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== Magic, Combat, and Crafting Skills ==
{{Under Construction}}
This is an introduction to each of the skills and what they can offer.  An better understanding requires knowledge of [[Stats]], [[Damage Types]], and the [[Skills System]].
{{tocright}}
This is an introduction to each of the skills and what they can offer.  A better understanding requires knowledge of [[Stats]], [[Damage Types]], and the [[skills system]]<ref>Magic, Combat, and Crafting Skills by DarkStarr, https://www.shroudoftheavatar.com/forum/index.php?threads/magic-combat-and-crafting-skills.3937/</ref>.


=== MAGIC SCHOOLS AND SKILLS ===
Here is the current lists of magic schools and skills. We want each school of magic to have a theme and some interactions with other magic schools (either cooperative or versus). All Active magic spells require reagents. All names are placeholder.


For information on the in-game user interface that displays your skills, see [[Skills Window]].


==== Life Magic ====
Healing, curing, fighting death


* Active:
For information on learning, unlearning, and training a skill, see [[Learning]].
** Healing Touch: Base healing spell, super short range
** Healing Ray: Ranged Healing Spell
** Banish Undead: Direct damage to undead
** Purify: Clear some negative effects
** Healing Burst: AoE healing spell
** Healing grace: Heal over time
** Purify Burst: AoE purify
** Resurrection: Bring a fallen ally back to life
*Innate:
**Life Power: Increases power life spells
**Life Reach: Increases range & radius of life spells


==== Death Magic ====
Transferring life to caster from enemies, summoning Undead


*Active:
== Magic, Combat, and Crafting Skills ==
**Death Touch: Very short range hit point transfer
Combat is achieved with a skill bar that is comprised of your [[Deck]]. A deck is made with [[Noble Skills]], [[Focus Skills]], and [[Slugs]].  Some of the slots may be [[Locked Slot]]s<ref>Let's talk about combat! by Chris, https://www.shroudoftheavatar.com/forum/index.php?threads/lets-talk-about-combat.4094/</ref>.
**Death Ray: Ranged hit point transfer
<br style="clear:both">
**Death Field: AoE hit point transfer
==Adventuring Skills==
**Death Shield: Some % of damage from attacks against Death Shield become hit point transfers
{{Tabletop
**Corpse Explosion: Make a corpse explode
| name = Adventurer Skills}}
**Animate Dead: Creates a zombie from a corpse, skeleton if no corpse is targeted
{{!}}-
**Summon Undead: Summons an Undead to fight for summoner
{{!}} colspan="2" style="text-align:center;" {{!}}
*Innate:
<imagemap>
**Death Mastery: Life transfers give more hit points
Image:SotA_Adventurer_Tree.png|center|250px
**Undead Mastery: Summoned Undead are stronger
**Mummified Undead: Summoned Undead decay slower
 
==== Sun Magic ====
Removing/reducing stealth
 
*Active:
**Light: Summons a bright light. If cast out of combat it summons a bright light over the caster that travels with them. If cast on an enemy, it puts a light directly over their head that gives players attack **bonuses and lights the scene
**Blind: Curse that reduces the attacks of targeted creature
**Blinding Armor: Attackers have % chance to have their attacks reduced by blinding flashes
**Searing Ray: Direct damage spell
**Destroy Shadows: Direct Damage, extra damage to "Shadow/Night" creatures
**Enlightenment: Intelligence buff
**Reveal Hidden: Dispel concealment spells
**Summon Phoenix: Summons a Phoenix
*Innate:
**Sun Worship: Buffs base stats while in sunlight
**Sun Eater: extra % HP per sec while in sunlight
 
==== Moon Magic ====
Stealth
 
*Active
**Night Vision: Ups the Ambient light level
**Vanish: Makes the player difficult to see as long as he stands still
**Shadow form: Makes the player appear only as a shadow
**Fascinate: A mesmerizing type spell
**Summon Wil-o-wisp: A light source pet that fights for you
**Celestial blessing: Increases resistance towards magic
**Moon Glow: Glow that produces a damage buff but has % to do defense debuff
**Moonlight Trance: Buffs focus regen rate on allies. Debuffs focus regen on hostiles
*Innate:
**Moon Worship: Buffs base stats while in moonlight
**Moon Eater: extra % HP per sec while in moonlight
 
