Healing Touch
From Shroud of the Avatar Wiki - SotA
More actions
| Skill: | Life Magic Glyph |
| Type: | Active |
| Focus Cost: | 11 |
| Execution Time: | 0.5 Second |
| Fizzle Chance: | 0% |
| Exp. to GM: | 1,212,424 (1×) |
| Words of Power: | Reno |
| Learned From: | Skills Trainer |
Short range healing spell that gains a bonus based on the time since the caster harmed any target. Life Specialization will decrease the cast and lock time.
Effect
Skill trained to level 1
- Cooldown: 6 seconds
- -50% Fizzle Chance From Equipment
- Recover 9 - 12 Health× √(Healing Touch level / 40 + intelligence / 40) (estimate)
up to 33% health recovery increase for up to 45 seconds since dealing damage
- Healing Touch can target its caster, or a pet or party member.
- Increasing Healing Touch level doesn't affect the focus cost, but lowers the fizzle chance.
- Life Attunement affects the health recovery.
- Stacking and charging glyphs improve the focus cost and health recovery.
Trivia
- This skill is known and trained to level 1 at Character Creation.
- Prior to Release 8, this spell was known as Heal Self and only worked on the caster
| Active | |
|---|---|
| Innate |
Page verification: Unverified · 4 facts could use a check
- Focus cost: Unverified
- Execution time: Unverified
- Fizzle chance: Unverified
- Words of power: Unverified