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| == Magic, Combat, and Crafting Skills ==
| | {{Under Construction}} |
| This is an introduction to each of the skills and what they can offer. An better understanding requires knowledge of [[Stats]], [[Damage Types]], and the [[Skills System]]. | | {{tocright}} |
| | This is an introduction to each of the skills and what they can offer. A better understanding requires knowledge of [[Stats]], [[Damage Types]], and the [[skills system]]<ref>Magic, Combat, and Crafting Skills by DarkStarr, https://www.shroudoftheavatar.com/forum/index.php?threads/magic-combat-and-crafting-skills.3937/</ref>. |
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| === MAGIC SCHOOLS AND SKILLS ===
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| Here is the current lists of magic schools and skills. We want each school of magic to have a theme and some interactions with other magic schools (either cooperative or versus). All Active magic spells require reagents. All names are placeholder.
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| | For information on the in-game user interface that displays your skills, see [[Skills Window]]. |
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| ==== Life Magic ====
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| Healing, curing, fighting death
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| * Active:
| | For information on learning, unlearning, and training a skill, see [[Learning]]. |
| ** Healing Touch: Base healing spell, super short range
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| ** Healing Ray: Ranged Healing Spell
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| ** Banish Undead: Direct damage to undead
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| ** Purify: Clear some negative effects
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| ** Healing Burst: AoE healing spell
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| ** Healing grace: Heal over time
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| ** Purify Burst: AoE purify
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| ** Resurrection: Bring a fallen ally back to life
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| *Innate:
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| **Life Power: Increases power life spells
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| **Life Reach: Increases range & radius of life spells
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| ==== Death Magic ====
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| Transferring life to caster from enemies, summoning Undead
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| *Active:
| | == Magic, Combat, and Crafting Skills == |
| **Death Touch: Very short range hit point transfer
| | Combat is achieved with a skill bar that is comprised of your [[Deck]]. A deck is made with [[Noble Skills]], [[Focus Skills]], and [[Slugs]]. Some of the slots may be [[Locked Slot]]s<ref>Let's talk about combat! by Chris, https://www.shroudoftheavatar.com/forum/index.php?threads/lets-talk-about-combat.4094/</ref>. |
| **Death Ray: Ranged hit point transfer
| | <br style="clear:both"> |
| **Death Field: AoE hit point transfer
| | ==Adventuring Skills== |
| **Death Shield: Some % of damage from attacks against Death Shield become hit point transfers
| | {{Tabletop |
| **Corpse Explosion: Make a corpse explode
| | | name = Adventurer Skills}} |
| **Animate Dead: Creates a zombie from a corpse, skeleton if no corpse is targeted
| | {{!}}- |
| **Summon Undead: Summons an Undead to fight for summoner
| | {{!}} colspan="2" style="text-align:center;" {{!}} |
| *Innate:
| | <imagemap> |
| **Death Mastery: Life transfers give more hit points
| | Image:SotA_Adventurer_Tree.png|center|250px |
| **Undead Mastery: Summoned Undead are stronger
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| **Mummified Undead: Summoned Undead decay slower
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| ==== Sun Magic ====
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| Removing/reducing stealth
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| *Active:
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| **Light: Summons a bright light. If cast out of combat it summons a bright light over the caster that travels with them. If cast on an enemy, it puts a light directly over their head that gives players attack **bonuses and lights the scene
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| **Blind: Curse that reduces the attacks of targeted creature
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| **Blinding Armor: Attackers have % chance to have their attacks reduced by blinding flashes
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| **Searing Ray: Direct damage spell
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| **Destroy Shadows: Direct Damage, extra damage to "Shadow/Night" creatures
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| **Enlightenment: Intelligence buff
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| **Reveal Hidden: Dispel concealment spells
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| **Summon Phoenix: Summons a Phoenix
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| *Innate:
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| **Sun Worship: Buffs base stats while in sunlight
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| **Sun Eater: extra % HP per sec while in sunlight
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| ==== Moon Magic ====
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| Stealth
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| *Active
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| **Night Vision: Ups the Ambient light level
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| **Vanish: Makes the player difficult to see as long as he stands still
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| **Shadow form: Makes the player appear only as a shadow
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| **Fascinate: A mesmerizing type spell
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| **Summon Wil-o-wisp: A light source pet that fights for you
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| **Celestial blessing: Increases resistance towards magic
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| **Moon Glow: Glow that produces a damage buff but has % to do defense debuff
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| **Moonlight Trance: Buffs focus regen rate on allies. Debuffs focus regen on hostiles
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| *Innate:
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| **Moon Worship: Buffs base stats while in moonlight
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| **Moon Eater: extra % HP per sec while in moonlight
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| ==== Earth Magic ====
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| Physical attacks with stun effects, crowd control
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| *Active:
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| **Stone Fist: Melee Physical direct damage spell
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| **Root: Lock someone in place
