Recipe Book

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Recipe Book is an interface that displays the following information:


The Recipe Book can be accessed by pressing the (default) b key.


Learning Recipes

Recipes can be learned (i.e. added to your Recipe Book) by the following methods:

  • Double-clicking on a recipe document - recipe documents can be obtained as loot, purchased from other players, or purchased from NPC Merchants. The title text of a recipe document distinguishes between recipes that you have or have not learned.
    • Blue title text = recipe not learned (i.e. it is not in your recipe book).
    • White title text = recipe already learned (i.e. it is already in your recipe book).
  • Learning from another player - some recipes can be taught to you by another player. See "Teaching Your Recipes to Other Players" below.
  • Discovered - Discoverable recipes can be learned (discovered) by placing the ingredients on the correct Crafting Station and then crafting the item. The first time you craft the item, the recipe will be added to your Recipe Book.

Teaching Your Recipes to Other Players

In your recipe book, recipes that you have learned will be designated in one of the following ways:

  • Teachable - the recipe will have "(Teachable)" appended to the end of the recipe name.
  • Re-Teachable - the recipe will have "(Re-Teachable)" appended to the end of the recipe name.
  • Not Teachable - the recipe will have nothing regarding teaching appended to the end of the recipe name.
Type of Recipe You Can Teach Recipe to Other Players? Players Who Learned Recipe from You
Can Teach it to Other Players?
Discoverable?
Not Teachable No (not Applicable) No
Teachable Yes (the player who learns the recipe will learn it as Not Teachable) No No
Re-Teachable Yes (the player who learns the recipe will learn it as Re-Teachable) Yes Yes


For recipes that are either Teachable or Re-Teachable, teaching a recipe is done by opening a trade window with another player (by right clicking on the player and then clicking "trade"), then dragging the recipe from your Recipe Book and into the trade window. Both players then accept the trade.


Sections & Content of the Recipe Book

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Crafting Basics

There are three rings of Crafting:
Gathering, Refining and Production

File:SotA Concept Crafting Symbol.jpg

Gathering is collecting raw resources
that can be used in crafting.
This is the innermost ring on the crafting
Sigil and includes:
Mining, Forestry, Agriculture, Field Dressing,
and Foraging.


Refining is taking raw resources and
turning them into refined elements that
can be used to craft complete items. This
is the middle ring of the Crafting Sigil
and includes: Smelting, Milling, Textiles,
Tanning, and Butchery.


Production is taking refined elements or
raw resources and turning
them into finished goods.
This is the outermost ring of the Crafting
Sigil and includes:
Blacksmithing, Carpentry, Tailoring,
Cooking and Alchemy.


Gathering

Resource Nodes can be found throughout
the world that produce certain raw
ingredients. The correct tool is required
to harvest these nodes. Tools can be used
when equipped or from a non-combat
toolbar shortcut.


File:Pickaxe icon.png
Pickaxe harvests
Ores, Gems and Salt.
File:Harvesting Axe icon.png
Forestry Axe harvests
Wood and Bark.

File:Sickle icon.png
Sickle harvests
Cotton.

File:Skinning Knife icon.png
Skinning Knife harvests
Animal Hides.

Refining and Production

Recipes are used for crafting and
creating items. Recipes are an.
exact combination of tools and ingredients
placed on crafting table.
Crafting tables can be found in cities and
functional decoration versions can be
purchased for homes.

Drag items from your inventory to the
crafting table interface to begin to create
recipes. Once a valid recipe ingredient
combination is found, the "craft" button on
the table interface will become active.

This crafting book contains recipe
shortcuts that automatically add the
required ingredients, from your inventory
to the crafting table.
New recipe shortcuts are unlocked the
first time a recipe is crafted.

Salvaging Items

Weapons, Armor and Decorations can be
broken apart into smaller pieces by being
salvaged at certain crafting tables.

Drag an item and the appropriate tool for
the table to the crafting interface tp
begin salvaging. The Salvage button will
light up if a salvage can be performed.

