An extended melee range attack that pulls target into polearm melee range. This has a longer range than most other melee attacks but only deal damage if the target is within normal weapon range. This also knocks the target offbalance and applies a dodge debuff. Specialization also increases the dodge debuff duration.
Melee attack that ignores armor, adds a small damage over time bleed and applies a debuff that makes it more difficult for targets to heal. Polearm Specialization increases the duration of the damage over time effect and the healing debuff.
Spinning attack that hits multiple targets around player. Also creates significant aggro from all targets. Polearm Specialization adds a chance to apply an additional Bleed Effect to all targets, adds a damage avoidance debuff, and increases the duration of the debuff.
Polearm Specialization is the devotion of one's self tot he study of long hafted weapons. It increases the power of and flexibility of all other active skills in the Polearm tree. NOTE: Only one Specialization skill may be trained and one additional skill maintained at any given time or two may be set to maintain. Enabling training for a different specialization skill may set a specialization skill currently set to maintain to unlearn.