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| **Stone Wall: Creates stone wall that blocks movement (can be attacked and destroyed)
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| **Strength of Earth: Strength buff
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| **Earth's Embrace: Reduces damage taken but incurs movement penalty
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| **Obsidian Arrow: Penetrating ranged attack
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| **Earthquake: AoE stun + damage
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| **Summon Earth Elemental: Summons Earth elemental
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| *Innate:
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| **Attunement with Earth: Increases Str and defense bonuses
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| **Sympathy of Stone: Increases damage resistance and damage absorption
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| ==== Air Magic ====
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| Electric attacks, speed, and dexterity
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| *Active:
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| **Gust: Push target back with stun chance (can also flip switches at range)
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| **Dash: Move speed buff
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| **Air's Embrace: Dexterity buff
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| **Blink: Instantly move to nearby spot that you could walk to
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| **Discharge: Short range AoE from caster of electric damage with Stun Chance
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| **Lightning: Ranged lightning attack with Stun Chance
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| **Chain Lightning: Ranged lightning attack that chains with Stun Chance
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| **Air Elemental: Summons Air elemental
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| *Innate:
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| **Rapid discharge: Increase stun effects
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| **Well Grounded: Increase electrical resistance
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| ==== Water Magic ====
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| Icy attacks that slow targets, minor healing, fight fire
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| *Active:
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| **Ice Fist: Touch ice attack
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| **Ice Arrow: Ranged ice attack
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| **Shield of Ice: Damage absorption + fire resistance
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| **Ice field: AoE move speed debuff
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| **Summon Ice elemental: Summons an ice elemental (does ice attacks)
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| **Douse: Removes fire dots
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| **Soothing rain: AoE Heal over time
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| **Summon Water Elemental: summon Water Elemental (support pet with heals & buffs)
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| *Innate:
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| **Icy Breath: Increases slowing effects of ice attacks
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| **Blue Blooded: Increases Cold Resistance
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| ==== Fire Magic ====
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| Damage over time
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| *Active:
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| **Flame Fist: Short Range Direct Damage with DOT
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| **Fire Arrow: Ranged Direct Damage with DOT
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| **Fire Ball: Ranged Direct Damage with DOT and AoE
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| **Immolation: Surrounds player with flames, attackers have % chance to be hit fire
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| **Ring of Fire: Targeted AoE with duration of X time
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| **Ignite Weapon: Adds fire damage to target’s currently equipped weapon for X time
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| **Summon Fire Elemental: Summons Fire Elemental who attacks enemy targets
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| *Innate:
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| **Highly Flammable: Fire DOTs last longer and Fire Damage increased
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| **Fire Reach: Increase Range and Radius of Fire Spells
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| **Fire Proof: Increases fire resistance
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| ==== Chaos ====
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| Disruption, High chance of fizzle and backfire (unpredictable effects)
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| *Active:
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| **Tabula Rasa: Instantly discard all skills and replace with new skills
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| **Chaos Bolt: Very random effect bolt
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| **Chaotic Confusion: Randomly rearranges target's skills
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| **Chaos Storm: Storm that fires Chaos bolts
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| **Chaos Shield: Increases defense but has % chance to also amplify damage
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| **Chaotic Clone: Creates a copy of spells cast by owner that hit random targets.
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| **Shapeshift: Caster becomes a random creature / animal
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| **Summon Demon: Summons a powerful Demon that attacks everyone (including caster)
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| **Control Demon: Controls a summoned demon to keep it from killing caster and allies
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| *Innate:
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| **Chaos Control: Reduce backfire chance
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| **Empower Chaos: Reduce Chaos spell fizzle chance
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| === COMBAT SCHOOLS AND SKILLS ===
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| Here is the current lists of Combat schools and skills. We want each school of combat to have a theme. There are 4 Offensive Schools and 4 Defensive Schools. All Combat Skills (active & innate) require the corresponding gear to be equipped (i.e. to use a Blades skill you must have a sword in your hand). Note that all weapons and armor can be used by characters, increasing skills makes them more effective. All names are placeholder.
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| ==== Offensive Schools ==== | |
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| ===== Blades School ===== | |
| Swords, Daggers. Fast direct damage. Weaker against heavy armor.
