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{{Under Construction}}
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This is an introduction to each of the skills and what they can offer.  A better understanding requires knowledge of [[Stats]], [[Damage Types]], and the [[skills system]]<ref>Magic, Combat, and Crafting Skills by DarkStarr, https://www.shroudoftheavatar.com/forum/index.php?threads/magic-combat-and-crafting-skills.3937/</ref>.
For information on the in-game user interface that displays your skills, see [[Skills Window]].
For information on learning, unlearning, and training a skill, see [[Learning]].
== Magic, Combat, and Crafting Skills ==
== Magic, Combat, and Crafting Skills ==
This is an introduction to each of the skills and what they can offerAn better understanding requires knowledge of [[Stats]], [[Damage Types]], and the [[Skills System]].
Combat is achieved with a skill bar that is comprised of your [[Deck]]A deck is made with [[Noble Skills]], [[Focus Skills]], and [[Slugs]].  Some of the slots may be [[Locked Slot]]s<ref>Let's talk about combat! by Chris, https://www.shroudoftheavatar.com/forum/index.php?threads/lets-talk-about-combat.4094/</ref>.
 
<br style="clear:both">
=== MAGIC SCHOOLS AND SKILLS ===
==Adventuring Skills==
{{Tabletop
| name = Adventurer Skills}}
{{!}}-
{{!}} colspan="2" style="text-align:center;" {{!}}
<imagemap>
Image:SotA_Adventurer_Tree.png|center|250px


rect 104 24 149 69 [[Shield school]]
rect 41 54 86 99 [[Polearm school]]
rect 167 54 212 99 [[Blade school]]
rect 26 122 71 167 [[Heavy Armor school]]
rect 182 122 227 167 [[Light Armor school]]
rect 69 176 114 221 [[Bludgeon school]]
rect 139 176 184 221 [[Ranged school]]


==== Life Magic: Healing, curing, fighting death ====
rect 104 233 150 279 [[Sun Magic]]
rect 47 256 93 302 [[Fire Magic]]
rect 161 256 207 302 [[Earth Magic]]
rect 24 313 70 359 [[Death Magic]]
rect 104 313 150 359 [[Chaos Magic]]
rect 184 313 230 359 [[Life Magic]]
rect 47 370 93 416 [[Air Magic]]
rect 161 370 207 416 [[Water Magic]]
rect 104 393 150 439 [[Moon Magic]]


* Active:
rect 104 458 149 503 [[Tactics Skills]]
** Healing Touch: Base healing spell, super short range
rect 44 518 89 563 [[Subterfuge Skills]]
** Healing Ray: Ranged Healing Spell
rect 107 517 147 563 [[Bard Skills]]
** Banish Undead: Direct damage to undead
rect 166 517 208 563 [[Taming Skills]]
** Purify: Clear some negative effects
rect 106 577 148 623 [[Focus Skills]]
** Healing Burst: AoE healing spell
</imagemap>
** Healing grace: Heal over time
{{Tablebottom}}
** Purify Burst: AoE purify
Adventuring skills are broken up into 3 Subcategories of Combat, Magic, and Strategy. They are then split further into skill trees.
** Resurrection: Bring a fallen ally back to life
*Innate:
**Life Power: Increases power life spells
**Life Reach: Increases range & radius of life spells


==== Death Magic: Transferring life to caster from enemies, summoning Undead ====
There are 20 Adventuring skill schools that are broken into the three groups. 
* Combat:
::* [[Blade school|Blade]]
::* [[Polearm school|Polearm]]
::* [[Bludgeon school|Bludgeon]]
::* [[Ranged school|Ranged]]
::* [[Gambeson school|Light Armor]]
::* [[Plate school|Heavy Armor]]
::* [[Shield school|Shield]]
* Magic:
::* [[Sun Magic|Sun]]
::* [[Earth Magic|Earth]]
::* [[Life Magic|Life]]
::* [[Water Magic|Water]]
::* [[Moon Magic|Moon]]
::* [[Air Magic|Air]]
::* [[Death Magic|Death]]
::* [[Fire Magic|Fire]]
::* [[Chaos Magic|Chaos]]
* Strategy:
::* [[Tactics Skills|Tactics]]
::* [[Focus Skills|Focus]]
::* [[Bard Skills|Bard]]
::* [[Subterfuge Skills|Subterfuge]]
::* [[Taming Skills|Taming]]


*Active:
=== Combat ===
**Death Touch: Very short range hit point transfer
:''Main Article: [[Combat]]
**Death Ray: Ranged hit point transfer
Combat is one of the one skill ring that involve offensive and defensive abilities in Shroud of the Avatar.
**Death Field: AoE hit point transfer
**Death Shield: Some % of damage from attacks against Death Shield become hit point transfers
**Corpse Explosion: Make a corpse explode
**Animate Dead: Creates a zombie from a corpse, skeleton if no corpse is targeted
**Summon Undead: Summons an Undead to fight for summoner
*Innate:
**Death Mastery: Life transfers give more hit points
**Undead Mastery: Summoned Undead are stronger
**Mummified Undead: Summoned Undead decay slower


==== Sun Magic: Removing/reducing stealth ====
There are seven combat schools on the skill ring that include: [[Blade school|Blade]], [[Polearm school|Polearm]], [[Bludgeon school|Bludgeon]], [[Ranged school|Ranged]], [[Gambeson school|Light Armor]], [[Plate school|Heavy Armor]], and [[Shield school|Shield]].


