Recipe Book
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Recipe Book
The Recipe Book is the Avatar's in-game reference for crafting basics, Crafting Skills, and learned Recipes. Its shortcuts help move required ingredients from inventory to the appropriate Crafting Station, while the station interface handles the craft. The default key recorded for opening the book is B; customized keybindings may differ.
Release 28 reorganized the book into crafting-school subcategories and improved its readability, while related interface work brought recipe information into crafting stations.[1] Recipe discoverability and teaching were deliberately restricted by tier in Release 36.[2]
Individual recipe pages remain the source for exact ingredients, skill requirements, teaching status, and the release in which each recipe was last verified.
Quick start
| If you want to… | Start here |
|---|---|
| Find a known recipe | Open the Recipe Book or the appropriate crafting station, then select its discipline and subcategory |
| Learn a recipe document | Use the document in inventory; obtain documents from merchants, quests, loot, or other players as applicable |
| Discover a recipe experimentally | Confirm it is Discoverable, then place the exact ingredients and tool at the correct station and craft it |
| Learn from another player | Confirm it is Teachable or Re-Teachable, then use the recipe-book trade workflow |
| Compare material bonuses | Start with Crafting Component and Material Crafting Bonus |
| Improve finished equipment | See Armor Enhancement, Weapon Enhancement, Focus Enhancement, or Jewelry Enhancement |
| Check exact quantities or availability | Open the individual recipe page and compare its last-seen release with the current crafting interface |
Learning recipes
Recipe documents
Using a recipe document teaches its recipe if the Avatar does not already know it. Documents may be sold by an appropriate NPC merchant or another player, awarded through a quest, or found as loot; availability is recipe-specific. Older interfaces distinguished learned and unlearned documents by title color, but color alone should not be relied on without checking the current tooltip.
Player teaching
A player can teach a recipe only when its classification permits it. The recorded workflow is to open a trade with the learner and drag the recipe from the Recipe Book into the trade window; both players then accept. The recipe entry represents knowledge, not a physical document consumed from inventory.
| Classification | Can the knower teach it? | Can the learner teach it onward? | Discoverable? |
|---|---|---|---|
| Not Teachable | No | Not applicable | No, unless the individual recipe record explicitly says otherwise |
| Teachable | Yes | No; the learner receives it as Not Teachable | No |
| Re-Teachable | Yes | Yes | Yes |
Release 36 established this tiered model: common recipes could be re-taught and discovered, the next tier could be taught once, and rarer recipes could be neither taught nor discovered.[2] The official community-resources page continues to describe Re-Teachable recipes as Discoverable.[3] Follow the individual recipe's current label when it differs from a broad rule.
Discovery
A Discoverable recipe can be learned by placing its exact ingredients and required tool at the correct station and completing the craft. The recipe is then added to the book. Recipes that are merely Teachable or Not Teachable cannot be unlocked by guessing their ingredient combination.
Using a recipe
- Go to the crafting station required by the recipe.
- Make sure the required tool and ingredients are available to its interface.
- Select the learned shortcut, or place ingredients manually when attempting a Discoverable recipe.
- Review quantities, output count, skill requirement, success information, and component substitutions.
- Craft the item and inspect the result before repeating a batch.
A shortcut is not a bag of free ingredients: it selects required items from what the Avatar can access. If the craft button remains unavailable, check the station, tool, quantities, recipe knowledge, skill requirement, and whether one ingredient is an incompatible variation.
Material substitutions and variations
Some recipes accept a component family rather than one exact material. The chosen components determine the finished item's inherited Material Crafting Bonuses and may change its displayed name.
| Equipment | Choose among | Comparison guide |
|---|---|---|
| Plate or chainmail armor | Sheets or wire, bindings, and recipe-specific straps | Material Crafting Bonus and Armor Enhancement |
| Bladed or hafted weapon | Compatible blade or head, hilt, or handle | Weapon Enhancement |
| Bow | Compatible bowstave and bowstring | Weapon Enhancement#Bowstaves and Weapon Enhancement#Bowstrings |
| Wand or staff | Heartwood and cloth or leather straps | Focus Enhancement |
| Ring or necklace | Metal recipe, followed by an eligible jewel | Jewelry Enhancement |
The same raw material can provide different values in different component families. Confirm the component tooltip instead of assuming every Bronze, Maple, or Fustian ingredient behaves alike.
The three crafting rings
The Crafting Sigil groups skills into three broad rings: Gathering obtains raw resources, Refining converts them into usable materials, and Production creates finished goods.

