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{{Under Construction}}
{{tocright}}
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{{Under Construction}}
This is an introduction to each of the skills and what they can offer.  A better understanding requires knowledge of [[Stats]], [[Damage Types]], and the [[skills system]]<ref>Magic, Combat, and Crafting Skills by DarkStarr, https://www.shroudoftheavatar.com/forum/index.php?threads/magic-combat-and-crafting-skills.3937/</ref>.
== Magic, Combat, and Crafting Skills ==
This is an introduction to each of the skills and what they can offer.  An better understanding requires knowledge of [[Stats]], [[Damage Types]], and the [[Skills System]]<ref>Magic, Combat, and Crafting Skills by DarkStarr, https://www.shroudoftheavatar.com/forum/index.php?threads/magic-combat-and-crafting-skills.3937/</ref>.


Combat is achieved with a skill bar that is comprised of your [[Deck]].  A deck is made with [[Noble Skills]], [[Focus Skills]], and [[Slugs]].  Some of the slots may be [[Locked Slot]]s<ref>Let's talk about combat! by Chris, https://www.shroudoftheavatar.com/forum/index.php?threads/lets-talk-about-combat.4094/</ref>.


=== MAGIC SCHOOLS AND SKILLS ===
For information on the in-game user interface that displays your skills, see [[Skills Window]].
{| class="sotawikitable"
|+ Magic Sigil
|-
|[[File:SotA_Magic_Sigil_Tapestry.jpg|600px|left|Magic Sigil on Tapestry]]
|}
Here is the current lists of magic schools and skills. We want each school of magic to have a theme and some interactions with other magic schools (either cooperative or versus). All Active magic spells require reagents. All names are placeholder.




==== Life Magic ====
For information on learning, unlearning, and training a skill, see [[Learning]].
Healing, curing, fighting death


* Active:
** Healing Touch: Base healing spell, super short range
** Healing Ray: Ranged Healing Spell
** Banish Undead: Direct damage to undead
** Purify: Clear some negative effects
** Healing Burst: AoE healing spell
** Healing grace: Heal over time
** Purify Burst: AoE purify
** Resurrection: Bring a fallen ally back to life
*Innate:
**Life Power: Increases power life spells
**Life Reach: Increases range & radius of life spells


==== Death Magic ====
== Magic, Combat, and Crafting Skills ==
Transferring life to caster from enemies, summoning Undead
Combat is achieved with a skill bar that is comprised of your [[Deck]].  A deck is made with [[Noble Skills]], [[Focus Skills]], and [[Slugs]].  Some of the slots may be [[Locked Slot]]s<ref>Let's talk about combat! by Chris, https://www.shroudoftheavatar.com/forum/index.php?threads/lets-talk-about-combat.4094/</ref>.
<br style="clear:both">
==Adventuring Skills==
{{Tabletop
| name = Adventurer Skills}}
{{!}}-
{{!}} colspan="2" style="text-align:center;" {{!}}
<imagemap>
Image:SotA_Adventurer_Tree.png|center|250px


*Active:
rect 104 24 149 69 [[Shield school]]
**Death Touch: Very short range hit point transfer
rect 41 54 86 99 [[Polearm school]]
**Death Ray: Ranged hit point transfer
rect 167 54 212 99 [[Blade school]]
**Death Field: AoE hit point transfer
rect 26 122 71 167 [[Heavy Armor school]]
**Death Shield: Some % of damage from attacks against Death Shield become hit point transfers
rect 182 122 227 167 [[Light Armor school]]
**Corpse Explosion: Make a corpse explode
rect 69 176 114 221 [[Bludgeon school]]
**Animate Dead: Creates a zombie from a corpse, skeleton if no corpse is targeted
rect 139 176 184 221 [[Ranged school]]
**Summon Undead: Summons an Undead to fight for summoner
*Innate:
**Death Mastery: Life transfers give more hit points
**Undead Mastery: Summoned Undead are stronger
**Mummified Undead: Summoned Undead decay slower