*Active:
=== Magic ===
**Light: Summons a bright light. If cast out of combat it summons a bright light over the caster that travels with them. If cast on an enemy, it puts a light directly over their head that gives players attack **bonuses and lights the scene
:''Main Article: [[Magic]]
**Blind: Curse that reduces the attacks of targeted creature
**Blinding Armor: Attackers have % chance to have their attacks reduced by blinding flashes
**Searing Ray: Direct damage spell
**Destroy Shadows: Direct Damage, extra damage to "Shadow/Night" creatures
**Enlightenment: Intelligence buff
**Reveal Hidden: Dispel concealment spells
**Summon Phoenix: Summons a Phoenix
*Innate:
**Sun Worship: Buffs base stats while in sunlight
**Sun Eater: extra % HP per sec while in sunlight


==== Moon Magic: Stealth ====
There are eight magic schools on the skill ring that include: [[Sun Magic|Sun]], [[Earth Magic|Earth]], [[Life Magic|Life]], [[Water Magic|Water]], [[Lunar Magic|Lunar]], [[Air Magic|Air]], [[Death Magic|Death]], and [[Fire Magic|Fire]].  The center of the ring creates an eight point [[Chaos Magic|Chaos]] star and is also included as a magic skill with a few variations.


*Active
=== Strategy===
**Night Vision: Ups the Ambient light level
:''Main Article: [[Strategy_Skills|Strategy]]
**Vanish: Makes the player difficult to see as long as he stands still
**Shadow form: Makes the player appear only as a shadow
**Fascinate: A mesmerizing type spell
**Summon Wil-o-wisp: A light source pet that fights for you
**Celestial blessing: Increases resistance towards magic
**Moon Glow: Glow that produces a damage buff but has % to do defense debuff
**Moonlight Trance: Buffs focus regen rate on allies. Debuffs focus regen on hostiles
*Innate:
**Moon Worship: Buffs base stats while in moonlight
**Moon Eater: extra % HP per sec while in moonlight


==== Earth Magic: Physical attacks with stun effects, crowd control ====
There are five strategy schools on the skill ring that include: [[Tactics Skills|Tactics]], [[Focus Skills|Focus]], [[Bard Skills|Bard]], [[Subterfuge Skills|Subterfuge]], and [[Taming Skills|Taming]].


*Active:
<br style="clear:both">
**Stone Fist: Melee Physical direct damage spell
**Root: Lock someone in place
**Stone Wall: Creates stone wall that blocks movement (can be attacked and destroyed)
**Strength of Earth: Strength buff
**Earth's Embrace: Reduces damage taken but incurs movement penalty
**Obsidian Arrow: Penetrating ranged attack
**Earthquake: AoE stun + damage
**Summon Earth Elemental: Summons Earth elemental
*Innate:
**Attunement with Earth: Increases Str and defense bonuses
**Sympathy of Stone: Increases damage resistance and damage absorption


==== Air Magic: Electric attacks, speed, and dexterity ====
==Crafting Skills==
{{Tabletop
| name = Crafting Skills}}
{{!}}-
{{!}} colspan="2" style="text-align:center;" {{!}}
<imagemap>
Image:SotA_Crafting_Tree.png|center|250px


*Active:
rect 101 23 153 74 [[Mining Skills]]
**Gust: Push target back with stun chance (can also flip switches at range)
rect 36 70 88 121 [[Foraging Skills]]
**Dash: Move speed buff
rect 166 70 218 121 [[Forestry Skills]]
**Air's Embrace: Dexterity buff
rect 61 146 113 197 [[Field Dressing Skills]]
**Blink: Instantly move to nearby spot that you could walk to
rect 141 146 193 197 [[Fishing Skills]]
**Discharge: Short range AoE from caster of electric damage with Stun Chance
**Lightning: Ranged lightning attack with Stun Chance
**Chain Lightning: Ranged lightning attack that chains with Stun Chance
**Air Elemental: Summons Air elemental
*Innate:
**Rapid discharge: Increase stun effects
**Well Grounded: Increase electrical resistance


==== Water Magic: Icy attacks that slow targets, minor healing, fight fire ====
rect 67 230 119 281 [[Butchery Skills]]
rect 135 230 187 281 [[Smelting Skills]]
rect 33 289 85 340 [[Tanning Skills]]
rect 169 289 221 340 [[Milling Skills]]
rect 67 348 119 399 [[Agriculture Skills]]
rect 135 348 187 399 [[Textiles Skills]]


