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Death Touch

From Shroud of the Avatar Wiki - SotA
Death TouchLastseen: R109

Skill: Death Magic Glyph
Type: Active
Focus Cost: 10
Fizzle Chance: 0%
Prerequisite Skills: Tap Soul (Level 10)
Exp. to GM: 1,212,424 (1×)
Words of Power: Desen-Corp
Learned From: Skills Trainer

Short range life drain spell that becomes more powerful the closer the caster is to death. Death Specialization adds a chance to apply a -5 Death Resistance debuff to the target. This can stack up to 3 times.

This article needs verification. (Specific reason: Confirm the current range, damage and healing returned, near-death bonus, Death Resistance debuff chance and stacking, specialization interaction, and all scaling coefficients.)

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Death Touch is a short-range life-drain spell. It deals Death Damage and can return health to its caster, with a larger effect as the caster approaches death. Drain healing does not work against undead or inanimate targets.[1]

Effect

  • Cooldown: 8 seconds
  • +35% Fizzle Chance From Equipment
  • 3 - 4 Death Damage× √(Death Touch level / 40 + intelligence / 40) (estimate)
    +0.1% per Death Mastery level
  • -5 Death Resistance for 30 secondsOnly shown with Death Magic Specialization

(effect increases with skill)

  • Increasing Death Touch level raises the focus cost, but lowers the fizzle chance.
  • Death Attunement affects the damage.
  • Stacking and charging glyphs improve the focus cost, damage, and death resistance debuff and duration.

The Death Resistance rider recorded above was specialization-gated in the shipping behavior examined during the 2026 Death Magic review. A proposed replacement that works for every Death mage is not treated here as live until it reaches the game.[1] The numerical block remains the last recorded Release 109 baseline pending a current-client check.

References

Page verification: Unverified · 4 facts could use a check
  • Focus cost: Unverified
  • Fizzle chance: Unverified
  • Prerequisite skills (level, skill): Unverified
  • Words of power: Unverified

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