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Skills system

From Shroud of the Avatar Wiki - SotA

The skills system controls how an Avatar learns and improves active and passive abilities. Adventuring and crafting progression use separate experience pools, allowing combat practice and tradeskills to develop without drawing from the same reserve.

Skills and experience

Experience enters an appropriate pool through adventuring or crafting activity. A skill that is available to train can draw from that pool as it is used or practiced. Its setting in the Skills Window controls whether it gains experience, is maintained, or is allowed to lose progress. See Learning for the controls and any prerequisites involved in opening a skill.

Skill level and Adventure Level are related but distinct. A skill level describes development in one ability; Adventure Level is a broader value derived from adventuring experience invested across the character.

Active and innate skills

Type Behavior
Active skill An action the player activates. Eligible combat actions can be placed in a Deck and used from the Combat Bar.
Innate Skill A passive ability whose effect applies without occupying a bar slot.

Active combat cards are called runes in the current interface. The game used the term glyph before Release 154, so older instructions and established pages such as Glyph and Combat Glyph retain that historical name.[1]

Combat decks and bars

A Deck determines which eligible runes and items can appear on the Combat Bar. Runes may be locked to a position or drawn dynamically, and compatible runes can support stacking or combos. The deck article covers construction, locked and unlocked behavior, equipment associations, and switching; the Utility Bar covers eligible actions and items used outside ordinary combat-deck operation.

Older descriptions of mandatory deck sizes, slugs, noble skills, alpha-test controls, or level-based bar sizes should not be treated as current instructions unless a current source or client check confirms them.

Skill families

  • Adventuring Skills include combat, magic, and strategy schools and draw from the adventuring experience pool.
  • Crafting Skills include gathering, refining, and production disciplines and draw from the crafting experience pool.

See also

References

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