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| *Active
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| **Thrust: Powerful basic attack
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| **Double Thrust: Two attacks in one
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| **Rend: Attack that also adds a DOT
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| **Parry: Increases defense values for next hit on caster
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| **Riposte: Attack that also increases defense value for next hit on caster
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| **Whirling Blades: Whirling attack that hits multiple targets around caster
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| **Coup de Grace: Attack that does double damage if target is below 20% health
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| *Innate:
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| **Vital Points: Increases Damage with bladed weapons
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| **Speed: Increases speed with bladed weapons
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| **Dual Wield: Decreases dual wield penalty
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| ===== Polearms =====
| | rect 104 24 149 69 [[Shield school]] |
| Halberds and Spears. Crowd Control with roots, knockdowns and knockbacks. Good against most armor.
| | rect 41 54 86 99 [[Polearm school]] |
| | rect 167 54 212 99 [[Blade school]] |
| | rect 26 122 71 167 [[Heavy Armor school]] |
| | rect 182 122 227 167 [[Light Armor school]] |
| | rect 69 176 114 221 [[Bludgeon school]] |
| | rect 139 176 184 221 [[Ranged school]] |
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| *Active:
| | rect 104 233 150 279 [[Sun Magic]] |
| **Push: Attack that also has chance to push target back
| | rect 47 256 93 302 [[Fire Magic]] |
| **Block: Increases defense values for next hit on caster
| | rect 161 256 207 302 [[Earth Magic]] |
| **Disarm: Attack that has chance to unequip target's weapon
| | rect 24 313 70 359 [[Death Magic]] |
| **Puncture: Attack that tends to ignore Armor
| | rect 104 313 150 359 [[Chaos Magic]] |
| **Spinning Attack: Spinning attack that hits multiple targets around caster
| | rect 184 313 230 359 [[Life Magic]] |
| **Leg Sweep: Attack that has chance to knockdown
| | rect 47 370 93 416 [[Air Magic]] |
| **Skewer: Attack that roots the target
| | rect 161 370 207 416 [[Water Magic]] |
| *Innate:
| | rect 104 393 150 439 [[Moon Magic]] |
| **Reach: Increases range of Polearms
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| **Armor Weak Points: Increases damage to armor with Polearms
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| **Defensive Stances: Increases Defense while Polearm equipped
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| ===== Bludgeons =====
| | rect 104 458 149 503 [[Tactics Skills]] |
| Clubs, Maces, Axes, and Hammers. Lowest direct damage but offset with crowd control (stun, knockback, knockdown) and high damage to armor and weapons.
| | rect 44 518 89 563 [[Subterfuge Skills]] |
| | rect 107 517 147 563 [[Bard Skills]] |
| | rect 166 517 208 563 [[Taming Skills]] |
| | rect 106 577 148 623 [[Focus Skills]] |
| | </imagemap> |
| | {{Tablebottom}} |
| | Adventuring skills are broken up into 3 Subcategories of Combat, Magic, and Strategy. They are then split further into skill trees. |
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| *Active: | | There are 20 Adventuring skill schools that are broken into the three groups. |
| **Crushing Blow: Stunning Attack | | * Combat: |
| **Knockback: Stunning Attack that also has chance to knockback | | ::* [[Blade school|Blade]] |
| **Knockdown: Stunning Attack that also has chance to knockdown | | ::* [[Polearm school|Polearm]] |
| **Break Weapon: Attack that has chance to damage targets equipped weapon(s) | | ::* [[Bludgeon school|Bludgeon]] |
| **Break Armor: Attack that has chance to damage targets equipped armor pieces | | ::* [[Ranged school|Ranged]] |
| **Berserk: Caster gets damage increase but accuracy decrease for X seconds | | ::* [[Gambeson school|Light Armor]] |
| **Ground Pound: Caster strikes the ground sending out ripples of force that damage all enemies within radius around caster | | ::* [[Plate school|Heavy Armor]] |
| *Innate: | | ::* [[Shield school|Shield]] |
| **Stunner: Increases Stun effects with Bludgeons | | * Magic: |
| **Breaker: Increases Damage to Armor & Weapons with Bludgeons
| | ::* [[Sun Magic|Sun]] |
| **Crusher: Increases Damage with Bludgeons
| | ::* [[Earth Magic|Earth]] |
| | ::* [[Life Magic|Life]] |
| | ::* [[Water Magic|Water]] |
| | ::* [[Moon Magic|Moon]] |
| | ::* [[Air Magic|Air]] |
| | ::* [[Death Magic|Death]] |
| | ::* [[Fire Magic|Fire]] |
| | ::* [[Chaos Magic|Chaos]] |
| | * Strategy: |
| | ::* [[Tactics Skills|Tactics]] |
| | ::* [[Focus Skills|Focus]] |
| | ::* [[Bard Skills|Bard]] |
| | ::* [[Subterfuge Skills|Subterfuge]] |