==== Sun Magic ====
rect 104 233 150 279 [[Sun Magic]]
Removing/reducing stealth
rect 47 256 93 302 [[Fire Magic]]
rect 161 256 207 302 [[Earth Magic]]
rect 24 313 70 359 [[Death Magic]]
rect 104 313 150 359 [[Chaos Magic]]
rect 184 313 230 359 [[Life Magic]]
rect 47 370 93 416 [[Air Magic]]
rect 161 370 207 416 [[Water Magic]]
rect 104 393 150 439 [[Moon Magic]]


*Active:
rect 104 458 149 503 [[Tactics Skills]]
**Light: Summons a bright light. If cast out of combat it summons a bright light over the caster that travels with them. If cast on an enemy, it puts a light directly over their head that gives players attack **bonuses and lights the scene
rect 44 518 89 563 [[Subterfuge Skills]]
**Blind: Curse that reduces the attacks of targeted creature
rect 107 517 147 563 [[Bard Skills]]
**Blinding Armor: Attackers have % chance to have their attacks reduced by blinding flashes
rect 166 517 208 563 [[Taming Skills]]
**Searing Ray: Direct damage spell
rect 106 577 148 623 [[Focus Skills]]
**Destroy Shadows: Direct Damage, extra damage to "Shadow/Night" creatures
</imagemap>
**Enlightenment: Intelligence buff
{{Tablebottom}}
**Reveal Hidden: Dispel concealment spells
Adventuring skills are broken up into 3 Subcategories of Combat, Magic, and Strategy. They are then split further into skill trees.
**Summon Phoenix: Summons a Phoenix
*Innate:
**Sun Worship: Buffs base stats while in sunlight
**Sun Eater: extra % HP per sec while in sunlight


==== Moon Magic ====
There are 20 Adventuring skill schools that are broken into the three groups. 
Stealth
* Combat:
::* [[Blade school|Blade]]
::* [[Polearm school|Polearm]]
::* [[Bludgeon school|Bludgeon]]
::* [[Ranged school|Ranged]]
::* [[Gambeson school|Light Armor]]
::* [[Plate school|Heavy Armor]]
::* [[Shield school|Shield]]
* Magic:
::* [[Sun Magic|Sun]]
::* [[Earth Magic|Earth]]
::* [[Life Magic|Life]]
::* [[Water Magic|Water]]
::* [[Moon Magic|Moon]]
::* [[Air Magic|Air]]
::* [[Death Magic|Death]]
::* [[Fire Magic|Fire]]
::* [[Chaos Magic|Chaos]]
* Strategy:
::* [[Tactics Skills|Tactics]]
::* [[Focus Skills|Focus]]
::* [[Bard Skills|Bard]]
::* [[Subterfuge Skills|Subterfuge]]
::* [[Taming Skills|Taming]]


*Active
=== Combat ===
**Night Vision: Ups the Ambient light level
:''Main Article: [[Combat]]
**Vanish: Makes the player difficult to see as long as he stands still
Combat is one of the one skill ring that involve offensive and defensive abilities in Shroud of the Avatar.
**Shadow form: Makes the player appear only as a shadow
**Fascinate: A mesmerizing type spell
**Summon Wil-o-wisp: A light source pet that fights for you
**Celestial blessing: Increases resistance towards magic
**Moon Glow: Glow that produces a damage buff but has % to do defense debuff
**Moonlight Trance: Buffs focus regen rate on allies. Debuffs focus regen on hostiles
*Innate:
**Moon Worship: Buffs base stats while in moonlight
**Moon Eater: extra % HP per sec while in moonlight


==== Earth Magic ====
There are seven combat schools on the skill ring that include: [[Blade school|Blade]], [[Polearm school|Polearm]], [[Bludgeon school|Bludgeon]], [[Ranged school|Ranged]], [[Gambeson school|Light Armor]], [[Plate school|Heavy Armor]], and [[Shield school|Shield]].
Physical attacks with stun effects, crowd control