==== Earth Magic ====
Physical attacks with stun effects, crowd control
 
*Active:
**Stone Fist: Melee Physical direct damage spell
**Root: Lock someone in place
**Stone Wall: Creates stone wall that blocks movement (can be attacked and destroyed)
**Strength of Earth: Strength buff
**Earth's Embrace: Reduces damage taken but incurs movement penalty
**Obsidian Arrow: Penetrating ranged attack
**Earthquake: AoE stun + damage
**Summon Earth Elemental: Summons Earth elemental
*Innate:
**Attunement with Earth: Increases Str and defense bonuses
**Sympathy of Stone: Increases damage resistance and damage absorption
 
==== Air Magic ====
Electric attacks, speed, and dexterity
 
*Active:
**Gust: Push target back with stun chance (can also flip switches at range)
**Dash: Move speed buff
**Air's Embrace: Dexterity buff
**Blink: Instantly move to nearby spot that you could walk to
**Discharge: Short range AoE from caster of electric damage with Stun Chance
**Lightning: Ranged lightning attack with Stun Chance
**Chain Lightning: Ranged lightning attack that chains with Stun Chance
**Air Elemental: Summons Air elemental
*Innate:
**Rapid discharge: Increase stun effects
**Well Grounded: Increase electrical resistance
 
==== Water Magic ====
Icy attacks that slow targets, minor healing, fight fire
 
*Active:
**Ice Fist: Touch ice attack
**Ice Arrow: Ranged ice attack
**Shield of Ice: Damage absorption + fire resistance
**Ice field: AoE move speed debuff
**Summon Ice elemental: Summons an ice elemental (does ice attacks)
**Douse: Removes fire dots
**Soothing rain: AoE Heal over time
**Summon Water Elemental: summon Water Elemental (support pet with heals & buffs)
*Innate:
**Icy Breath: Increases slowing effects of ice attacks
**Blue Blooded: Increases Cold Resistance
 
==== Fire Magic ====
Damage over time
 
*Active:
**Flame Fist: Short Range Direct Damage with DOT
**Fire Arrow: Ranged Direct Damage with DOT
**Fire Ball: Ranged Direct Damage with DOT and AoE
**Immolation: Surrounds player with flames, attackers have % chance to be hit fire
**Ring of Fire: Targeted AoE with duration of X time
**Ignite Weapon: Adds fire damage to target’s currently equipped weapon for X time
**Summon Fire Elemental: Summons Fire Elemental who attacks enemy targets
*Innate:
**Highly Flammable: Fire DOTs last longer and Fire Damage increased
**Fire Reach: Increase Range and Radius of Fire Spells
**Fire Proof: Increases fire resistance
 
==== Chaos ====
Disruption, High chance of fizzle and backfire (unpredictable effects)
 
*Active:
**Tabula Rasa: Instantly discard all skills and replace with new skills
**Chaos Bolt: Very random effect bolt
**Chaotic Confusion: Randomly rearranges target's skills
**Chaos Storm: Storm that fires Chaos bolts
**Chaos Shield: Increases defense but has % chance to also amplify damage
**Chaotic Clone: Creates a copy of spells cast by owner that hit random targets.
**Shapeshift: Caster becomes a random creature / animal
**Summon Demon: Summons a powerful Demon that attacks everyone (including caster)
**Control Demon: Controls a summoned demon to keep it from killing caster and allies
*Innate:
**Chaos Control: Reduce backfire chance
**Empower Chaos: Reduce Chaos spell fizzle chance
 