| | ::* [[Taming Skills|Taming]] |
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| ===== Ranged ===== | | === Combat === |
| Bows and Crossbows. Hitting targets at distance but requires ammo
| | :''Main Article: [[Combat]] |
| | Combat is one of the one skill ring that involve offensive and defensive abilities in Shroud of the Avatar. |
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| *Active:
| | There are seven combat schools on the skill ring that include: [[Blade school|Blade]], [[Polearm school|Polearm]], [[Bludgeon school|Bludgeon]], [[Ranged school|Ranged]], [[Gambeson school|Light Armor]], [[Plate school|Heavy Armor]], and [[Shield school|Shield]]. |
| **Aimed Shot: Attack that if used as first move in combat gets large accuracy and damage increase
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| **Disabling Shot: Attack that has chance to slow target for X seconds
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| **Blinding Shot: Attack that has chance to lower target's accuracy values for X seconds
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| **Piercing Shot: Attack that tends to ignore Armor
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| **Multi Shot: Attack that can hit multiple targets (up to 3) in front of caster
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| **Rapid Fire: Stream of arrows for X seconds or until ammo runs out. Can hit multiple targets
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| *Innate:
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| **Range: Increases range with Ranged
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| **Eagle Eye: Increases Accuracy with Ranged
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| **Draw Strength: Increases Damage with Ranged
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| | === Magic === |
| | :''Main Article: [[Magic]] |
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| ==== Defensive Schools ====
| | There are eight magic schools on the skill ring that include: [[Sun Magic|Sun]], [[Earth Magic|Earth]], [[Life Magic|Life]], [[Water Magic|Water]], [[Lunar Magic|Lunar]], [[Air Magic|Air]], [[Death Magic|Death]], and [[Fire Magic|Fire]]. The center of the ring creates an eight point [[Chaos Magic|Chaos]] star and is also included as a magic skill with a few variations. |
| Note that innate skills in defensive schools have a primary and sometimes secondary effect.
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| | === Strategy=== |
| | :''Main Article: [[Strategy_Skills|Strategy]] |
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| ===== Light Armor =====
| | There are five strategy schools on the skill ring that include: [[Tactics Skills|Tactics]], [[Focus Skills|Focus]], [[Bard Skills|Bard]], [[Subterfuge Skills|Subterfuge]], and [[Taming Skills|Taming]]. |
| Has least focus or movement penalties. Best for stealth and magic. Also is least expensive armor to maintain.
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| *Active:
| | <br style="clear:both"> |
| **Dodge: Increases defense values for next hit on caster
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| **Tumble: Increases defense values for next hit on caster and moves caster X meters
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| **Flurry: Increases attack speed
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| **Sprint: Increases Movement speed
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| **Detaunt: Decreases Agro on caster
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| *Innate:
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| **Speed: Movement & Attack Speed Increased + Decrease Light Armor penalty
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| **Acrobatics: Light Armor Moves Effects Increased + Increase Defense
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| **Armor Preservation: Armor Damage Reduced
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| **Camouflage: Increased stealth when not moving
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| **Silent Movement: Increased stealth while moving
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| ===== Medium Armor ===== | | ==Crafting Skills== |
| Best balanced armor between protection and minimal penalties.
| | {{Tabletop |
| | | name = Crafting Skills}} |
| | {{!}}- |
| | {{!}} colspan="2" style="text-align:center;" {{!}} |
| | <imagemap> |
| | Image:SotA_Crafting_Tree.png|center|250px |
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| *Active:
| | rect 101 23 153 74 [[Mining Skills]] |
| **Glancing Blow: Causes next attack to glance off armor
| | rect 36 70 88 121 [[Foraging Skills]] |
| **Trip: Next attack on caster has chance to do a knockdown attack on target
| | rect 166 70 218 121 [[Forestry Skills]] |
| **Step Through: Caster is able to ignore any defensive moves of target
| | rect 61 146 113 197 [[Field Dressing Skills]] |
| **Brawl: Next weapon swing also gets a punch, pommel hit, etc.
