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Healing Grace

From Shroud of the Avatar Wiki - SotA
Healing GraceLastseen: R109

Skill: Life Magic Glyph
Type: Active
Focus Cost: 23
Execution Time: 2 Seconds
Fizzle Chance: 0%
Prerequisite Skills: Healing Burst (Level 40)
Exp. to GM: 2,424,848 (2×)
Reagents: Black Pearl
Garlic
Mandrake Root
Spider Silk
Words of Power: Desen-Corp-Asen-Reno
Learned From: Parker

Heal over time that removes one Bleed Effect and gains a bonus based on the time since the caster harmed any target. Life Specialization reduces the focus cost and also reduces the cast time.

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Healing Grace places a heal-over-time effect on its target and removes one Bleed Effect. It is the Life school’s sustained single-target heal rather than an immediate burst of health.

Effect

  • Cooldown: 12 seconds
  • 20% Chance to consume reagents
  • −50% Fizzle Chance From Equipment
  • Recover 1 – 2 Health every 1.5 seconds for 9 seconds× √(Healing Grace level / 40 + intelligence / 40) health recovery (estimate)
    +2 seconds duration for every 10 Healing Grace levels, rounded up
    up to 25% interval and duration reduction for up to 45 seconds since dealing damage
  • Increasing Healing Grace level doesn't affect the focus cost, but lowers the fizzle chance.
  • Life Attunement affects the health recovery per tick.
  • Stacking and charging glyphs improve the focus cost and health recovery.

The numerical block is retained as the last recorded Release 109 baseline pending a current-client check. Changes discussed in the Life Magic proposal are not treated here as live behavior.

See Also

Page verification: Unverified · 7 facts could use a check
  • Focus cost: Unverified
  • Execution time: Unverified
  • Fizzle chance: Unverified
  • Prerequisite skills (level, skill): Unverified
  • Reagents: Unverified
  • Learned from: Unverified
  • Words of power: Unverified

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