*Active:
=== Magic ===
**Stone Fist: Melee Physical direct damage spell
:''Main Article: [[Magic]]
**Root: Lock someone in place
**Stone Wall: Creates stone wall that blocks movement (can be attacked and destroyed)
**Strength of Earth: Strength buff
**Earth's Embrace: Reduces damage taken but incurs movement penalty
**Obsidian Arrow: Penetrating ranged attack
**Earthquake: AoE stun + damage
**Summon Earth Elemental: Summons Earth elemental
*Innate:
**Attunement with Earth: Increases Str and defense bonuses
**Sympathy of Stone: Increases damage resistance and damage absorption


==== Air Magic ====
There are eight magic schools on the skill ring that include: [[Sun Magic|Sun]], [[Earth Magic|Earth]], [[Life Magic|Life]], [[Water Magic|Water]], [[Lunar Magic|Lunar]], [[Air Magic|Air]], [[Death Magic|Death]], and [[Fire Magic|Fire]].  The center of the ring creates an eight point [[Chaos Magic|Chaos]] star and is also included as a magic skill with a few variations.
Electric attacks, speed, and dexterity


*Active:
=== Strategy===
**Gust: Push target back with stun chance (can also flip switches at range)
:''Main Article: [[Strategy_Skills|Strategy]]
**Dash: Move speed buff
**Air's Embrace: Dexterity buff
**Blink: Instantly move to nearby spot that you could walk to
**Discharge: Short range AoE from caster of electric damage with Stun Chance
**Lightning: Ranged lightning attack with Stun Chance
**Chain Lightning: Ranged lightning attack that chains with Stun Chance
**Air Elemental: Summons Air elemental
*Innate:
**Rapid discharge: Increase stun effects
**Well Grounded: Increase electrical resistance


==== Water Magic ====
There are five strategy schools on the skill ring that include: [[Tactics Skills|Tactics]], [[Focus Skills|Focus]], [[Bard Skills|Bard]], [[Subterfuge Skills|Subterfuge]], and [[Taming Skills|Taming]].
Icy attacks that slow targets, minor healing, fight fire


*Active:
<br style="clear:both">
**Ice Fist: Touch ice attack
**Ice Arrow: Ranged ice attack
**Shield of Ice: Damage absorption + fire resistance
**Ice field: AoE move speed debuff
**Summon Ice elemental: Summons an ice elemental (does ice attacks)
**Douse: Removes fire dots
**Soothing rain: AoE Heal over time
**Summon Water Elemental: summon Water Elemental (support pet with heals & buffs)
*Innate:
**Icy Breath: Increases slowing effects of ice attacks
**Blue Blooded: Increases Cold Resistance


==== Fire Magic ====
==Crafting Skills==
Damage over time
{{Tabletop
| name = Crafting Skills}}
{{!}}-
{{!}} colspan="2" style="text-align:center;" {{!}}
<imagemap>
Image:SotA_Crafting_Tree.png|center|250px


*Active:
rect 101 23 153 74 [[Mining Skills]]
**Flame Fist: Short Range Direct Damage with DOT
rect 36 70 88 121 [[Foraging Skills]]
**Fire Arrow: Ranged Direct Damage with DOT
rect 166 70 218 121 [[Forestry Skills]]
**Fire Ball: Ranged Direct Damage with DOT and AoE
rect 61 146 113 197 [[Field Dressing Skills]]
**Immolation: Surrounds player with flames, attackers have % chance to be hit fire
rect 141 146 193 197 [[Fishing Skills]]
**Ring of Fire: Targeted AoE with duration of X time
**Ignite Weapon: Adds fire damage to target’s currently equipped weapon for X time
**Summon Fire Elemental: Summons Fire Elemental who attacks enemy targets
*Innate:
**Highly Flammable: Fire DOTs last longer and Fire Damage increased
**Fire Reach: Increase Range and Radius of Fire Spells
**Fire Proof: Increases fire resistance