 
=== COMBAT SCHOOLS AND SKILLS ===


Here is the current lists of Combat schools and skills. We want each school of combat to have a theme. There are 4 Offensive Schools and 4 Defensive Schools. All Combat Skills (active & innate) require the corresponding gear to be equipped (i.e. to use a Blades skill you must have a sword in your hand). Note that all weapons and armor can be used by characters, increasing skills makes them more effective. All names are placeholder.
rect 104 24 149 69 [[Shield school]]
rect 41 54 86 99 [[Polearm school]]
rect 167 54 212 99 [[Blade school]]
rect 26 122 71 167 [[Heavy Armor school]]
rect 182 122 227 167 [[Light Armor school]]
rect 69 176 114 221 [[Bludgeon school]]
rect 139 176 184 221 [[Ranged school]]


rect 104 233 150 279 [[Sun Magic]]
rect 47 256 93 302 [[Fire Magic]]
rect 161 256 207 302 [[Earth Magic]]
rect 24 313 70 359 [[Death Magic]]
rect 104 313 150 359 [[Chaos Magic]]
rect 184 313 230 359 [[Life Magic]]
rect 47 370 93 416 [[Air Magic]]
rect 161 370 207 416 [[Water Magic]]
rect 104 393 150 439 [[Moon Magic]]


==== Offensive Schools ====
rect 104 458 149 503 [[Tactics Skills]]
rect 44 518 89 563 [[Subterfuge Skills]]
rect 107 517 147 563 [[Bard Skills]]
rect 166 517 208 563 [[Taming Skills]]
rect 106 577 148 623 [[Focus Skills]]
</imagemap>
{{Tablebottom}}
Adventuring skills are broken up into 3 Subcategories of Combat, Magic, and Strategy. They are then split further into skill trees.


===== Blades School =====
There are 20 Adventuring skill schools that are broken into the three groups. 
Swords, Daggers. Fast direct damage. Weaker against heavy armor.
* Combat:
::* [[Blade school|Blade]]
::* [[Polearm school|Polearm]]
::* [[Bludgeon school|Bludgeon]]
::* [[Ranged school|Ranged]]
::* [[Gambeson school|Light Armor]]
::* [[Plate school|Heavy Armor]]
::* [[Shield school|Shield]]
* Magic:
::* [[Sun Magic|Sun]]
::* [[Earth Magic|Earth]]
::* [[Life Magic|Life]]
::* [[Water Magic|Water]]
::* [[Moon Magic|Moon]]
::* [[Air Magic|Air]]
::* [[Death Magic|Death]]
::* [[Fire Magic|Fire]]
::* [[Chaos Magic|Chaos]]
* Strategy:
::* [[Tactics Skills|Tactics]]
::* [[Focus Skills|Focus]]
::* [[Bard Skills|Bard]]
::* [[Subterfuge Skills|Subterfuge]]
::* [[Taming Skills|Taming]]


*Active
=== Combat ===
**Thrust: Powerful basic attack
:''Main Article: [[Combat]]
**Double Thrust: Two attacks in one
Combat is one of the one skill ring that involve offensive and defensive abilities in Shroud of the Avatar.
**Rend: Attack that also adds a DOT
**Parry: Increases defense values for next hit on caster
**Riposte: Attack that also increases defense value for next hit on caster
**Whirling Blades: Whirling attack that hits multiple targets around caster
**Coup de Grace: Attack that does double damage if target is below 20% health
*Innate:
**Vital Points: Increases Damage with bladed weapons
**Speed: Increases speed with bladed weapons
**Dual Wield: Decreases dual wield penalty


===== Polearms =====
There are seven combat schools on the skill ring that include: [[Blade school|Blade]], [[Polearm school|Polearm]], [[Bludgeon school|Bludgeon]], [[Ranged school|Ranged]], [[Gambeson school|Light Armor]], [[Plate school|Heavy Armor]], and [[Shield school|Shield]].
Halberds and Spears. Crowd Control with roots, knockdowns and knockbacks. Good against most armor.


