Water Magic
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Water Magic uses cold attacks and slowing effects, defensive ice, soothing rain, and water or ice elementals. In lore and dialogue, it may be called Tempestry.
Master trainer
Skill tree
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| Creates an icy cone of frost in front of the caster which does a considerable amount of damage to opponents while also lowering their attack speed. Water Specialization increases the attack speed debuff and lowers the cooldown for the skill. | |
| Removes a fire damage-over-time debuff & adds a fire damage resistance. Water Specialization increases the duration. | |
| Ranged ice attack that will slow the target. Water Specialization adds a chance for a attack speed penalty to the attack. | |
| Slow multiple targets in an area of effect chosen by the caster. Water Specialization increases the duration. | |
| Close range ice attack that will slow the target and lower their dexterity upon a successful hit. Water Specialization increases the dexterity debuff and adds a chance to apply an attack speed penalty. | |
| Summons a shield of ice that increases water attunement and Damage Avoidance and Fire Resistance. Water Specialization increases the duration. This spell is considered a shield spell, and only one shield spell can be active at any given time. | |
| Area of effect heal over time. Water Specialization adds a chance remove fire dots with each tick. | |
| Summons an Ice Elemental | |
| Summons a Water Elemental |
| Increases Water Resistance. | |
| Trades Fire Attunement for Fire Resistance. The displayed coefficients were last documented in Release 109 and need a current-client check. | |
| Increases power and duration of slowing cold effects | |
| Devotion to Water Magic. It raises Water attunement and mastery while carrying an opposing Fire Resistance cost. Displayed coefficients and mastery riders were last documented in Release 109 and require current-tooltip checks. |