==== Chaos ====
rect 67 230 119 281 [[Butchery Skills]]
Disruption, High chance of fizzle and backfire (unpredictable effects)
rect 135 230 187 281 [[Smelting Skills]]
rect 33 289 85 340 [[Tanning Skills]]
rect 169 289 221 340 [[Milling Skills]]
rect 67 348 119 399 [[Agriculture Skills]]
rect 135 348 187 399 [[Textiles Skills]]


*Active:
rect 101 433 153 484 [[Blacksmithing Skills]]
**Tabula Rasa: Instantly discard all skills and replace with new skills
rect 36 480 88 531 [[Cooking Skills]]
**Chaos Bolt: Very random effect bolt
rect 166 480 218 531 [[Carpentry Skills]]
**Chaotic Confusion: Randomly rearranges target's skills
rect 61 556 113 607 [[Alchemy Skills]]
**Chaos Storm: Storm that fires Chaos bolts
rect 141 556 193 607 [[Tailoring Skills]]
**Chaos Shield: Increases defense but has % chance to also amplify damage
</imagemap>
**Chaotic Clone: Creates a copy of spells cast by owner that hit random targets.
|}
**Shapeshift: Caster becomes a random creature / animal
:''Main Article: [[Crafting]]
**Summon Demon: Summons a powerful Demon that attacks everyone (including caster)
Crafting is the skill ring for [[Gathering]], [[Refining]], and [[Production]] to create nearly everything in the game.  The majority of the game content is created by players and recycled into the system. To allow balance crafting was given a separate skillset and experience pool to level.  Just like Magic and Combat, it has an outer ring written in [[Runic]] that translates "Craftsmanship is Earned ~ Honed through Practice ~ Attention to Detail ~ Elegant and Functional ~ Refined and Durable"
**Control Demon: Controls a summoned demon to keep it from killing caster and allies
*Innate:
**Chaos Control: Reduce backfire chance
**Empower Chaos: Reduce Chaos spell fizzle chance


=== COMBAT SCHOOLS AND SKILLS ===
There are 15 crafting skill schools that are broken into the three groups.
 
* Gathering:
Here is the current lists of Combat schools and skills. We want each school of combat to have a theme. There are 4 Offensive Schools and 4 Defensive Schools. All Combat Skills (active & innate) require the corresponding gear to be equipped (i.e. to use a Blades skill you must have a sword in your hand). Note that all weapons and armor can be used by characters, increasing skills makes them more effective. All names are placeholder.
::* [[Mining]]
 
::* [[Forestry]]
 
::* [[Fishing]]
==== Offensive Schools ====
::* [[Field Dressing]]
 
::* [[Foraging]]
===== Blades School =====
* Refining:
Swords, Daggers. Fast direct damage. Weaker against heavy armor.
::* [[Smelting]]
 
::* [[Milling]]
*Active
::* [[Textiles]]
**Thrust: Powerful basic attack
::* [[Agriculture]]
**Double Thrust: Two attacks in one
::* [[Tanning]]
**Rend: Attack that also adds a DOT
::* [[Butchery]]
**Parry: Increases defense values for next hit on caster
* Production:
**Riposte: Attack that also increases defense value for next hit on caster
::* [[Blacksmithing]]
**Whirling Blades: Whirling attack that hits multiple targets around caster
::* [[Carpentry]]
**Coup de Grace: Attack that does double damage if target is below 20% health
::* [[Tailoring]]
*Innate:
::* [[Alchemy]]
**Vital Points: Increases Damage with bladed weapons
::* [[Cooking]]
**Speed: Increases speed with bladed weapons
<br style="clear:both">
**Dual Wield: Decreases dual wield penalty
 
===== Polearms =====
Halberds and Spears. Crowd Control with roots, knockdowns and knockbacks. Good against most armor.
 