*Active:
=== Magic ===
**Push: Attack that also has chance to push target back
:''Main Article: [[Magic]]
**Block: Increases defense values for next hit on caster
**Disarm: Attack that has chance to unequip target's weapon
**Puncture: Attack that tends to ignore Armor
**Spinning Attack: Spinning attack that hits multiple targets around caster
**Leg Sweep: Attack that has chance to knockdown
**Skewer: Attack that roots the target
*Innate:
**Reach: Increases range of Polearms
**Armor Weak Points: Increases damage to armor with Polearms
**Defensive Stances: Increases Defense while Polearm equipped


===== Bludgeons =====
There are eight magic schools on the skill ring that include: [[Sun Magic|Sun]], [[Earth Magic|Earth]], [[Life Magic|Life]], [[Water Magic|Water]], [[Lunar Magic|Lunar]], [[Air Magic|Air]], [[Death Magic|Death]], and [[Fire Magic|Fire]].  The center of the ring creates an eight point [[Chaos Magic|Chaos]] star and is also included as a magic skill with a few variations.
Clubs, Maces, Axes, and Hammers. Lowest direct damage but offset with crowd control (stun, knockback, knockdown) and high damage to armor and weapons.


*Active:
=== Strategy===
**Crushing Blow: Stunning Attack
:''Main Article: [[Strategy_Skills|Strategy]]
**Knockback: Stunning Attack that also has chance to knockback
**Knockdown: Stunning Attack that also has chance to knockdown
**Break Weapon: Attack that has chance to damage targets equipped weapon(s)
**Break Armor: Attack that has chance to damage targets equipped armor pieces
**Berserk: Caster gets damage increase but accuracy decrease for X seconds
**Ground Pound: Caster strikes the ground sending out ripples of force that damage all enemies within radius around caster
*Innate:
**Stunner: Increases Stun effects with Bludgeons
**Breaker: Increases Damage to Armor & Weapons with Bludgeons
**Crusher: Increases Damage with Bludgeons


===== Ranged =====
There are five strategy schools on the skill ring that include: [[Tactics Skills|Tactics]], [[Focus Skills|Focus]], [[Bard Skills|Bard]], [[Subterfuge Skills|Subterfuge]], and [[Taming Skills|Taming]].
Bows and Crossbows. Hitting targets at distance but requires ammo


*Active:
<br style="clear:both">
**Aimed Shot: Attack that if used as first move in combat gets large accuracy and damage increase
**Disabling Shot: Attack that has chance to slow target for X seconds
**Blinding Shot: Attack that has chance to lower target's accuracy values for X seconds
**Piercing Shot: Attack that tends to ignore Armor
**Multi Shot: Attack that can hit multiple targets (up to 3) in front of caster
**Rapid Fire: Stream of arrows for X seconds or until ammo runs out. Can hit multiple targets
*Innate:
**Range: Increases range with Ranged
**Eagle Eye: Increases Accuracy with Ranged
**Draw Strength: Increases Damage with Ranged


==Crafting Skills==
{{Tabletop
| name = Crafting Skills}}
{{!}}-
{{!}} colspan="2" style="text-align:center;" {{!}}
<imagemap>
Image:SotA_Crafting_Tree.png|center|250px


==== Defensive Schools ====
rect 101 23 153 74 [[Mining Skills]]
Note that innate skills in defensive schools have a primary and sometimes secondary effect.
rect 36 70 88 121 [[Foraging Skills]]
rect 166 70 218 121 [[Forestry Skills]]
rect 61 146 113 197 [[Field Dressing Skills]]
rect 141 146 193 197 [[Fishing Skills]]


rect 67 230 119 281 [[Butchery Skills]]
rect 135 230 187 281 [[Smelting Skills]]
rect 33 289 85 340 [[Tanning Skills]]
rect 169 289 221 340 [[Milling Skills]]
rect 67 348 119 399 [[Agriculture Skills]]
rect 135 348 187 399 [[Textiles Skills]]


===== Light Armor =====
rect 101 433 153 484 [[Blacksmithing Skills]]
Has least focus or movement penalties. Best for stealth and magic. Also is least expensive armor to maintain.
rect 36 480 88 531 [[Cooking Skills]]
rect 166 480 218 531 [[Carpentry Skills]]
rect 61 556 113 607 [[Alchemy Skills]]
rect 141 556 193 607 [[Tailoring Skills]]
</imagemap>
|}
:''Main Article: [[Crafting]]
Crafting is the skill ring for [[Gathering]], [[Refining]], and [[Production]] to create nearly everything in the game. The majority of the game content is created by players and recycled into the system.  To allow balance crafting was given a separate skillset and experience pool to level. Just like Magic and Combat, it has an outer ring written in [[Runic]] that translates "Craftsmanship is Earned ~ Honed through Practice ~ Attention to Detail ~ Elegant and Functional ~ Refined and Durable"


