Magic
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Magic is the adventuring-skill family devoted to spells, magical defenses, summons, healing, stealth, and supernatural control. Its nine schools are represented by the Magic Sigil: eight schools around the ring and Chaos at the center.
Each school contains active and innate skills. Active combat skills can be placed in a Deck as runes; before Release 154, the interface called those combat cards glyphs.[1] Training skills within a school contributes to that school's attunement, while equipment, consumables, blessings, and other effects can modify the displayed value.
School overview
| School | General role | Opposing ward |
|---|---|---|
| Sun | Light, revealing hidden targets, offensive magic, beneficial effects, and a phoenix summon | Moon Warding |
| Earth | Physical magic, roots and stuns, strength and defensive effects, and an earth elemental | Air Warding |
| Life | Healing, cleansing, resurrection, protection, and fighting undead | Death Warding |
| Water | Cold attacks and slowing effects, defensive ice, soothing rain, and water or ice elementals | Fire Warding |
| Moon | Stealth, celestial protection, charms, lunar attacks, and a will-o-wisp summon | Sun Warding |
| Air | Lightning, movement, dexterity, control, and an air elemental | Earth Warding |
| Death | Life transfer, corpse and area effects, protection, and undead summons | Life Warding |
| Fire | Direct and lingering fire damage, weapon ignition, fiery areas, and a fire elemental | Water Warding |
| Chaos | Unpredictable attacks, disruption, unusual movement and defenses, and a daemon summon | — |
The descriptions above are broad navigation summaries. Individual skills, specialization, equipment, and balance changes determine how a particular build behaves.
Sun Magic
Earth Magic
Life Magic
Water Magic
Moon Magic
- Active
- Animal Charm, Celestial Blessing, Cocoon of Night, Fireflies, Meteor Shower, Moon Beams, Night Step, Night Vision, Shadow Form, Shooting Star, Summon Will-O-Wisp, Vanish
- Innate
- Lunar Magic Specialization, Moon Attunement, Moon Eater, Moon Worship, Sun Warding
The school was formerly called Lunar Magic in parts of the game and wiki. Lunar Magic redirects here, while established names such as Lunar Magic Specialization remain in use.
Air Magic
Death Magic
Fire Magic
Chaos Magic
See also
References
- ↑ Catnip Games, “Combat cards are called runes everywhere”, September 27, 2026.
| Combat | |
|---|---|
| Magic | |
| Strategy |