*Active:
**Push: Attack that also has chance to push target back
**Block: Increases defense values for next hit on caster
**Disarm: Attack that has chance to unequip target's weapon
**Puncture: Attack that tends to ignore Armor
**Spinning Attack: Spinning attack that hits multiple targets around caster
**Leg Sweep: Attack that has chance to knockdown
**Skewer: Attack that roots the target
*Innate:
**Reach: Increases range of Polearms
**Armor Weak Points: Increases damage to armor with Polearms
**Defensive Stances: Increases Defense while Polearm equipped
 
===== Bludgeons =====
Clubs, Maces, Axes, and Hammers. Lowest direct damage but offset with crowd control (stun, knockback, knockdown) and high damage to armor and weapons.
 
*Active:
**Crushing Blow: Stunning Attack
**Knockback: Stunning Attack that also has chance to knockback
**Knockdown: Stunning Attack that also has chance to knockdown
**Break Weapon: Attack that has chance to damage targets equipped weapon(s)
**Break Armor: Attack that has chance to damage targets equipped armor pieces
**Berserk: Caster gets damage increase but accuracy decrease for X seconds
**Ground Pound: Caster strikes the ground sending out ripples of force that damage all enemies within radius around caster
*Innate:
**Stunner: Increases Stun effects with Bludgeons
**Breaker: Increases Damage to Armor & Weapons with Bludgeons
**Crusher: Increases Damage with Bludgeons
 
===== Ranged =====
Bows and Crossbows. Hitting targets at distance but requires ammo
 
*Active:
**Aimed Shot: Attack that if used as first move in combat gets large accuracy and damage increase
**Disabling Shot: Attack that has chance to slow target for X seconds
**Blinding Shot: Attack that has chance to lower target's accuracy values for X seconds
**Piercing Shot: Attack that tends to ignore Armor
**Multi Shot: Attack that can hit multiple targets (up to 3) in front of caster
**Rapid Fire: Stream of arrows for X seconds or until ammo runs out. Can hit multiple targets
*Innate:
**Range: Increases range with Ranged
**Eagle Eye: Increases Accuracy with Ranged
**Draw Strength: Increases Damage with Ranged
 
 
==== Defensive Schools ====
Note that innate skills in defensive schools have a primary and sometimes secondary effect.
 
 
===== [[Light Armor Skill|Light Armor]] =====
Has least focus or movement penalties. Best for stealth and magic. Also is least expensive armor to maintain.
 
*Active:
**Dodge: Increases defense values for next hit on caster
**Tumble: Increases defense values for next hit on caster and moves caster X meters
**Flurry: Increases attack speed
**Sprint: Increases Movement speed
**Detaunt: Decreases Agro on caster
*Innate:
**Speed: Movement & Attack Speed Increased + Decrease Light Armor penalty
**Acrobatics: Light Armor Moves Effects Increased + Increase Defense
**Armor Preservation: Armor Damage Reduced
**Camouflage: Increased stealth when not moving
**Silent Movement: Increased stealth while moving
 
===== [[Medium Armor Skill|Medium Armor]] =====
Best balanced armor between protection and minimal penalties.
 
*Active:
**Glancing Blow: Causes next attack to glance off armor
**Trip: Next attack on caster has chance to do a knockdown attack on target
**Step Through: Caster is able to ignore any defensive moves of target
**Brawl: Next weapon swing also gets a punch, pommel hit, etc.
**Grapple: Next hit on caster has chance to either root the attacker or render equipped weapon ineffective for one attack
*Innate:
**Deflection: % chance to deflect% of damage + Increase Defense
**Agility: Increases Glancing Blow, Trip & Step Through + Decrease Medium Armor Penalty
**Aggression: Increases Brawl and Grapple effects
**Focus: Focus regenerates % faster + Decrease Med Armor casting penalty
**Field Repair: Armor damage regenerates% of max X min after last combat
 
===== [[Heavy Armor Skill|Heavy Armor]] =====
Best protection but biggest penalties for movement, encumbrance, and focus.
 