There are 15 crafting skill schools that are broken into the three groups. 
* Gathering:
::* [[Mining]]
::* [[Forestry]]
::* [[Fishing]]
::* [[Field Dressing]]
::* [[Foraging]]
* Refining:
::* [[Smelting]]
::* [[Milling]]
::* [[Textiles]]
::* [[Agriculture]]
::* [[Tanning]]
::* [[Butchery]]
* Production:
::* [[Blacksmithing]]
::* [[Carpentry]]
::* [[Tailoring]]
::* [[Alchemy]]
::* [[Cooking]]
<br style="clear:both">


Active:
== References ==
Dodge: Increases defense values for next hit on caster
* NOTE: These references are extremely old and outdated information and only for historical purposes.
Tumble: Increases defense values for next hit on caster and moves caster X meters
<references/>
Flurry: Increases attack speed
{{Navbox Adventurer}}
Sprint: Increases Movement speed
{{Navbox Crafting}}
Detaunt: Decreases Agro on caster
[[Category:Skills| ]]
Innate:
[[Category:Gameplay]]
Speed: Movement & Attack Speed Increased + Decrease Light Armor penalty
Acrobatics: Light Armor Moves Effects Increased + Increase Defense
Armor Preservation: Armor Damage Reduced
Camouflage: Increased stealth when not moving
Silent Movement: Increased stealth while moving

Latest revision as of 12:15, 28 March 2026

Template:Under Construction Template:Tocright This is an introduction to each of the skills and what they can offer. A better understanding requires knowledge of Stats, Damage Types, and the skills system[1].


For information on the in-game user interface that displays your skills, see Skills Window.


For information on learning, unlearning, and training a skill, see Learning.


Magic, Combat, and Crafting Skills[edit]

Combat is achieved with a skill bar that is comprised of your Deck. A deck is made with Noble Skills, Focus Skills, and Slugs. Some of the slots may be Locked Slots[2].

Adventuring Skills[edit]

Template:Tabletop |- | colspan="2" style="text-align:center;" |

Error: Image is invalid or non-existent.

Template:Tablebottom Adventuring skills are broken up into 3 Subcategories of Combat, Magic, and Strategy. They are then split further into skill trees.

There are 20 Adventuring skill schools that are broken into the three groups.

  • Combat:
  • Magic:
  • Strategy:

Combat[edit]

Main Article: Combat

Combat is one of the one skill ring that involve offensive and defensive abilities in Shroud of the Avatar.

There are seven combat schools on the skill ring that include: Blade, Polearm, Bludgeon, Ranged, Light Armor, Heavy Armor, and Shield.

Magic[edit]

Main Article: Magic

There are eight magic schools on the skill ring that include: Sun, Earth, Life, Water, Lunar, Air, Death, and Fire. The center of the ring creates an eight point Chaos star and is also included as a magic skill with a few variations.

Strategy[edit]

Main Article: Strategy

There are five strategy schools on the skill ring that include: Tactics, Focus, Bard, Subterfuge, and Taming.


Crafting Skills[edit]

Template:Tabletop |- | colspan="2" style="text-align:center;" |

Error: Image is invalid or non-existent.

|}

Main Article: Crafting

Crafting is the skill ring for Gathering, Refining, and Production to create nearly everything in the game. The majority of the game content is created by players and recycled into the system. To allow balance crafting was given a separate skillset and experience pool to level. Just like Magic and Combat, it has an outer ring written in Runic that translates "Craftsmanship is Earned ~ Honed through Practice ~ Attention to Detail ~ Elegant and Functional ~ Refined and Durable"

There are 15 crafting skill schools that are broken into the three groups.

  • Gathering:
  • Refining:
  • Production:


References[edit]

  • NOTE: These references are extremely old and outdated information and only for historical purposes.

Template:Navbox Adventurer Template:Navbox Crafting