| | rect 141 146 193 197 [[Fishing Skills]] |
| **Grapple: Next hit on caster has chance to either root the attacker or render equipped weapon ineffective for one attack
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| *Innate:
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| **Deflection: % chance to deflect% of damage + Increase Defense
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| **Agility: Increases Glancing Blow, Trip & Step Through + Decrease Medium Armor Penalty
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| **Aggression: Increases Brawl and Grapple effects
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| **Focus: Focus regenerates % faster + Decrease Med Armor casting penalty
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| **Field Repair: Armor damage regenerates% of max X min after last combat
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| ===== Heavy Armor =====
| | rect 67 230 119 281 [[Butchery Skills]] |
| Best protection but biggest penalties for movement, encumbrance, and focus.
| | rect 135 230 187 281 [[Smelting Skills]] |
| | rect 33 289 85 340 [[Tanning Skills]] |
| | rect 169 289 221 340 [[Milling Skills]] |
| | rect 67 348 119 399 [[Agriculture Skills]] |
| | rect 135 348 187 399 [[Textiles Skills]] |
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| *Active:
| | rect 101 433 153 484 [[Blacksmithing Skills]] |
| **Defensive Stance: Increases defense values for next X seconds on caster
| | rect 36 480 88 531 [[Cooking Skills]] |
| **Inner Strength: Increases strength at cost of Focus
| | rect 166 480 218 531 [[Carpentry Skills]] |
| **Absorb Impacts: Decreases damage received at cost of increasing damage to armor
| | rect 61 556 113 607 [[Alchemy Skills]] |
| **Knight's Grace: Removes stun, knockdown effects
| | rect 141 556 193 607 [[Tailoring Skills]] |
| **Body Slam: Stunning attack that comes at cost of increasing damage to armor
| | </imagemap> |
| **Taunt: Increases agro on caster
| | |} |
| *Innate:
| | :''Main Article: [[Crafting]] |
| **Heavy Lifter: Increase base carry capacity:
| | Crafting is the skill ring for [[Gathering]], [[Refining]], and [[Production]] to create nearly everything in the game. The majority of the game content is created by players and recycled into the system. To allow balance crafting was given a separate skillset and experience pool to level. Just like Magic and Combat, it has an outer ring written in [[Runic]] that translates "Craftsmanship is Earned ~ Honed through Practice ~ Attention to Detail ~ Elegant and Functional ~ Refined and Durable" |
| **Hard Headed: Increases resist stun, knockback & knockdown effects
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| **Endurance: Increases Strength + Decreases Heavy Armor penalties
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| **Healthy: Increases Health + Increases Health Regen Rate
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| ===== Shields ===== | | There are 15 crafting skill schools that are broken into the three groups. |
| Defensive school with most cooperative skills.
| | * Gathering: |
| | ::* [[Mining]] |
| | ::* [[Forestry]] |
| | ::* [[Fishing]] |
| | ::* [[Field Dressing]] |
| | ::* [[Foraging]] |
| | * Refining: |
| | ::* [[Smelting]] |
| | ::* [[Milling]] |
| | ::* [[Textiles]] |
| | ::* [[Agriculture]] |
| | ::* [[Tanning]] |
| | ::* [[Butchery]] |
| | * Production: |
| | ::* [[Blacksmithing]] |
| | ::* [[Carpentry]] |
| | ::* [[Tailoring]] |
| | ::* [[Alchemy]] |
| | ::* [[Cooking]] |
| | <br style="clear:both"> |
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| *Active:
| | == References == |
| **Deflect: Increases defense values vs melee attacks for next X seconds on caster
| | * NOTE: These references are extremely old and outdated information and only for historical purposes. |
| **Overhead Hold: Increases defense values vs ranged attacks for next X seconds on caster
| | <references/> |
| **Shield Bash: small damage instant attack intended to possibly disrupt caster with small stun chance
| | {{Navbox Adventurer}} |
| **Charge: Small damage attack with medium stun chance that also moves caster forward 3 meters
| | {{Navbox Crafting}} |
| **Dig In: Roots Caster in exchange for huge increase in AC in radius around caster, radius increased 50% for each ally equipped with shield. Radius tripled if ally also casts Dig In | | [[Category:Skills| ]] |
| **Testudo: Slows Caster movement but grants increase in AC in radius around caster, radius increased 50% for each ally equipped with shield. Radius tripled if ally also casts Testudo
| | [[Category:Gameplay]] |
| *Innate:
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| **Angles: Increased Defense with shield
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| **Balance: Increase Shield Move effects
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| **Shield Preservation: Reduces shield damage
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| Stand Your Ground: Increase resist stun, knockback & knockdown effects
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