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Recipe Book

From Shroud of the Avatar Wiki - SotA

Recipe Book

The Recipe Book is the Avatar's in-game reference for crafting basics, Crafting Skills, and learned Recipes. Its shortcuts help move required ingredients from inventory to the appropriate Crafting Station, while the station interface handles the craft. The default key recorded for opening the book is B; customized keybindings may differ.

Release 28 reorganized the book into crafting-school subcategories and improved its readability, while related interface work brought recipe information into crafting stations.[1] Recipe discoverability and teaching were deliberately restricted by tier in Release 36.[2]

Individual recipe pages remain the source for exact ingredients, skill requirements, teaching status, and the release in which each recipe was last verified.

Quick start

If you want to… Start here
Find a known recipe Open the Recipe Book or the appropriate crafting station, then select its discipline and subcategory
Learn a recipe document Use the document in inventory; obtain documents from merchants, quests, loot, or other players as applicable
Discover a recipe experimentally Confirm it is Discoverable, then place the exact ingredients and tool at the correct station and craft it
Learn from another player Confirm it is Teachable or Re-Teachable, then use the recipe-book trade workflow
Compare material bonuses Start with Crafting Component and Material Crafting Bonus
Improve finished equipment See Armor Enhancement, Weapon Enhancement, Focus Enhancement, or Jewelry Enhancement
Check exact quantities or availability Open the individual recipe page and compare its last-seen release with the current crafting interface

Learning recipes

Recipe documents

Using a recipe document teaches its recipe if the Avatar does not already know it. Documents may be sold by an appropriate NPC merchant or another player, awarded through a quest, or found as loot; availability is recipe-specific. Older interfaces distinguished learned and unlearned documents by title color, but color alone should not be relied on without checking the current tooltip.

Player teaching

A player can teach a recipe only when its classification permits it. The recorded workflow is to open a trade with the learner and drag the recipe from the Recipe Book into the trade window; both players then accept. The recipe entry represents knowledge, not a physical document consumed from inventory.

Classification Can the knower teach it? Can the learner teach it onward? Discoverable?
Not Teachable No Not applicable No, unless the individual recipe record explicitly says otherwise
Teachable Yes No; the learner receives it as Not Teachable No
Re-Teachable Yes Yes Yes

Release 36 established this tiered model: common recipes could be re-taught and discovered, the next tier could be taught once, and rarer recipes could be neither taught nor discovered.[2] The official community-resources page continues to describe Re-Teachable recipes as Discoverable.[3] Follow the individual recipe's current label when it differs from a broad rule.

Discovery

A Discoverable recipe can be learned by placing its exact ingredients and required tool at the correct station and completing the craft. The recipe is then added to the book. Recipes that are merely Teachable or Not Teachable cannot be unlocked by guessing their ingredient combination.

Using a recipe

  1. Go to the crafting station required by the recipe.
  2. Make sure the required tool and ingredients are available to its interface.
  3. Select the learned shortcut, or place ingredients manually when attempting a Discoverable recipe.
  4. Review quantities, output count, skill requirement, success information, and component substitutions.
  5. Craft the item and inspect the result before repeating a batch.

A shortcut is not a bag of free ingredients: it selects required items from what the Avatar can access. If the craft button remains unavailable, check the station, tool, quantities, recipe knowledge, skill requirement, and whether one ingredient is an incompatible variation.

Material substitutions and variations

Some recipes accept a component family rather than one exact material. The chosen components determine the finished item's inherited Material Crafting Bonuses and may change its displayed name.

Equipment Choose among Comparison guide
Plate or chainmail armor Sheets or wire, bindings, and recipe-specific straps Material Crafting Bonus and Armor Enhancement
Bladed or hafted weapon Compatible blade or head, hilt, or handle Weapon Enhancement
Bow Compatible bowstave and bowstring Weapon Enhancement#Bowstaves and Weapon Enhancement#Bowstrings
Wand or staff Heartwood and cloth or leather straps Focus Enhancement
Ring or necklace Metal recipe, followed by an eligible jewel Jewelry Enhancement

The same raw material can provide different values in different component families. Confirm the component tooltip instead of assuming every Bronze, Maple, or Fustian ingredient behaves alike.

