Agriculture Skills
More actions
Agriculture
Quick start
| Need | Start here |
|---|---|
| Plant crops | Equip a durable Hoe and use a Seed, Bucket of Water, and available planter space |
| Water or harvest an area | Water Plants and Harvest Plants |
| Improve area sowing | Sow Seeds Bonus |
| Browse plants and outputs | The plant and crop navigation boxes below |
Growing crops
- Place a compatible planter or planting bed in an allowed location.
- Equip a Hoe with durability remaining.
- Supply the exact seed and water required by the planting interface.
- Water the crop at its growth stages. Rain and snow do not count as watering according to the current Water Plants record.
- Harvest when mature; the item and its tooltip determine the output.
Growth time and placement bonuses can vary by planting location and item. Check the current interface rather than assuming every planter, greenhouse, basement, or outdoor plot grows at the same rate.
Skill tree
Agriculture differs from ordinary gathering trees: it contains active area skills for watering and harvesting plus an innate sowing bonus.
|
|
Recorded skills
| Harvest plants in the chosen area | |
| Water plants in the chosen area |
| Bonus for sowing seeds in the chosen area |
| Skill | Recorded purpose |
|---|---|
| Water Plants | Waters eligible plants in a targeted area |
| Sow Seeds Bonus | Improves the area, range, and time of sowing |
| Harvest Plants | Harvests eligible mature plants in a targeted area |
These records show Release 50 mechanics, although the pages have received later edits. Agriculture Proficiency is removed and should not be presented as a current trainable skill. Hold Ctrl-W to identify unwatered planting beds according to the Water Plants page.
Watering and harvest quality
Water is a consumed resource; a decorative Watering Can is not the same as the required Bucket of Water. Complete watering cycles affect optimal harvests. The Harvest Plants record also notes a small, plant-dependent chance for a decorative plant from an optimal harvest, introduced in Release 93.
Area skills save interaction time but do not waive seeds, water, planter capacity, growth stages, or maturity. Before a large planting, verify radius, range, cooldown, crop time, expected yield, and the location's current growth modifier.
Plants and outputs
| Resource |
|---|
Crop outputs range from cooking ingredients and reagents to Raw Cotton and decorative plants. Follow the crop page for exact seed source, water cycles, growth time, and output; these values should not be generalized from a neighboring crop.
Version and verification
When testing Agriculture, record the release, property and placement type, planter, seed, water used at each stage, skill levels, elapsed growth time, harvest output, and any decorative result. A skill page's lastseen value is a verification release, not its introduction date.
