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Healing Ray

From Shroud of the Avatar Wiki - SotA
Healing RayLastseen: R109

Skill: Life Magic Glyph
Type: Active
Focus Cost: 15
Execution Time: 0.6 Second
Fizzle Chance: 0%
Prerequisite Skills: Healing Touch (Level 10)
Exp. to GM: 2,424,848 (2×)
Words of Power: Asen-Reno
Learned From: Skills Trainer

Medium range healing spell that gains a bonus based on the time since the caster harmed any target. Life Specialization will decrease the cast and lock time.

Effect

  • Cooldown: 8 seconds
  • −50% Fizzle Chance From Equipment
  • Recover 9 – 12 Health× √(Healing Ray level / 40 + intelligence / 40) (estimate)
    up to 33% health recovery increase for up to 45 seconds since dealing damage
  • Healing Ray can target its caster, or a pet or party member.
  • Increasing Healing Ray level doesn't affect the focus cost, but lowers the fizzle chance.
  • Life Attunement affects the health recovery.
  • Stacking and charging glyphs improve the focus cost and health recovery.

Combo Skills

Page verification: Unverified · 5 facts could use a check
  • Focus cost: Unverified
  • Execution time: Unverified
  • Fizzle chance: Unverified
  • Prerequisite skills (level, skill): Unverified
  • Words of power: Unverified

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