*Active:
**Defensive Stance: Increases defense values for next X seconds on caster
**Inner Strength: Increases strength at cost of Focus
**Absorb Impacts: Decreases damage received at cost of increasing damage to armor
**Knight's Grace: Removes stun, knockdown effects
**Body Slam: Stunning attack that comes at cost of increasing damage to armor
**Taunt: Increases agro on caster
*Innate:
**Heavy Lifter: Increase base carry capacity:
**Hard Headed: Increases resist stun, knockback & knockdown effects
**Endurance: Increases Strength + Decreases Heavy Armor penalties
**Healthy: Increases Health + Increases Health Regen Rate
 
===== Shields =====
Defensive school with most cooperative skills.
 
*Active:
**Deflect: Increases defense values vs melee attacks for next X seconds on caster
**Overhead Hold: Increases defense values vs ranged attacks for next X seconds on caster
**Shield Bash: small damage instant attack intended to possibly disrupt caster with small stun chance
**Charge: Small damage attack with medium stun chance that also moves caster forward 3 meters
**Dig In: Roots Caster in exchange for huge increase in AC in radius around caster, radius increased 50% for each ally equipped with shield. Radius tripled if ally also casts Dig In
**Testudo: Slows Caster movement but grants increase in AC in radius around caster, radius increased 50% for each ally equipped with shield. Radius tripled if ally also casts Testudo
*Innate:
**Angles: Increased Defense with shield
**Balance: Increase Shield Move effects
**Shield Preservation: Reduces shield damage
Stand Your Ground: Increase resist stun, knockback & knockdown effects
 
 
=== [[CRAFTING]] ===
There are three rings of [[Crafting]]: [[Gathering]], [[Refining]] and [[Production]]. Each ring contains five different skills. The rings represent the paths required to make items. All crafting activities require tools. Refining and Production also require crafting tables and recipes in addition to tools.  Crafting skill trees have two skill types: Generalized (darker) and Specialized (lighter). Generalized skills affect things like quality, quantity, tool use, etc and they modify all the results of that particular crafting school. Specialized skills improve success chances for types of items. For ultra-high quality items the chances may be so low that specialized skills are required. Gathering and Refining skills are lumped into two schools that cover all the types of gathering and refining in those two schools. Production skills are divided out into individual schools of each Production type.
 
 
==== Gathering ====
Gathering is getting raw resources that can be refined or in some cases (reagents) used directly. This is the innermost ring on the Crafting Sigil and includes: Mining, Forestry, Agriculture, Field Dressing, and Foraging.
 
*Generalized Skills:
**Surveying: Increases range that resource nodes are visible
**Speed: Increases the speed that resources are gathered
**Quantity: Increases the quantity of resources gathered from each resource node
**Quality: Increases chance to get higher quality resources from each resource node
 
===== Mining =====
*Resources Gathered:
**metallic ore
**salts
**gems
**minerals
**chemicals
*Tools
**Pickaxe
**Facemask (for toxic fumes)
*Resources For:
**Smelting
**Cooking
**Alchemy
 
===== Forestry =====
*Resources Gathered:  
**Wood
**Tamed Animals
**Fish
*Tools:
**Axes
**Saws
**Fishing Poles
**Taming Collars
*Resources For:
**Milling
**Butchery
**Cooking
 
NOTE: Not just chopping wood. This skill includes Taming and Fishing.
 
===== Agriculture =====
*Resources Gathered:  
**Food Crops
**Textile Crops
*Tools:
**Hoes
**Scythes
**Plows
*Resources For:
**Cooking
**Alchemy
**Textiles
 
===== Field Dressing =====
*Resources Gathered:
**Meat
**Hides
*Tools:
**Skinning Knife
*Resources For:
**Butchery
**Tanning
**Textiles
 
===== Forage =====
*Resources Gathered:
**Herbs
**wild fruit & berries
**grasses
**mosses
** &amp; More...
*Tool:
**Gathering Knives (sickle)
*Resources For:
**Alchemy
**Cooking
**Textiles
 
 
 
==== Refining ====
Refining is taking raw resources and turning them into refined elements that can be used to make complete items. This is the middle ring of the Crafting Sigil and includes: Smelting, Milling, Textiles, Tanning, and Butchery.
 
