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Agriculture Skills

From Shroud of the Avatar Wiki - SotA

Agriculture

Agriculture is a cultivation discipline for planting, watering, and harvesting crops in compatible planters. Its produce supplies Cooking, Textiles, Alchemy, and other recipes.

Quick start

Need Start here
Plant crops Equip a durable Hoe and use a Seed, Bucket of Water, and available planter space
Water or harvest an area Water Plants and Harvest Plants
Improve area sowing Sow Seeds Bonus
Browse plants and outputs The plant and crop navigation boxes below

Growing crops

  1. Place a compatible planter or planting bed in an allowed location.
  2. Equip a Hoe with durability remaining.
  3. Supply the exact seed and water required by the planting interface.
  4. Water the crop at its growth stages. Rain and snow do not count as watering according to the current Water Plants record.
  5. Harvest when mature; the item and its tooltip determine the output.

Growth time and placement bonuses can vary by planting location and item. Check the current interface rather than assuming every planter, greenhouse, basement, or outdoor plot grows at the same rate.

Skill tree

Agriculture differs from ordinary gathering trees: it contains active area skills for watering and harvesting plus an innate sowing bonus.

Agriculture Skill Tree
Water PlantsSow Seeds BonusHarvest Plants

Recorded skills

Active
Harvest Plants
Harvest plants in the chosen area
Water Plants
Water plants in the chosen area
Innate
Sow Seeds Bonus
Bonus for sowing seeds in the chosen area
Skill Recorded purpose
Water Plants Waters eligible plants in a targeted area
Sow Seeds Bonus Improves the area, range, and time of sowing
Harvest Plants Harvests eligible mature plants in a targeted area

These records show Release 50 mechanics, although the pages have received later edits. Agriculture Proficiency is removed and should not be presented as a current trainable skill. Hold Ctrl-W to identify unwatered planting beds according to the Water Plants page.

Watering and harvest quality

Water is a consumed resource; a decorative Watering Can is not the same as the required Bucket of Water. Complete watering cycles affect optimal harvests. The Harvest Plants record also notes a small, plant-dependent chance for a decorative plant from an optimal harvest, introduced in Release 93.

Area skills save interaction time but do not waive seeds, water, planter capacity, growth stages, or maturity. Before a large planting, verify radius, range, cooldown, crop time, expected yield, and the location's current growth modifier.

Plants and outputs

Version and verification

When testing Agriculture, record the release, property and placement type, planter, seed, water used at each stage, skill levels, elapsed growth time, harvest output, and any decorative result. A skill page's lastseen value is a verification release, not its introduction date.

See also

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