Tailoring Skills
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Tailoring
Tailoring is a Production crafting discipline used for cloth and leather armor, clothing, cloaks, backpacks, components, repair, salvage, and equipment masterworking. It combines materials produced through Textiles and Tanning at a Tailoring Station.
Equipment recipes are component-driven. The cloth, leather, bindings, straps, and other parts accepted by a recipe can change the inherited Material Crafting Bonuses on the finished item.[1]
Quick start
| Goal | Start here |
|---|---|
| Browse every recorded Tailoring recipe | Tailoring recipes |
| Learn or discover a recipe | Recipe Book |
| Compare cloth and leather armor components | Material Crafting Bonus and Armor Enhancement |
| Find cloth, leather, straps, and bindings | Crafting Component |
| Improve finished Tailoring equipment | Masterwork Tailoring Upgrade, Enchantment, and Armor Enhancement |
| Repair or break down an item | Tailoring Repair Proficiency or Tailoring Salvage Proficiency |
What Tailoring requires
| Requirement | Purpose |
|---|---|
| Tailoring Station | Opens the Tailoring recipe, repair, salvage, and masterworking interface |
| Tailoring Scissors | Primary tool used by Tailoring recipes |
| Recipe knowledge | Defines ingredients, accepted components, tools, skill requirement, and output |
| Cloth, leather, and secondary materials | Bolts, leather, bindings, straps, thread, wax, fittings, and recipe-specific ingredients |
| Tailoring Proficiency | Base production skill; individual recipes and advanced skills may impose further requirements |
| Producer Experience | Supplies the experience pool used to train Tailoring skills |
The individual recipe is authoritative. A cloth recipe cannot automatically accept leather, and two pieces occupying the same equipment slot may use different components or quantities.
From resource to finished item
- Foraging supplies cotton and related resources, while creatures and loot supply hides, scraps, and other materials.
- Textiles processes fiber into thread, cloth, bolts, bindings, and related components.
- Tanning processes hides into leather, straps, bindings, and related components.
- Tailoring assembles those materials with any metal, wood, wax, or special parts required by the recipe.
- Selected components contribute their recorded bonuses to eligible finished equipment.
- Eligible items may then be masterworked, enchanted, repaired, or salvaged.
Release 50 expanded conventional refining skills, including Textiles and Tanning, with speed, batching, and output-related skills for recipes classified as refined materials.[2] Do not assume those benefits apply to every component recipe; check its classification and the current station interface.
What Tailoring makes
| Family | Examples | Guide |
|---|---|---|
| Cloth light armor | Cloth headwear, chest armor, leggings, gloves, and footwear | Material Crafting Bonus and Armor Enhancement |
| Leather light armor | Leather helms, chest armor, leggings, gloves, and boots | Material Crafting Bonus and Armor Enhancement |
| Clothing and wearable goods | Clothing, dresses, shirts, trousers, footwear, and hats | Tailoring recipes |
| Back-slot equipment | Cloaks, capes, and backpacks | Individual item pages and Armor Enhancement where eligible |
| Components | Cloth and leather straps, bindings, and other tailored parts | Crafting Component |
| Decorations and utility items | Rugs, banners, cushions, beds, masks, and other recipe-specific goods | Tailoring recipes |
| Equipment services | Repair, salvage, and Tailoring masterwork upgrades | Sections below |
These families are navigation aids, not universal recipe rules. Some armor recipes require parts from another discipline, and decorative textiles do not necessarily inherit equipment bonuses.
Choosing components
The finished bonus depends on the exact component, not simply whether it is “cloth” or “leather.” The same material can record different effects when made into a bolt, strap, or binding.
| Building | Compare |
|---|---|
| Cloth light armor | The exact cloth bolt and bindings accepted by the recipe |
| Leather light armor | The exact leather and bindings accepted by the recipe |
| Cloak or backpack | Named cloth, leather, straps, fasteners, and any slot-specific enhancement rules |
| Cross-discipline component | The tailored strap or binding itself, because its effect may be inherited |
| Clothing or decoration | The exact recipe; armor component rules may not apply |
See Material Crafting Bonus for versioned comparisons and Armor Enhancement for how inherited materials, masterworking, enchanting, and socketing fit together.
Skill tree
The recorded Tailoring tree contains innate production, repair, salvage, masterwork, and mastery skills. It has no active skills.
|
|
Recorded skills
| Increases the power of cloth armor masterworks and unlock more options. | |
| Unlock more masterwork leather armor options | |
| Increases chance to successfully masterwork a tailoring armor. | |
| Increases chance to Revise Effects when using Tailoring Masterwork | |
| Proficiency in Tailoring | |
| In game this skill is called "Tailoring Repair". This skill increases amount repaired for a Tailoring Minor Repair at a Tailoring Crafting Station. | |
| Proficiency in Tailoring Salvage |
Items
The following items have the effect of Tailoring:
- Devotional of Compassion
- Expert Tailoring Station
- Founder Expert Tailoring Station
- Tailoring Scissors with Gold Engravings
- Tailoring Scissors with True Bronze Engravings
The skill pages were last checked in different releases. Proficiency, Repair, and Salvage record Release 28; the masterwork skills record Release 31; and Tailoring Mastery records Release 78. Check current tooltips before relying on an old numerical effect.
Masterworking
Tailoring Masterwork Proficiency increases the recorded chance to successfully masterwork eligible equipment. Masterwork Cloth Armor Proficiency and Masterwork Leather Armor Proficiency unlock or improve choices for their material families, while Tailoring Mastery is recorded as improving the chance to revise effects.
The upgrade uses Masterwork Tailoring Upgrade. Effects depend on the equipment family and slot, and additional work can carry a durability cost. Backpacks and unusual wearables can have their own allowed choices, so consult the item page and Armor Enhancement. Crafted-gear behavior has changed over time, including exceptional-result changes in Release 89.[3]
Repair
Tailoring Repair Proficiency applies when repairing eligible Tailoring items at a Tailoring Station. Its record identifies Repair Kit - Tailoring for minor repairs and was last checked in Release 28. Ordinary durability and maximum durability are different; confirm the selected operation and its consumption. The repair-kit page's historical slot figures are not a current guarantee.
Salvage
Tailoring Salvage Proficiency supports breaking down eligible cloth and leather items at a Tailoring Station. Use Tailoring Scissors and confirm that Salvage is available before committing the item. Salvage destroys the source and does not promise to return every component, gem, jewel, or enhancement material. See Salvage Item.
Recipes
The generated Tailoring recipes index is populated from recipe data on individual item pages. Edit the item or recipe record rather than manually adding a row. Recipes may be purchased, looted, awarded, or traded where applicable; their Discoverable, Teachable, or Re-Teachable status belongs to the individual record.
Version and verification
A lastseen release says when a wiki record was checked, not necessarily when it was introduced. Generated lists can mix records from widely separated releases. When testing Tailoring data, note the game release, station, tool, exact components, skill level, output, and finished tooltip.
See also
References
- ↑ Release 23 Instructions, official Shroud of the Avatar website, October 29, 2015.
- ↑ Release 50 Instructions, official Shroud of the Avatar website, January 25, 2018.
- ↑ Release 89 Instructions, official Shroud of the Avatar website, April 29, 2021.
