Crafting
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Crafting
Crafting turns the resources of New Britannia into equipment, consumables, decorations, and components. Its skills form a supply chain: Gathering obtains raw materials, Refining prepares or cultivates them, and Production creates finished goods. The original Crafting Sigil established those three rings, though later additions—most notably Fishing—mean the current skill tree no longer matches the historical image perfectly.[1]
Crafting is more than knowing an ingredient list. The Avatar also needs the correct Recipe, station, tool, skill, and accessible materials. Equipment recipes add another layer because selected Crafting Components can change the finished item's inherited bonuses.[2]
Start here
| Goal | Best starting page |
|---|---|
| Learn, discover, or teach a recipe | Recipe Book |
| Find the correct station | Crafting Station |
| Understand skills and producer experience | Crafting Skills and Producer Experience |
| Choose equipment materials | Crafting Component and Material Crafting Bonus |
| Improve armor | Armor Enhancement |
| Improve weapons or bows | Weapon Enhancement |
| Build a wand or staff | Focus Enhancement |
| Build and socket jewelry | Jewelry Enhancement |
| Break down an item | Salvage Item |
| Find a particular discipline | Use the discipline index below |
The crafting cycle
| Stage | What happens | Examples |
|---|---|---|
| 1. Gathering | Raw resources are obtained from resource nodes, creatures, fishing, or the world | Ore, wood, hides, reagents, fish, and other raw materials |
| 2. Refining | Raw resources are converted or cultivated into materials suitable for production | Ingots, timber, cloth, leather, food ingredients, and harvested crops |
| 3. Production | Refined materials, raw resources, and components become finished goods | Equipment, potions, food, decorations, and further components |
| 4. Improvement or recovery | Eligible items are enhanced, repaired, or salvaged | Masterworking, enchanting, socketing, repair, and salvage |
The path is a network rather than three sealed boxes. Mining primarily feeds Smelting, but gems also feed Alchemy; Forestry feeds Milling, while wood and bark can appear elsewhere; hides support both Tanning and Butchery-related workflows. Check the actual recipe instead of assuming every resource follows only one path.
What a craft requires
| Requirement | Why it matters |
|---|---|
| Recipe knowledge | Defines the accepted ingredients, tool, station, skill requirement, and output |
| Crafting Station | Refining and Production recipes operate at the station associated with their discipline |
| Tool | Each discipline uses an appropriate tool, such as a smithing hammer, carpentry hammer, tailoring scissors, mortar and pestle, or cooking pot |
| Ingredients | Quantities and allowed substitutions must match the recipe |
| Skill | Influences access and results according to the recipe and discipline |
| Producer Experience | Supplies the experience pool used to train crafting skills |
Release 28 improved Recipe Book navigation and added more information to the crafting-station interface.[3] See Recipe Book for current wiki guidance on documents, discovery, Teachable recipes, and Re-Teachable recipes.
Crafting stations
Refining and Production disciplines use dedicated stations. The Crafting Station page separates basic, expert, and founder station records and dynamically lists the stations associated with each skill.
When a recipe will not activate, check:
- that the station matches the recipe's discipline;
- that the required tool is present and usable;
- that every ingredient and quantity matches;
- that a substituted component belongs to the accepted family;
- that the recipe is known or explicitly Discoverable; and
- that its skill requirement and other restrictions are met.
Do not infer a station bonus from its appearance. Use the station's own page and tooltip; special and expert stations can have properties not shared by basic tables.
Crafting skills and advancement
Crafting skills use Producer Experience, separate from the adventuring skill pool. Successful harvesting, refining, production, and related actions can supply or consume producer experience according to the activity and skill settings.
The current Crafting Skills tree groups sixteen professions as follows:
| Group | Disciplines |
|---|---|
| Gathering | Mining, Forestry, Field Dressing, Foraging, and Fishing |
| Refining | Agriculture, Butchery, Milling, Smelting, Tanning, and Textiles |
| Production | Alchemy, Blacksmithing, Carpentry, Cooking, and Tailoring |
The historical Crafting Sigil places Agriculture in its inner Gathering ring and predates Fishing.[1] The current wiki skill tree instead lists Fishing under Gathering and Agriculture with Refining. This page follows the current skill-tree organization while preserving the sigil as historical context.