*Active:
rect 101 433 153 484 [[Blacksmithing Skills]]
**Ice Fist: Touch ice attack
rect 36 480 88 531 [[Cooking Skills]]
**Ice Arrow: Ranged ice attack
rect 166 480 218 531 [[Carpentry Skills]]
**Shield of Ice: Damage absorption + fire resistance
rect 61 556 113 607 [[Alchemy Skills]]
**Ice field: AoE move speed debuff
rect 141 556 193 607 [[Tailoring Skills]]
**Summon Ice elemental: Summons an ice elemental (does ice attacks)
</imagemap>
**Douse: Removes fire dots
|}
**Soothing rain: AoE Heal over time
:''Main Article: [[Crafting]]
**Summon Water Elemental: summon Water Elemental (support pet with heals & buffs)
Crafting is the skill ring for [[Gathering]], [[Refining]], and [[Production]] to create nearly everything in the game.  The majority of the game content is created by players and recycled into the system.  To allow balance crafting was given a separate skillset and experience pool to level.  Just like Magic and Combat, it has an outer ring written in [[Runic]] that translates "Craftsmanship is Earned ~ Honed through Practice ~ Attention to Detail ~ Elegant and Functional ~ Refined and Durable"
*Innate:
**Icy Breath: Increases slowing effects of ice attacks
**Blue Blooded: Increases Cold Resistance


==== Water Magic: Icy attacks that slow targets, minor healing, fight fire ====
There are 15 crafting skill schools that are broken into the three groups. 
* Gathering:
::* [[Mining]]
::* [[Forestry]]
::* [[Fishing]]
::* [[Field Dressing]]
::* [[Foraging]]
* Refining:
::* [[Smelting]]
::* [[Milling]]
::* [[Textiles]]
::* [[Agriculture]]
::* [[Tanning]]
::* [[Butchery]]
* Production:
::* [[Blacksmithing]]
::* [[Carpentry]]
::* [[Tailoring]]
::* [[Alchemy]]
::* [[Cooking]]
<br style="clear:both">


*Active:
== References ==
**Ice Fist: Touch ice attack
* NOTE: These references are extremely old and outdated information and only for historical purposes.
**Ice Arrow: Ranged ice attack
<references/>
**Shield of Ice: Damage absorption + fire resistance
{{Navbox Adventurer}}
**Ice field: AoE move speed debuff
{{Navbox Crafting}}
**Summon Ice elemental: Summons an ice elemental (does ice attacks)
[[Category:Skills| ]]
**Douse: Removes fire dots
[[Category:Gameplay]]
**Soothing rain: AoE Heal over time
**Summon Water Elemental: summon Water Elemental (support pet with heals & buffs)
*Innate:
**Icy Breath: Increases slowing effects of ice attacks
**Blue Blooded: Increases Cold Resistance

Latest revision as of 12:15, 28 March 2026

Template:Under Construction Template:Tocright This is an introduction to each of the skills and what they can offer. A better understanding requires knowledge of Stats, Damage Types, and the skills system[1].


For information on the in-game user interface that displays your skills, see Skills Window.


For information on learning, unlearning, and training a skill, see Learning.


Magic, Combat, and Crafting Skills[edit]

Combat is achieved with a skill bar that is comprised of your Deck. A deck is made with Noble Skills, Focus Skills, and Slugs. Some of the slots may be Locked Slots[2].

Adventuring Skills[edit]

Template:Tabletop |- | colspan="2" style="text-align:center;" |

Error: Image is invalid or non-existent.

Template:Tablebottom Adventuring skills are broken up into 3 Subcategories of Combat, Magic, and Strategy. They are then split further into skill trees.

There are 20 Adventuring skill schools that are broken into the three groups.

  • Combat:
  • Magic:
  • Strategy:

Combat[edit]

Main Article: Combat

Combat is one of the one skill ring that involve offensive and defensive abilities in Shroud of the Avatar.

There are seven combat schools on the skill ring that include: Blade, Polearm, Bludgeon, Ranged, Light Armor, Heavy Armor, and Shield.

Magic[edit]

Main Article: Magic

There are eight magic schools on the skill ring that include: Sun, Earth, Life, Water, Lunar, Air, Death, and Fire. The center of the ring creates an eight point Chaos star and is also included as a magic skill with a few variations.

Strategy[edit]

Main Article: Strategy

There are five strategy schools on the skill ring that include: Tactics, Focus, Bard, Subterfuge, and Taming.


Crafting Skills[edit]

Template:Tabletop |- | colspan="2" style="text-align:center;" |

Error: Image is invalid or non-existent.

|}

Main Article: Crafting

Crafting is the skill ring for Gathering, Refining, and Production to create nearly everything in the game. The majority of the game content is created by players and recycled into the system. To allow balance crafting was given a separate skillset and experience pool to level. Just like Magic and Combat, it has an outer ring written in Runic that translates "Craftsmanship is Earned ~ Honed through Practice ~ Attention to Detail ~ Elegant and Functional ~ Refined and Durable"

There are 15 crafting skill schools that are broken into the three groups.

  • Gathering:
  • Refining:
  • Production:


References[edit]

  • NOTE: These references are extremely old and outdated information and only for historical purposes.

Template:Navbox Adventurer Template:Navbox Crafting