| Ring | Purpose | Disciplines |
|---|---|---|
| Gathering | Collect raw resources | Mining, Forestry, Field Dressing, Foraging, and Fishing |
| Refining | Convert or cultivate resources into usable materials and components | Agriculture, Smelting, Milling, Textiles, Tanning, and Butchery |
| Production | Turn resources and components into finished items | Blacksmithing, Carpentry, Tailoring, Cooking, and Alchemy |
Gathering tools
| Tool | Typical use |
|---|---|
| Ore, gems, and salt | |
| Wood and bark | |
| Cotton and compatible plants | |
| Hides and other animal resources |
Agriculture uses seeds and water through its planting workflow; optional fertilizer is not currently part of that workflow.
Crafting-discipline index
| Discipline | Ring | Typical outputs or activities | Related guide |
|---|---|---|---|
| Mining, Forestry, Field Dressing, Foraging, and Fishing | Gathering | Ore, wood, hides, reagents, fish, and other raw resources | Gathering |
| Agriculture | Refining | Cultivated plants grown from seeds and water | Agriculture |
| Smelting | Refining | Ingots, sheets, wire, and metal weapon components | Crafting Component |
| Milling | Refining | Timber, boards, poles, strips, and wooden components | Crafting Component |
| Textiles and Tanning | Refining | Cloth, leather, straps, and related components | Material Crafting Bonus |
| Butchery | Refining | Meat, fish, and processed creature materials | Cooking |
| Blacksmithing | Production | Metal weapons, shields, heavy armor, jewelry, repair, salvage, and masterworking | Armor Enhancement, Weapon Enhancement, and Jewelry Enhancement |
| Carpentry | Production | Bows, hafted weapons, wands, staves, furniture, repair, salvage, and masterworking | Weapon Enhancement and Focus Enhancement |
| Tailoring | Production | Cloth and leather armor, clothing, containers, repair, salvage, and masterworking | Armor Enhancement |
| Cooking | Production | Food, drink, brewing, and pet food | Cooking |
| Alchemy | Production | Potions, poisons, scrolls, gems, jewels, enchanting, and socketing | Enchantment, Gem, and Jewel |
The Obsidian Forge has specialized recipes for Obsidian equipment and components and should be checked separately from ordinary Blacksmithing.
Equipment-modification recipe families
These generated lists collect recipes that act on crafted or artifact equipment. Their output reflects SotAwiki's semantic records and may include historical entries.
General equipable modifications
Used in recipes
| Item | Skill | Lvl | Tool | Recipe |
|---|---|---|---|---|
| 1 |
One-handed weapons and shields
Used in recipes
| Item | Skill | Lvl | Tool | Recipe |
|---|---|---|---|---|
| 60 |
Used in recipes
| Item | Skill | Lvl | Tool | Recipe |
|---|---|---|---|---|
| 120 |
Two-handed weapons
Used in recipes
| Item | Skill | Lvl | Tool | Recipe |
|---|---|---|---|---|
| 60 |
Used in recipes
| Item | Skill | Lvl | Tool | Recipe |
|---|---|---|---|---|
| 120 |
Chest armor
Used in recipes
| Item | Skill | Lvl | Tool | Recipe |
|---|---|---|---|---|
| 50 |
Used in recipes
| Item | Skill | Lvl | Tool | Recipe |
|---|---|---|---|---|
| 120 |
Rings and necklaces
Used in recipes
| Item | Skill | Lvl | Tool | Recipe |
|---|---|---|---|---|
| 60 |
Used in recipes
Salvage and repair
Salvaging breaks eligible equipment or decorations into scraps, components, or other recoverable materials at the appropriate station. Minor and Major repairs address durability through their respective recipes and materials. Exact results depend on the item, skill, and current rules; consult those dedicated pages rather than the old Release 105 instructions previously reproduced here.
Version and data notes
Recipe pages commonly include a lastseen field. It records the release in which that recipe was checked; it is not the release that introduced it and does not guarantee that it remains unchanged. Generated lists can therefore contain entries verified in very different releases.
When the wiki and the current crafting interface disagree, record the exact item, station, ingredients, output, and game release before changing the recipe page. Do not silently copy one component's quantities or bonuses to another material variation.
See also
References
- ↑ Release 28 Instructions, official Shroud of the Avatar website, March 31, 2016.
- ↑ 2.0 2.1 Release 36 Instructions, official Shroud of the Avatar website, November 17, 2016.
- ↑ Community Resources, official Shroud of the Avatar website, accessed October 18, 2026.