The three crafting rings

The Crafting Sigil groups skills into three broad rings: Gathering obtains raw resources, Refining converts them into usable materials, and Production creates finished goods.

The Crafting Sigil groups Gathering, Refining, and Production skills.
Ring Purpose Disciplines
Gathering Collect raw resources Mining, Forestry, Field Dressing, Foraging, and Fishing
Refining Convert or cultivate resources into usable materials and components Agriculture, Smelting, Milling, Textiles, Tanning, and Butchery
Production Turn resources and components into finished items Blacksmithing, Carpentry, Tailoring, Cooking, and Alchemy

Gathering tools

Tool Typical use
Pickaxe Ore, gems, and salt
Harvesting Axe Wood and bark
Sickle Cotton and compatible plants
Skinning Knife Hides and other animal resources

Agriculture uses seeds and water through its planting workflow; optional fertilizer is not currently part of that workflow.

Crafting-discipline index

Discipline Ring Typical outputs or activities Related guide
Mining, Forestry, Field Dressing, Foraging, and Fishing Gathering Ore, wood, hides, reagents, fish, and other raw resources Gathering
Agriculture Refining Cultivated plants grown from seeds and water Agriculture
Smelting Refining Ingots, sheets, wire, and metal weapon components Crafting Component
Milling Refining Timber, boards, poles, strips, and wooden components Crafting Component
Textiles and Tanning Refining Cloth, leather, straps, and related components Material Crafting Bonus
Butchery Refining Meat, fish, and processed creature materials Cooking
Blacksmithing Production Metal weapons, shields, heavy armor, jewelry, repair, salvage, and masterworking Armor Enhancement, Weapon Enhancement, and Jewelry Enhancement
Carpentry Production Bows, hafted weapons, wands, staves, furniture, repair, salvage, and masterworking Weapon Enhancement and Focus Enhancement
Tailoring Production Cloth and leather armor, clothing, containers, repair, salvage, and masterworking Armor Enhancement
Cooking Production Food, drink, brewing, and pet food Cooking
Alchemy Production Potions, poisons, scrolls, gems, jewels, enchanting, and socketing Enchantment, Gem, and Jewel

The Obsidian Forge has specialized recipes for Obsidian equipment and components and should be checked separately from ordinary Blacksmithing.

Equipment-modification recipe families

These generated lists collect recipes that act on crafted or artifact equipment. Their output reflects SotAwiki's semantic records and may include historical entries.

General equipable modifications

Used in recipes

Item Skill Lvl Tool Recipe
Enchantment Alchemy Prof 1 Mortar and Pestle x 1
Crafted Equipable x 1
Mandrake Root x 10
Gold Ingot x 5

One-handed weapons and shields

Used in recipes

Used in recipes

Used in recipes

Used in recipes

Used in recipes

Used in recipes

Item Skill Lvl Tool Recipe
Imbued Gem Socketed Chest Armor Alchemy Prof 120 Mortar and Pestle x 1
Imbued Gem x 1
Crafted Chest Armor x 1
Obsidian Chip x 15

Rings and necklaces

Used in recipes

Used in recipes

Salvage and repair

Salvaging breaks eligible equipment or decorations into scraps, components, or other recoverable materials at the appropriate station. Minor and Major repairs address durability through their respective recipes and materials. Exact results depend on the item, skill, and current rules; consult those dedicated pages rather than the old Release 105 instructions previously reproduced here.

Version and data notes

Recipe pages commonly include a lastseen field. It records the release in which that recipe was checked; it is not the release that introduced it and does not guarantee that it remains unchanged. Generated lists can therefore contain entries verified in very different releases.

When the wiki and the current crafting interface disagree, record the exact item, station, ingredients, output, and game release before changing the recipe page. Do not silently copy one component's quantities or bonuses to another material variation.

See also

References

  1. ↑ Release 28 Instructions, official Shroud of the Avatar website, March 31, 2016.
  2. ↑ 2.0 2.1 Release 36 Instructions, official Shroud of the Avatar website, November 17, 2016.
  3. ↑ Community Resources, official Shroud of the Avatar website, accessed October 18, 2026.
Page verification: Unverified · This page could use a check