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Production

From Shroud of the Avatar Wiki - SotA

Production

Production

Production is the outer crafting stage that turns raw materials, refined materials, and Crafting Components into finished equipment, consumables, decorations, and further components. It also includes equipment improvement through masterworking and enchanting.

Disciplines

Discipline Major outputs and services Key guides
Blacksmithing Metal weapons, heavy armor, shields, jewelry, repair, salvage, and masterworking Armor Enhancement, Weapon Enhancement, Jewelry Enhancement
Carpentry Bows, hafted weapons, foci, furniture, instruments, structures, repair, salvage, and masterworking Weapon Enhancement, Focus Enhancement
Tailoring Cloth and leather armor, clothing, cloaks, backpacks, decorations, repair, salvage, and masterworking Armor Enhancement
Cooking Food, drink, intermediate ingredients, pet food, and specialty consumables Food
Alchemy Potions, poisons, dyes, gems, jewels, socketing, enchantment, and specialized upgrades Enchantment, Socketing

From materials to finished goods

  1. Choose a recipe and confirm its station, tool, skill requirement, ingredients, and output.
  2. Select exact components. Different forms of the same material can contribute different bonuses.[1]
  3. Craft at the matching Crafting Station.
  4. Where eligible, apply masterworking, enchantment, socketing, repair, or salvage.

The stages overlap. Production skills can create components used by another Production discipline, and some recipes consume raw resources directly. Follow the recipe rather than assuming every item follows a single Gathering → Refining → Production line.

What production requires

Requirement Why it matters
Recipe knowledge Defines accepted ingredients, tools, station, skill, and output
Correct station Opens the discipline's recipes and services
Correct tool Must be present, usable, and appropriate to the recipe
Ingredients and components Quantities and substitutions must match the recipe
Production skill Controls access or results according to the recipe and discipline
Producer Experience Supplies the pool used to train crafting skills

Equipment production

Finished equipment can inherit bonuses from multiple accepted components. The base material name is insufficient: compare the blade, sheet, wire, binding, handle, bowstave, Heartwood, bolt, leather piece, or strap actually used. Material Crafting Bonus provides the versioned source table; the equipment-family enhancement guides explain how those bonuses combine.

Masterworking and enchanting add later effects and can affect durability. Socketing uses eligible gems or jewels and has equipment restrictions. Consult the exact upgrade page before committing valuable gear.

Consumables and decorations

Cooking and Alchemy produce consumables whose effects, durations, channel costs, or targets belong to the finished item record. All five disciplines also contain decorative or specialty recipes. Being listed under a Production skill does not mean an item accepts material substitutions or equipment enhancements.

Version and verification

Recipe pages commonly include a lastseen release. This records verification timing, not introduction. When checking a production recipe, note the release, station, tool, skill, exact ingredients and component variants, output, tooltip, durability, and any success chance.

See also

References

  1. ↑ Release 23 Instructions, October 29, 2015.
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