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The goal with fishing is to give players that same feeling they had fishing in Ultima Online. Fishing will work in any area where the water is deep enough to swim. For now, all water is the same (no salt vs. freshwater) and shallow water (swamps) cannot be fished in, but water types and associated fish types will get added in later releases.
The goal with fishing is to give players that same feeling they had fishing in Ultima Online. Fishing will work in any area where the water is deep enough to swim. For now, all water is the same (no salt vs. freshwater) and shallow water (swamps) cannot be fished in, but water types and associated fish types will get added in later releases.


To fish, you need bait in your inventory and your fishing pole equipped (each cast uses 1 bait). You then use your “Cast” ability to send the bait/hook/bobber to a selected target in the water (similar to how we target spells like Fireball). As soon as you cast your line, a timer starts and while that timer runs you have a chance to catch a fish (or maybe a boot!). If the timer runs out before you catch anything you have to recast. In R22 there will be three fish types and at least one cooking recipe for each (as well as Butchery recipes to clean and filet the fish).
To fish, you need bait in your inventory and your fishing pole equipped (each cast uses 1 bait). You then use your “Cast” ability to send the bait/hook/bobber to a selected target in the water (similar to how we target spells like Fireball). As soon as you cast your line, a timer starts and while that timer runs you have a chance to catch a fish (or maybe a boot!). If the timer runs out before you catch anything you have to recast.<ref>[[Update of the Avatar]] [https://www.shroudoftheavatar.com/?p=53145 #141 - 2015.09.04: Fishing in Release 22 (Finally!)]</ref>


Long term, there are tons of features that will be added to fishing. Seasonality and time of day differences (dusk/dawn best times) will become important when you fish. Location will start to matter, as well as when they add different water types and associated fish types (catfish in the swamp), as well as hot spots where visible schools of fish increase your fishing chances. There are also plans to factor in timing and reflexes so that watching your bobber and using your “Reel” skill will factor into your fish catching.
Here’s a list of some of what Fishing includes:


Competitive fishing and bragging rights will come into play when Trophy data is added to the fish you catch (which will record the size of each fish caught), and when they begin to add rare and elusive fish to be caught and mounted for display.<ref>[[Update of the Avatar]] [https://www.shroudoftheavatar.com/?p=53145 #141 - 2015.09.04: Fishing in Release 22 (Finally!)]</ref>
*'''4 Different Water Types:''' Fresh, Salt, Fetid (Swamp, Dungeon, Sewer), and LAVA!!!!
*'''Fish:''' Multiple fish types to go with each water type, including more rare and fantastical fish (rainbow trout that have actual rainbow coloring).
*'''Loot:''' Random loot can be acquired by fishing.
*'''Bait and Lure Types:''' Different lures/baits work better/worse with different water types and for catching different fish. Gems are the only lure that works in Lava.
*'''Bait as Active Skill:''' To use all the different bait types, these are active skills.
*'''Trophy Data:''' You have a chance to catch a “trophy fish” that will have extra data on it including information like Weight, Who Caught, When Caught, etc. The fish will also be scaled based on this trophy data.
*'''Recipes:''' Recipes to clean and filet the fish, for creating trophies, and for cooking.
*'''Group and Social Bonuses:''' Randomly selected Player Owned Towns with water will get a short fishing bonus, as well as an experience bonus for fishing while grouped.


==Water that yields materials==
==Water that yields materials==
Water has not yet been differentiated, so anywhere you fish has the same chance of producing Salmon, Bass, assorted damaged or broken armor, and very rarely an [[Ancient Golden Ring]].
Water is being differentiated into Fresh, Salt, Fetid (Swamp, Dungeon, Sewer), and lava. Currently, anywhere you fish has the same chance of producing Salmon, Bass, assorted damaged or broken armor, and very rarely an [[Ancient Golden Ring]].
<gallery>
File:saltwaterfish2.jpg|Saltwater Fish
File:freshwaterfish.jpg|Freshwater Fish
File:fetidwaterfish.jpg|Fetid Water Fish
</gallery>


==Complementary skills==
==Complementary skills==

Revision as of 16:01, 5 October 2018

File:Fishing Skills icon.png Fishing is a gathering skill. This skill requires the use of a Fishing Rod and allows the gathering of fish and other aquatic animals.

Fishing Skill Tree

Error: Image is invalid or non-existent.

Active
No active skills


Harvesting Node
File:SotA FishingPole.jpg

Fishing

The goal with fishing is to give players that same feeling they had fishing in Ultima Online. Fishing will work in any area where the water is deep enough to swim. For now, all water is the same (no salt vs. freshwater) and shallow water (swamps) cannot be fished in, but water types and associated fish types will get added in later releases.

To fish, you need bait in your inventory and your fishing pole equipped (each cast uses 1 bait). You then use your “Cast” ability to send the bait/hook/bobber to a selected target in the water (similar to how we target spells like Fireball). As soon as you cast your line, a timer starts and while that timer runs you have a chance to catch a fish (or maybe a boot!). If the timer runs out before you catch anything you have to recast.[1]

Here’s a list of some of what Fishing includes:

  • 4 Different Water Types: Fresh, Salt, Fetid (Swamp, Dungeon, Sewer), and LAVA!!!!
  • Fish: Multiple fish types to go with each water type, including more rare and fantastical fish (rainbow trout that have actual rainbow coloring).
  • Loot: Random loot can be acquired by fishing.
  • Bait and Lure Types: Different lures/baits work better/worse with different water types and for catching different fish. Gems are the only lure that works in Lava.
  • Bait as Active Skill: To use all the different bait types, these are active skills.
  • Trophy Data: You have a chance to catch a “trophy fish” that will have extra data on it including information like Weight, Who Caught, When Caught, etc. The fish will also be scaled based on this trophy data.
  • Recipes: Recipes to clean and filet the fish, for creating trophies, and for cooking.
  • Group and Social Bonuses: Randomly selected Player Owned Towns with water will get a short fishing bonus, as well as an experience bonus for fishing while grouped.

Water that yields materials

Water is being differentiated into Fresh, Salt, Fetid (Swamp, Dungeon, Sewer), and lava. Currently, anywhere you fish has the same chance of producing Salmon, Bass, assorted damaged or broken armor, and very rarely an Ancient Golden Ring.

Complementary skills

References