*Generalized Skills:
**Quality: Increases chance to get higher quality elements from raw resources
**Quantity: Increases the quantity of elements created from raw resources
 
 
===== Smelting =====
*Elements Created:
**Ingots
**Wire
**Sword Blanks
**Sheet Metal
*Tools:
**Smelting Table
**Crucible & Tongs
*Elements For:
**Blacksmithing
**Alchemy
 
===== Milling =====
*Elements Created:
**Timber
**Boards
**Poles
*Tools:
**[[Milling Table]]
**Saw
*Elements For:  
**Carpentry
**Blacksmithing
 
===== Textiles =====
*Elements Created:  
**Thread
**Cloth
**Yarn
*Tools:
**Textile Table
**Loom Needle
*Elements For:
**Tailoring
 
===== Tanning =====
*Elements Created:  
**Leathers
**Skins
*Tools:  
**Tanning Table
**Punch
*Elements For:
**Tailoring
 
===== Butchery =====
*Elements Created:  
**Chops
**Ribs
**Roasts
**Steaks
**Organs
*Tools:  
**Butcher’s Table
**Cleaver
*Elements For:  
**Cooking
 
 
==== [[Production]] ====
Production is taking refined elements or raw resources and turning them into finished goods like weapons, furniture, potions, etc. This is the outermost ring of the Crafting Sigil and includes Blacksmithing, Carpentry, Tailoring, Cooking, and Alchemy. Each Production school starts by learning to make and use the tools of that trade. Each point spent on a specialized Production skill increases the chance for success when making that item type.
 
 
===== [[Blacksmith]] =====
NOTE: This is the only tree we took down to a fourth tier. We will likely not go this deep for Episode 1.
*Generalized Skills:
**Tools: Improves chances when making metal tools like hammers, punches, etc. Also lowers wear when using Smithing Tools
**Quality: Increases chances for success when making higher quality items
**Repair: Increases the amount of damage repaired
**Enhance: Improves chances when enhancing items to make them higher quality
 
 
*Tools Used:
**Smithing Table
**Hammer
*Items Created:
**Metal Tools
**Weapons
**Armor
**Construction Materials (nails)
 
 
*Specialized Skills:
**Tinker: mechanical objects like clocks, lanterns, lamps, etc.
**Weaponsmith:
***Blades / Tangs
****Swords
****Daggers
***Shafted Weapons
****Bludgeons
****Axes
****Polearms
***Ranged
****Crossbows
****Arrows
****Bolts
**Armorsmith:
***Forged:  
****Splint
****Plate
***Shields
***Riveted:
****Chain
****Scale
 
===== [[Carpenter]] =====
*Generalized Skills:
**Tools: Improves chances when making wooden tools. Also lowers wear when using Carpentry Tools
**Quality: Increases chances for success when making higher quality items
**Repair: Increases the amount of damage repaired
**Enhance: Improves chances when enhancing items to make them higher quality
 
 
*Tools Used:  
**Carpentry Table
**Claw Hammer
*Items Created:  
**Wooden Tools
**Weapons
**Furniture
**Musical Instruments
 
 
*Specialized Skills:
**Furniture:
***Chairs
***Tables
***Storage
**Musical Instruments:
***Drums
***Strings
**Weapons:
***Blade Handles
****Swords
****Axes
****Daggers
***Shafted Weapons
****Bludgeons
****Polearms
***Ranged
****Bows
****Arrows
****Bolts
 
===== [[Tailor]] =====
*Generalized Skills:
**Tools: Lowers wear when using Tailoring Tools
**Quality: Increases chances for success when making higher quality items
**Repair: Increases the amount of damage repaired
**Enhance: Improves chances when enhancing items to make them higher quality
 
 
*Tools Used:  
**Tailoring Table
**Needle
**Punch
*Items Created:  
**Armor
**Bandages
**Clothing
**Textiles
**Taming Collars
 
 
*Specialized Skills:
**Armory:
***Cloth Armor
***Leather Armor
***Taming Collars
**Clothing:
***Common
***Finery
**Textiles:
***Rugs & Tapestries
***Linens
***Bandages
 
===== [[Cooking]] =====
*Generalized Skills:
**Tools: Lowers wear when using Cooking Tools
**Quality: Increases chances for success when making higher quality items
 
 
*Tools Used:  
**Cooking Table
**Pot
**Spatula
**Spoon
*Items Created:
**Baked Goods
**Alcohol
**Cheese
**Stews
**Soups
**&amp; More...
 
