Gust
More actions
| Skill: | Air Magic Glyph |
| Type: | Active |
| Focus Cost: | 8 |
| Fizzle Chance: | 0% |
| Exp. to GM: | 606,212 (0.5×) |
| Words of Power: | Zeph |
| Learned From: | Skills Trainer |
Push target back with a chance of stun. Air Specialization with increase the chance for stun.
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Gust is the entry Air Magic attack. It attempts to push its target and may stun it; it can also activate some switches from a distance.
Effect
Level 1 skill trained
- Range: 6.1+0.05 per Gust level
- Cooldown: 4 seconds
- +35% Fizzle Chance From Equipment
- Duration: 0 seconds
- 33.2% Chance to Stun for 2 seconds+0.2% chance per Gust level
+0.25% chance per Air Magic Mastery %, with Air Magic Specialization selected
+0.01625 seconds per Rapid Discharge level
(effect increases with skill level)
- This spell can also flip switches at range.
- Increasing Gust level doesn't affect the focus cost, but lowers the fizzle chance.
- Stacking and charging glyphs improve the focus cost.
The numerical block is retained as the last recorded Release 109 baseline. Catnip's 2026 Air review identifies Gust's push behavior as requiring live verification before any repair or redesign is treated as shipped.[1]
Combos
+
=
Piercing Breeze
See Also
Trivia
- This skill is known and trained to level 1 at Character Creation.
References
Page verification: Unverified · 4 facts could use a check
- Focus cost: Unverified
- Fizzle chance: Unverified
- Learned from: Unverified
- Words of power: Unverified