Focus Enhancement
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Focus enhancement
Focus enhancement covers the component bonuses inherited by crafted Wands and staves. Both recipes combine Heartwood with a Cloth or Leather Strap: a wand uses one of each, while a staff uses two of each. That makes a staff's material bonuses twice the corresponding wand bonuses before later enhancements are applied.[1][2]
This page compares the values recorded on SotAwiki's focus components and identifies the game release in which each recipe was last verified. A version is a verification date, not a guarantee that the value remains unchanged. Check the finished-item tooltip before committing rare components.
Quick recommendations
| Goal | Components to consider | Why |
|---|---|---|
| Greatest recorded reagent conservation | Ashen records −12.5% Basic Magic Reagent Usage Chance per heartwood, compared with −10% on each standard timber heartwood. A two-heartwood staff records twice that contribution. | |
| Spell damage | +7.5% Spell Damage and +10% Damage Resistance per heartwood, exceeding Maple's +5% Spell Damage while also adding defense. | |
| Spell critical chance | Grey Pine records +5% Spell Critical Chance and +1 Damage Avoidance per heartwood. Carapacian straps add a smaller spell-critical bonus. | |
| Spell critical damage | +12.5% Spell Critical Damage and +10% Damage Resistance per heartwood. | |
| Largest recorded Focus percentage | +15% Focus per heartwood. Crimson Pine records +5% per heartwood. | |
| Additional flat Focus | +15 Focus per strap, compared with +10 from Cotton. Flat Focus and percentage Focus should not be treated as the same unit. | |
| Defensive focus | Hard Maple Heartwood or Rock Maple Heartwood for resistance; Grey Pine Heartwood or Simple Leather Strap for avoidance or dodge | These choices trade some offensive specialization for recorded defensive statistics. |
These recommendations compare material bonuses only. The finished result also depends on whether it is a wand or staff, Masterwork and Enchantment results, socketing, artifacts, skills, and the rest of the build.
Heartwood comparison
Every listed heartwood reduces Basic Magic Reagent Usage Chance and may add further bonuses. Values below are per heartwood. A wand uses one; a staff uses two.
| Heartwood | Recorded bonus per component | Wand total (one heartwood) |
Staff total (two heartwoods) |
Last recorded release |
|---|---|---|---|---|
| −12.5% Basic Magic Reagent Usage Chance +15% Focus +5% Spell Damage |
−12.5% reagent usage +15% Focus +5% Spell Damage |
−25% reagent usage +30% Focus +10% Spell Damage |
not recorded | |
| −10% Basic Magic Reagent Usage Chance +2.5% Spell Critical Chance |
−10% reagent usage +2.5% Spell Critical Chance |
−20% reagent usage +5% Spell Critical Chance |
R91 | |
| −10% Basic Magic Reagent Usage Chance +5% Spell Damage |
−10% reagent usage +5% Spell Damage |
−20% reagent usage +10% Spell Damage |
R90 | |
| −10% Basic Magic Reagent Usage Chance +5% Focus |
−10% reagent usage +5% Focus |
−20% reagent usage +10% Focus |
R41 | |
| −10% Basic Magic Reagent Usage Chance +5% Spell Critical Chance +1 Damage Avoidance |
−10% reagent usage +5% Spell Critical Chance +1 Damage Avoidance |
−20% reagent usage +10% Spell Critical Chance +2 Damage Avoidance |
R41 | |
| −10% Basic Magic Reagent Usage Chance +7.5% Spell Damage +10% Damage Resistance |
−10% reagent usage +7.5% Spell Damage +10% Damage Resistance |
−20% reagent usage +15% Spell Damage +20% Damage Resistance |
R41 | |
| −10% Basic Magic Reagent Usage Chance +12.5% Spell Critical Damage +10% Damage Resistance |
−10% reagent usage +12.5% Spell Critical Damage +10% Damage Resistance |
−20% reagent usage +25% Spell Critical Damage +20% Damage Resistance |
R41 |
The Ashen record comes from a salvaged or looted component rather than a recipe and therefore has no `lastseen` release. Its values are preserved as recorded, but deserve an in-game tooltip check.
Strap comparison
The focus recipes accept one cloth or leather strap for a wand and two for a staff. Values below are per strap.
| Strap | Recorded bonus per component | Wand total (one strap) |
Staff total (two straps) |
Last recorded release |
|---|---|---|---|---|
| +0.1 Combat Dodge Modifier | +0.1 Combat Dodge Modifier | +0.2 Combat Dodge Modifier | R77 | |
| +0.2% Weapon Critical Chance | +0.2% Weapon Critical Chance | +0.4% Weapon Critical Chance | R51 | |
| +0.4% Base Weapon Damage | +0.4% Base Weapon Damage | +0.8% Base Weapon Damage | R41 | |
| +10 Focus | +10 Focus | +20 Focus | R91 | |
| +0.2% Spell Critical Chance | +0.2% Spell Critical Chance | +0.4% Spell Critical Chance | R104 | |
| +15 Focus | +15 Focus | +30 Focus | R56 |
These are strap bonuses, not the similarly named bowstring bonuses. Hardened Leather straps add Base Weapon Damage; Hardened Leather bowstrings instead add ranged weapon range.
Wand or staff?
| Property | Wand | Staff |
|---|---|---|
| Hands | One-handed; can be equipped in either hand | Two-handed |
| Heartwood components | 1 | 2 |
| Cloth or leather straps | 1 | 2 |
| Material-bonus scale | One copy of each chosen component bonus | Two copies of each chosen component bonus |
| Recipe last recorded | R105 | R105 |
A staff doubles both the desirable bonuses and the material cost represented by these component slots. A wand offers more equipment flexibility, including dual-wielding where the character's skills and other restrictions permit it. Compare the complete loadout rather than assuming that twice the component bonus always makes the staff the stronger choice.
After the focus is crafted
Masterworking and enchanting
The current Wand and Staff records both list compatible Carpentry Masterwork and Alchemy Enchantment recipes as of Release 105. This supersedes the older statement on this page that focus items could not be masterworked. Available choices, skill requirements, and success chances are separate from inherited material bonuses.
Gems and jewels
Crafted wands and staves can be socketed through their corresponding one- or two-handed Alchemy recipes. A socketed Gem or Imbued Gem may affect later enhancement choices. Because socket limits and gem behavior can change independently of material bonuses, confirm the current crafting interface before planning the final item.
How the totals combine
For a wand, add the bonuses from one chosen heartwood and one chosen strap. For a staff, add two copies of the chosen heartwood and two copies of the chosen strap. Statistics with different units—such as +15% Focus from Ashen Heartwood and +15 flat Focus from a Fustian strap—remain separate modifiers and should not be arithmetically merged.
Several component records were last checked many releases ago. The calculated wand and staff columns are therefore comparison aids, not substitutes for a current in-game tooltip.
See also
References
- ↑ Play Release 17 Now!, official Shroud of the Avatar website, April 30, 2015.
- ↑ Play Release 26 Now!, official Shroud of the Avatar website, January 28, 2016.