Healing Burst
More actions
| Skill: | Life Magic Glyph |
| Type: | Active |
| Focus Cost: | 17 |
| Execution Time: | 1 Second |
| Fizzle Chance: | 0% |
| Prerequisite Skills: | Healing Ray (Level 40) |
| Exp. to GM: | 3,637,272 (3×) |
| Reagents: | |
| Words of Power: | Wast-Gaus-Reno |
| Learned From: | Adventuring Trainer |
Area of effect healing that gains a bonus based on the time since the caster harmed any target. Life Specialization will increase the range of the burst.
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Healing Burst restores health to the caster and nearby valid friendly targets. Life Magic Specialization expands its area, making it the school’s core group heal.
Effect
- Cooldown: 30 seconds
- 10% Chance to consume reagents
- −50% Fizzle Chance From Equipment
- Radius: 5+0.025 per Life Magic Mastery %, with Life Magic Specialization selected
+1% per Life Range and Radius % - Recover 6 – 8 Health× √(Healing Burst level / 40 + intelligence / 40) (estimate)
up to 33% health recovery increase for up to 45 seconds since dealing damage
- Healing Burst targets its caster only, but can affect others within the radius of the caster.
- Increasing Healing Burst level doesn't affect the focus cost, but lowers the fizzle chance.
- Life Attunement affects the health recovery.
- Stacking and charging glyphs improve the focus cost and health recovery.
Healing Burst has scaled with Life Attunement since a July 2026 correction brought it into line with the other Life heals. Its tooltip has displayed the affected radius since August 2026.[1] The numerical block above remains the last recorded Release 109 baseline pending a current-client check.
References
- ↑ Catnip Games, “The most relevant changes in the new version”, July–August 2026.
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| Innate |
Page verification: Unverified · 7 facts could use a check
- Focus cost: Unverified
- Execution time: Unverified
- Fizzle chance: Unverified
- Prerequisite skills (level, skill): Unverified
- Reagents: Unverified
- Learned from: Unverified
- Words of power: Unverified