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Tanning Skills

From Shroud of the Avatar Wiki - SotA
(Redirected from Tanning)

Tanning

Tanning is a Refining crafting discipline that turns hides, leather scraps, curing salt, and special additives into leather and leather components. Its products feed primarily into Tailoring, with straps and other parts also used by Carpentry, Blacksmithing, and additional recipe families.

Material and component choice matters. Ordinary, Hardened, and Supple leather can become armor pieces, straps, and other parts with different recorded Material Crafting Bonuses on eligible equipment.[1]

Quick start

Goal Start here
Browse every recorded Tanning recipe Tanning recipes
Learn or discover a recipe Recipe Book
Compare leather armor components Material Crafting Bonus and Armor Enhancement
Find straps and other component families Crafting Component
Make finished leather equipment Tailoring Skills
Improve batch size, speed, or bonus output The refining skills below
Obtain hides from creatures Field Dressing Skills and Animal Hide
Find rugs, mounted trophies, dyes, or fish trophies Tanning recipes and the individual item family

What Tanning requires

Requirement Purpose
Tanning Station Opens Tanning recipes
Tanning Knife Primary tool used by Tanning recipes
Recipe knowledge Defines ingredients, quantities, skill requirement, and output
Hide and secondary materials Animal Hide, Leather Scrap, Curing Salt, Beetle Carapace, Suet, and other exact inputs
Tanning Proficiency Base refining skill; advanced materials impose higher requirements
Producer Experience Supplies the experience pool used to train Tanning skills

The individual recipe is authoritative. Special leather is not a simple rename of ordinary Leather, and a strap, armor component, rug, dye, or trophy may require different inputs and skill levels.

From creature to equipment

  1. Field Dressing gathers Animal Hide and other resources from eligible defeated creatures.
  2. Tanning combines Animal Hide and Curing Salt into Leather. A separate scraps recipe can recover Leather using Leather Scrap, Animal Hide, and Curing Salt.
  3. Special recipes convert Leather with an additive into Hardened Leather or Supple Leather.
  4. Further Tanning recipes turn those materials into straps and other components.
  5. Tailoring or another production discipline assembles compatible components into finished goods.

Release 50 added refining skills for larger batches, faster work, and chances at additional output.[2] These benefits apply to qualifying refined-material recipes, not automatically to every recipe performed at a Tanning Station.

What Tanning makes

Family Examples Where it goes next
Refined leather Leather, Hardened Leather, and Supple Leather Armor, straps, clothing, furniture, and other components
Straps Ordinary, Hardened, and Supple leather straps Armor, belts, foci, weapons, and other compatible recipes
Armor and utility components Recipe-specific leather pieces used by Tailoring and other disciplines Crafting Component and the individual recipe
Scrap recovery Leather from qualifying Leather Scrap recipes Re-enters the production chain
Rugs and mounted trophies Animal rugs, mounted creature heads, and fish trophies Decoration and trophy item pages
Dyes and specialty products Recipe-specific dyes, hides, and decorative goods Dye and Tanning recipes

These families are navigation aids. The generated recipe list contains decorations and trophies as well as refined materials, so ordinary leather substitutions and refining bonuses do not apply universally.

Choosing leather components

The refined material name alone does not describe the finished bonus. Leather used directly can differ from a strap or other component made from it.

Goal Material tendency in the versioned records
Basic light-armor resistance or avoidance Compare ordinary Leather components by exact armor recipe
Physical offense Hardened Leather components commonly favor Base Weapon Damage
Weapon critical chance Supple Leather components commonly favor Weapon Critical Chance
Wand or staff construction The exact cloth or leather strap accepted by the recipe; see Focus Enhancement
Leather armor Every accepted leather piece, binding, strap, and other component in the exact recipe

Use Material Crafting Bonus for versioned comparisons and Armor Enhancement, Weapon Enhancement, or Focus Enhancement for the finished equipment family. A displayed release is the component record's verification date, not necessarily its introduction date.

Skill tree

The recorded Tanning tree contains four innate refining skills and no active skills.

Tanning Skill Tree
Tanning ProficiencyBatching Materials - TanningSwift Refine Materials - TanningEfficient Refine Materials - Tanning

Recorded skills

Innate
Batching Materials - Tanning
Increases batch count for Tanning refine materials recipes
Efficient Refine Materials - Tanning
Adds chance to gain bonus materials for Tanning refine materials recipes
Swift Refine Materials - Tanning
Decreases crafting time for Tanning refine materials recipes
Tanning Proficiency
Proficiency in Tanning
Skill Recorded purpose
Tanning Proficiency Raises Tanning level
Batching Materials - Tanning Increases the permitted batch count for qualifying refined-material recipes
Swift Refine Materials - Tanning Reduces crafting time for qualifying refined-material recipes
Efficient Refine Materials - Tanning Adds a chance for bonus materials from qualifying refined-material recipes

Tanning Proficiency records Release 28; the specialized refining skills record Release 50. Check current tooltips and recipe classification before relying on historical numerical effects.

Batching, speed, and efficiency

Batching changes how many qualifying operations can be queued together; it does not remove the ingredients required for each operation. Swift refining reduces time. Efficient refining records a chance for bonus material rather than a guaranteed extra result.

Being listed under Tanning does not alone prove that all three bonuses apply. Verify that the current interface classifies a trophy, dye, special component, or conversion as a refined-material recipe before planning a large batch.

Recipes

Main article: Tanning recipes

The generated Tanning recipes index is populated from recipe data stored on individual item pages. Edit the item or recipe record rather than manually adding a row to the index. Its broad verification banner means individual records and current-client testing remain important.

Some recipes are Discoverable, Teachable, or Re-Teachable, while special materials may be explicitly not teachable. See Recipe Book and the individual recipe's current status.

Version and verification

A lastseen release says when a wiki record was checked, not necessarily when it was introduced. Current records for basic leather, special leather, straps, trophies, and dyes span many releases.

When testing Tanning data, note the game release, station, Tanning Knife, exact ingredients, skill level, batch size, output, bonus result, and component tooltip. Special-leather inputs, trophy recipes, and refining-efficiency behavior deserve particular care.

See also

References

  1. ↑ Release 23 Instructions, official Shroud of the Avatar website, October 29, 2015.
  2. ↑ Release 50 Instructions, official Shroud of the Avatar website, January 25, 2018.
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