Crafting disciplines
Gathering
| Discipline | Primary activity | Common destination |
|---|---|---|
| Mining | Ore, gems, and salt | Smelting and Alchemy |
| Forestry | Wood and bark | Milling |
| Field Dressing | Hides, carcasses, and creature resources | Tanning, Butchery, Textiles, and Alchemy |
| Foraging | Reagents and wild resources | Alchemy, Cooking, and Textiles |
| Fishing | Fish and fishing resources | Cooking and related recipes |
Gathering uses skill-specific tools and can trigger Meticulous Collection. Consult the node, tool, and gathering-skill pages for exact behavior.
Refining
| Discipline | Typical outputs | Common destination |
|---|---|---|
| Agriculture | Harvested crops grown from seeds and water | Cooking and Textiles |
| Butchery | Processed meat, fish, and creature materials | Cooking |
| Milling | Timber, boards, poles, strips, and wooden components | Carpentry and some Blacksmithing recipes |
| Smelting | Ingots, sheets, wire, and metal components | Blacksmithing and some Alchemy recipes |
| Tanning | Leather and leather components | Tailoring and equipment recipes |
| Textiles | Thread, cloth, canvas, and cloth components | Tailoring and equipment recipes |
Release 50 expanded the five conventional refining skill trees—Butchery, Textiles, Tanning, Smelting, and Milling—with skills affecting refined-material speed, batching, and output.[4] Agriculture follows its own planting and harvesting workflow; optional fertilizer is not currently part of that workflow.
Production
| Discipline | Typical outputs and services | Related guide |
|---|---|---|
| Alchemy | Potions, poisons, scrolls, gems, jewels, enchanting, and socketing | Enchantment, Gem, and Jewel |
| Blacksmithing | Metal weapons, shields, heavy armor, jewelry, repair, salvage, and masterworking | Armor Enhancement, Weapon Enhancement, and Jewelry Enhancement |
| Carpentry | Bows, hafted weapons, wands, staves, furniture, repair, salvage, and masterworking | Weapon Enhancement and Focus Enhancement |
| Cooking | Food, drink, brewing, and pet food | Cooking |
| Tailoring | Cloth and leather armor, clothing, containers, repair, salvage, and masterworking | Armor Enhancement |
The Obsidian Forge supports specialized Obsidian equipment recipes outside the ordinary station flow.
Equipment crafting and enhancement
Crafted equipment is built in layers:
- The base recipe determines the item type and accepted component families.
- Each selected Crafting Component contributes its recorded Material Crafting Bonus.
- Eligible equipment can receive Masterwork or Enchantment modifications.
- Eligible items can be socketed with a Gem, Imbued Gem, Jewel, or Imbued Jewel appropriate to that equipment type.
The same raw material can produce different bonuses when made into a sheet, blade, binding, hilt, strap, or another component. Use the versioned comparison guides rather than choosing solely by raw-material name.
| Equipment family | Guide |
|---|---|
| Armor materials and complete armor workflow | Material Crafting Bonus and Armor Enhancement |
| Melee weapons and bows | Weapon Enhancement |
| Wands and staves | Focus Enhancement |
| Rings, necklaces, and jewels | Jewelry Enhancement |
Salvage and repair
Salvage destroys an eligible item and may return scraps, patterns, components, or special materials according to the item and current rules. Crafted components, socketed items, and enhancement materials are not automatically recoverable merely because they were used to make the item.
Repair restores ordinary durability or, through specific recipes and materials, addresses maximum durability. Consult the item's repair recipe and current interface rather than assuming every production discipline repairs every item.
The Crafting Sigil

The sigil visualizes the original three-ring dependency: resources move inward-to-outward from Gathering through Refining to Production, surrounded by the crafting creed. It remains a useful model even though the live set of skills has expanded beyond the original five-per-ring design.
Version and verification
Crafting recipes and component pages commonly record a lastseen release. That is the release in which the wiki record was checked, not necessarily the release that introduced it. It also does not guarantee that no later balance or recipe change occurred.
When the current client and wiki disagree, record the station, tool, ingredients, quantities, output, skill requirement, and game release. This makes the correction useful instead of merely replacing one uncertain value with another.
See also
References
- ↑ 1.0 1.1 Update of the Avatar #44, official Shroud of the Avatar website, October 19, 2013.
- ↑ Release 23 Instructions, official Shroud of the Avatar website, October 29, 2015.
- ↑ Release 28 Instructions, official Shroud of the Avatar website, March 31, 2016.
- ↑ Release 50 Instructions, official Shroud of the Avatar website, January 25, 2018.