 
*Specialized Skills:
**Baking:
***Breads
***Sweets
****cakes
****cookies
****pies
**Fermenting:
***Wine
***Beer
***Spirits
***Cheese (“Blessed are the cheese makers”)
**Cooking:
***Preserving
****jams
****jellies
****pickles
****jerky
****salted meats
***Frying
***Grilling
***Stewing
 
 
===== [[Alchemy]] =====
*Generalized Skills:
**Tools: Lowers wear when using Alchemy Tools
**Quality: Increases chances for success when making higher quality items
 
 
*Tools Used:
*Alchemy Table
**Bottles
**Mortar & Pestle
*Items Created:
**Consumable Items:
***Potions
***Enchanted Items
***Poisons
 
 
*Specialized Skills:
**Potions:
***Buffs
***Cures
***Effects (Invisibility, Explosion, etc.)
**Enchantments: Requires one scroll with the spell needed. Each charge requires the same reagents as casting the spell. Each item can only hold one spell at a time. Number of charges each item can hold based on quality and size of item.
***Wands & Staves
***Weapons
***Armor
**Poisons:
***De-Buffs
***Weapons
***Ingestibles


== References ==
== References ==
* NOTE: These references are extremely old and outdated information and only for historical purposes.
<references/>
<references/>
 
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[[Category:Skills]]
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[[Category:Skills| ]]
[[Category:Gameplay]]

Latest revision as of 12:15, 28 March 2026

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This article is currently under construction.
You are welcome to help in its construction by editing it as well.

This is an introduction to each of the skills and what they can offer. A better understanding requires knowledge of Stats, Damage Types, and the skills system[1].


For information on the in-game user interface that displays your skills, see Skills Window.


For information on learning, unlearning, and training a skill, see Learning.


Magic, Combat, and Crafting Skills[edit]

Combat is achieved with a skill bar that is comprised of your Deck. A deck is made with Noble Skills, Focus Skills, and Slugs. Some of the slots may be Locked Slots[2].

Adventuring Skills[edit]

Adventurer Skills

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Adventuring skills are broken up into 3 Subcategories of Combat, Magic, and Strategy. They are then split further into skill trees.

There are 20 Adventuring skill schools that are broken into the three groups.

  • Combat:
  • Magic:
  • Strategy:

Combat[edit]

Main Article: Combat

Combat is one of the one skill ring that involve offensive and defensive abilities in Shroud of the Avatar.

There are seven combat schools on the skill ring that include: Blade, Polearm, Bludgeon, Ranged, Light Armor, Heavy Armor, and Shield.

Magic[edit]

Main Article: Magic

There are eight magic schools on the skill ring that include: Sun, Earth, Life, Water, Lunar, Air, Death, and Fire. The center of the ring creates an eight point Chaos star and is also included as a magic skill with a few variations.

Strategy[edit]

Main Article: Strategy

There are five strategy schools on the skill ring that include: Tactics, Focus, Bard, Subterfuge, and Taming.


Crafting Skills[edit]

Crafting Skills

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Main Article: Crafting

Crafting is the skill ring for Gathering, Refining, and Production to create nearly everything in the game. The majority of the game content is created by players and recycled into the system. To allow balance crafting was given a separate skillset and experience pool to level. Just like Magic and Combat, it has an outer ring written in Runic that translates "Craftsmanship is Earned ~ Honed through Practice ~ Attention to Detail ~ Elegant and Functional ~ Refined and Durable"

There are 15 crafting skill schools that are broken into the three groups.

  • Gathering:
  • Refining:
  • Production:


References[edit]

  • NOTE: These references are extremely old and outdated information and only for historical purposes.