Weapon Enhancement
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Weapon enhancement
Weapon enhancement begins when a weapon is assembled: each Crafting Component contributes its own Material Crafting Bonus to the finished item. A blade, hilt, handle, bowstave, or bowstring can each favor a different statistic, so the best material depends on both the weapon recipe and the role the weapon is meant to fill.[1][2]
This page compares the bonuses recorded on representative weapon components and identifies the game release in which SotAwiki last verified each recipe. A version is a verification date, not a guarantee that the value remains unchanged. Check the preview and finished-item tooltips before spending rare materials.
Quick recommendations
| Goal | Components to consider | Why |
|---|---|---|
| Highest recorded flat damage among the compared metal sword blades | Meteoric Iron records the largest Weapon Damage value in both representative blade tables. Its blade also carries a defensive bonus. | |
| Physical critical hits | Bronze blades combine Weapon Damage, Weapon Critical Chance, and Weapon Critical Damage. Bronze hilts and Grey Pine handles add more critical chance. | |
| Spell-oriented sword | Constantan blades record Spell Critical Chance and Spell Damage in addition to Weapon Damage; the hilt adds Focus. | |
| Defensive melee weapon | White Iron blades favor avoidance, while the special maple handles record resistance alongside damage or critical damage. | |
| Bow damage | The long-bow component records +10% Base Weapon Damage and +10% Damage Resistance. The short-bow record is more modest: +3% Base Weapon Damage and +10% Damage Resistance. | |
| Bow critical chance | Pine favors critical chance; Grey Pine adds avoidance; Supple Leather records the largest Weapon Critical Chance among the standard bowstrings compared below. | |
| Faster attacks or longer range | Cotton Cloth Bow String for speed; Hardened Leather Bow String for range | These bowstrings record +5% Attack Speed and +5% Ranged Weapon Range Bonus, respectively. |
These recommendations compare material bonuses only. The strongest finished weapon also depends on the base recipe, component counts, Masterwork and Enchantment results, socketed gems, artifacts, skills, and the rest of the build.
Metal blades and hilts
The same metal does not supply one universal weapon bonus. Blade values scale with the component, and hilts have their own effects. The sword blades below are representative comparisons; axe, mace, polearm, and other component pages should be checked before crafting those weapon families.
| Material | Shortsword Blade | Two-handed Sword Blade | Hilt | Last recorded release (short / two-handed / hilt) |
|---|---|---|---|---|
| +2 Weapon Damage | +3 Weapon Damage | +0.5 Weapon Damage | R90 / R105 / R90 | |
| +1 Weapon Damage +5% Weapon Critical Chance |
+2 Weapon Damage +8% Weapon Critical Chance |
+1% Weapon Critical Chance | R90 / R55 / R90 | |
| +3 Weapon Damage +5% Weapon Critical Chance +5% Weapon Critical Damage |
+5 Weapon Damage +8% Weapon Critical Chance +8% Weapon Critical Damage |
+3% Weapon Critical Chance | R55 / R55 / R47 | |
| +5 Weapon Damage +30% Damage Resistance |
+8 Weapon Damage +0.6 Damage Resistance |
+1 Weapon Damage | R55 / R55 / R47 | |
| +3 Weapon Damage +1% Spell Critical Chance +1% Spell Damage |
+5 Weapon Damage +2% Spell Critical Chance +2% Spell Damage |
+20 Focus | R55 / R55 / R47 | |
| +2.5% Focus +0.5 Damage Avoidance |
+4% Focus +1 Damage Avoidance |
+2.5% Focus | R55 / not recorded / R98 |
The Meteoric Iron records illustrate why old values deserve an in-game check: its shortsword page displays Damage Resistance as +30%, while the two-handed page displays +0.6 without a percent sign. The table preserves those records rather than silently normalizing unlike fields.
Wooden handles
Handles are used by several weapon recipes. Values are per handle.
| Material | Recorded bonus | Last recorded release |
|---|---|---|
| +1% Weapon Critical Chance | R41 | |
| +2.5% Base Weapon Damage | R44 | |
| +20 Focus | R62 | |
| +3% Weapon Critical Chance +0.5% Damage Avoidance |
R62 | |
| +4% Base Weapon Damage +5% Damage Resistance |
R41 | |
| +7.5% Weapon Critical Damage +0.1 Damage Resistance |
R41 |
Bowstaves
Short- and long-bow components can record different values even when made from the same timber.
| Material | Short bowstave | Long bowstave | Last recorded release (short / long) |
|---|---|---|---|
| +3% Weapon Critical Chance | +5% Weapon Critical Chance | R44 / R44 | |
| +3% Base Weapon Damage | +5% Base Weapon Damage | R44 / R44 | |
| +15 Focus | +20 Focus | R44 / R44 | |
| +3% Weapon Critical Chance +1% Damage Avoidance |
+7.5% Weapon Critical Chance +2 Damage Avoidance |
R44 / R44 | |
| +3% Base Weapon Damage +10% Damage Resistance |
+10% Base Weapon Damage +10% Damage Resistance |
R44 / R44 | |
| +7.5% Weapon Critical Damage +10% Damage Resistance |
+10% Weapon Critical Damage +10% Damage Resistance |
R44 / R44 |
Bowstrings
| Material | Recorded bonus | Last recorded release |
|---|---|---|
| +5% Attack Speed | R87 | |
| +2.5% Spell Critical Chance | R48 | |
| +20 Focus | R44 | |
| +2.5% Weapon Critical Chance | R54 | |
| +5% Weapon Critical Chance | R48 | |
| +5% Ranged Weapon Range Bonus | R105 |
Special bowstrings, including Elven, Sylvan, and imbued variants, have their own component pages and are not folded into this standard-material table.
After the weapon is crafted
Material selection is only the first enhancement layer.
Masterworking and enchanting
Masterwork and Enchantment can add further properties after crafting. Their available choices and success chances are separate from the inherited component bonuses. Crafted-gear systems have continued to change over time, including exceptional-item changes introduced with Release 89.[3]
Gems and jewels
A weapon can also receive a Gem or Imbued Gem at an Alchemy station. A socketed gem may unlock additional masterwork or enchantment choices associated with its magic school. The former page stated that imbued gems did not provide gem-specific choices as of Release 105; because that behavior has not been reverified here, consult the current gem page and crafting interface before planning around it.
Magical foci and staves
Heartwoods and related components used in magical foci have a different set of bonuses, including Focus, Spell Damage, and reagent-use effects. See Focus Enhancement rather than treating the blade and handle tables as focus tables.
How component bonuses combine
A finished weapon inherits the recorded bonus from each compatible component used in its recipe. If two components modify the same statistic, their contributions are shown together on the finished item. Compare complete recipes rather than judging a weapon by one material name: a Bronze blade paired with a Constantan hilt is a different package from the same blade paired with Bronze or wood.
The tables deliberately report component values as recorded, including whether a percent sign appears. Several records were last checked many releases ago, so calculated totals are most useful for comparing otherwise identical recipes and should be confirmed against current in-game tooltips.
See also
References
- ↑ Play Release 17 Now!, official Shroud of the Avatar website, April 30, 2015.
- ↑ Play Release 26 Now!, official Shroud of the Avatar website, January 28, 2016.
- ↑ Release 89 Instructions, official Shroud of the Avatar website, April 29, 2021.