Training your salvage ability will allow you
to recover additional craps.

Scraps can be used to create components
which can then be used to create new
items.

Repairing Items

Weapons and Armor can be repaired at
certain crafting tables. The max
durability of equipment decreases with
use, and the only way to restore it is to
use a crafting table.

Drag an item, a repair kit and the
appropriate tool to the crafting interface
to attempt a repair. The Repair button will
light up if the item can be repaired.

Training your repair ability will allow you
to recover more durability per repair.

Smelting

Tools
Smelting Tongs, Molds

Common Ingredients
Coal, Ore, Metal Bars/Ingots

Crafted Items
Metal Bars/Ingots, Metal Sheets, Wire,
Weapon Blanks

Refined Materials

Components

Decorations

Dungeons

Dungeon Totema

Blocks

Wall, Fences, & Walkways

Modifications

Miscellaneous

Unclassified

Alchemy

Tools
Mortar and Pestle

Common Ingredients
Reagents (inactive)

Crafted Items
Potions, Poisons (inactive)

Potions

Gadgets & Poisons

Scrolls & Kits

Decorations

Fragments

Gems

Jewels

Enchantments

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Modifications

Miscellaneous

Milling

Tools
Cubit Measure

Common Ingredients
Wood

Crafted Items
Wooden Timber, Wooden Board, Wooden
Pole, Wooden Strip

Refined Materials

Components

Decorations

Tanning

Tools
Tanning Knife

Common Ingredients
Animal Hides, Salt, Wax, Bark

Crafted Items
Hardened Leather, Supple Leather

Refined Materials

Components

Dyes

Animal Rugs

Monster Trophy

Fishing Trophy

Butchery

Tools
Cleaver

Common Ingredients
Animal Carcass, Fish (inactive)

Crafted Items
Raw Meat, Raw Fish (inactive)

Process Animal

Process Fish

Blacksmithing

Tools
Smithing Hammer

Common Ingredients
Coal, Metal Bars/Ingots, Metal Sheets,
Hardened Leather, Weapon Blades

Crafted Items
Weapons, Shields, Chainmail Armor, Plate
Armor, Weapon Blades

Repair & Salvage

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Weapons

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Armor

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Rings & Amulets

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Modifications

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Components

Blade Components

Bludgeon Components

Polearm Components

Decorations

Miscellaneous

Tailoring

Tools
Tailoring Scissors

Common Ingredients
Cloth, Canvas, Hardened Leather, Supple
Leather

Crafted Items
Cloth Armor, Leather Armor, Bags,
Leather Strap

Repair & Salvage

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Armor

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Clothing

Modifications

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Components

Containers

Decorations

Miscellaneous

Carpentry

Tools
Carpentry Hammer, Wood Rasp, Wood
Chisel

Common Ingredients
Wooden Board, Wooden Pole, Wooden
Strip, Wooden Handle

Crafted Items
Shafted Weapons, Bow, Wand, Staff,
Chair, Table, Other Decorations

Repair & Salvage

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Weapons

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Modifications

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Components

Decorations

Signs

Houses

Walls, Fences and Blocks

Instruments

Miscellaneous

Cooking

Tools
Cooking Pot

Common Ingredients
Raw Food (inactive)

Crafted Items
Cooked Food (inactive)

Brewing Casks

Brewing Components

Cooking Components

Decorations

Food

Pet Food

Farming

Tools
Hoe

Common Ingredients
Seeds, Water, Fertilizer

Plant

Textiles

Tools
Loom Shuttle

Common Ingredients
Cotton, Wax, Thread, Bark

Crafted Items
Thread, Cloth, Canvas, Rope, Rugs

Refined Materials

Components

Decorations

Rugs

Obsidian Forge

Armor

Weapons

Refined Materials

Components

Miscellaneous

Unclassified

Trivia

  • The information stated on this page is updated as of Release 105.