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Water Magic Specialization

From Shroud of the Avatar Wiki - SotA

This article needs verification. (Specific reason: Confirm the current attunement, opposing-resistance, and mastery coefficients; prerequisite and trainer offering; and every skill-specific mastery effect against current tooltips.)

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Water Magic SpecializationLastseen: R109

Skill: Water Magic Innate Skill
Type: Innate
Prerequisite Skills: Blue Blooded (Level 80)
Exp. to GM: 24,248,480 (20×)
Learned From: Griselda

Devotion to Water Magic. It raises Water attunement and mastery while carrying an opposing Fire Resistance cost. Displayed coefficients and mastery riders were last documented in Release 109 and require current-tooltip checks.

Water Magic Specialization is the innate specialization skill for Water Magic.

Current specialization choice

Players choose two specialized schools at a skill trainer or Oracle Confirmatory. Only schools occupying those two slots grant specialization benefits and may train their Specialization skill; any number of other Specialization skills may be set to maintain. Changing a chosen school is free and retains its levels.[1]

The coefficients and mastery grids below preserve the page's Release 109 documentation baseline. They are useful effect inventories, but later fixes changed individual riders, made specialization bonus effects work against other players, and corrected elemental summons to use their own school's specialization and attunement.[2][3] Current tooltips and versioned change notes take precedence where they differ.

Documented effect (Release 109)

  • +0.2 Water Attunementper Water Magic Specialization level
  • −0.1 Fire Resistanceper Water Magic Specialization level
  • +1.3% Water Magic Mastery1.25% per Water Magic Specialization level, display is rounded up

Documented mastery effects

Water Magic Mastery effects
Cone of Cold
increases the attack speed debuff and lowers the cooldown for the skill
Douse
increases the duration
Ice Arrow
adds a chance for a attack speed penalty to the attack
Ice Field
increases the duration
Ice Fist
increases the dexterity debuff and adds a chance to apply an attack speed penalty
Shield of Ice
increases the duration
Soothing Rain
adds a chance remove fire dots with each tick
Summon Ice Elemental
adds a chance for the ice elemental's attack to decrease the Move Rate of the enemy

References

Page verification: Unverified · 2 facts could use a check
  • Prerequisite skills (level, skill): Unverified
  • Learned from: Unverified

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