Crafting: Difference between revisions
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==Crafting Sigil== | == Crafting == | ||
[[File:SotA_Crafting_Sigil_wood.jpg| | |||
There are three main categories of Crafting and 16 professions. | |||
* [[Gathering]]: [[Field Dressing]], [[Fishing]], [[Foraging]], [[Forestry]], and [[Mining]]. | |||
* [[Refining]]: [[Agriculture]], [[Butchery]], [[Milling]], [[Smelting]], [[Tanning]], and [[Textiles]]. | |||
* [[Production]]: [[Alchemy]], [[Blacksmithing]], [[Carpentry]], [[Cooking]], and [[Tailoring]]. | |||
=== Crafting Dependencies === | |||
Each [[Gathering]] skill supplies one or more [[Refining]] Skill, which supplies one or more [[Production]] skill. | |||
==== Gathering Dependencies ==== | |||
* [[Field Dressing]] primarily supports [[Butchery]] and [[Tanning]] and also supports [[Textiles]] and [[Alchemy]]. | |||
* [[Fishing]] primarily supports [[Cooking]]. ''(additional information needed)'' | |||
* [[Foraging]] primarily supports [[Alchemy]] and also supports [[Cooking]] and [[Textiles]]. | |||
* [[Forestry]] primarily supports [[Milling]] and also supports [[Cooking]] and [[Butchery]]. | |||
* [[Mining]] primarily supports [[Smelting]] and also supports [[Alchemy]] and [[Cooking]]. | |||
==== Refining Dependencies ==== | |||
* [[Agriculture]] primarily supports [[Cooking]] and [[Textiles]]. | |||
* [[Butchery]] primarily supports [[Cooking]]. | |||
* [[Milling]] primarily supports [[Carpentry]] and also supports [[Blacksmithing]]. | |||
* [[Smelting]] primarily supports [[Blacksmithing]] and also supports [[Alchemy]]. | |||
* [[Tanning]] primarily supports [[Tailoring]]. | |||
* [[Textiles]] primarily supports [[Tailoring]]. | |||
=== Production Skills === | |||
The production skills focus on the following item types in game ''(note - crafting is still in development)'': | |||
* [[Alchemy]] - Potions, Scrolls, Enchantments, Poisons (Debuffs) | |||
* [[Blacksmithing]] - Mechanical Objects (clocks, lanterns, lamps, etc), Bladed Weapons, Shafted Weapons, Crossbows, Arrows, Chain Armor, Plate Armor | |||
* [[Carpentry]] - Wooden Tools, Ranged Weapons, Combat weapon components, Furniture, Musical Instruments | |||
* [[Cooking]] - Baked Goods, Alcohol, Cheese, Stews, Soups, etc. (provides buffs) | |||
* [[Tailoring]] - Cloth Armor, Leather Armor, Clothing (cosmetic), Bandages, Rugs & Tapestries, Linens. | |||
== The Crafting Sigil == | |||
[[File:SotA_Crafting_Sigil_wood.jpg|400px]] | |||
=== Rings === | |||
There are four rings of Crafting Sigil. From outermost in: | |||
* The Creed, | |||
* [[Production]], | |||
* [[Refining]], | |||
* and [[Gathering]] | |||
=== Runic Translation === | === Runic Translation === | ||
==== Outermost Ring | ==== Outermost Ring - The Crafting Creed ==== | ||
Starting at the One O'Clock and moving around clockwise, the runic reads:<br> | Starting at the One O'Clock and moving around clockwise, the runic reads:<br> | ||
"Craftsmanship is Earned ~ Honed through Practice ~ Attebtion to Detail ~ Elegant and Functional ~ Refined and Durable" | "Craftsmanship is Earned ~ Honed through Practice ~ Attebtion to Detail ~ Elegant and Functional ~ Refined and Durable" | ||
<br>''Note: The word Attention '''is''' spelled wrong in the runic original (likely a simple overlooked typo).''<br> | <br>''Note: The word Attention '''is''' spelled wrong in the runic original (likely a simple overlooked typo).''<br> | ||
==== | ==== Second Ring - Production ==== | ||
Starting at the 12 O'Clock and moving around clockwise, the runic reads:<br> | Starting at the 12 O'Clock and moving around clockwise, the runic reads:<br> | ||
"Blacksmithing ~ Carpentry ~ Tailoring ~ Alchemy ~ Cooking"<br> | "Blacksmithing ~ Carpentry ~ Tailoring ~ Alchemy ~ Cooking"<br> | ||
==== | ==== Third Ring - Refining ==== | ||
Starting at the 12 O'Clock and moving around counter-clockwise, the runic reads:<br> | Starting at the 12 O'Clock and moving around counter-clockwise, the runic reads:<br> | ||
"Smelting ~ Butchery ~ Tanning ~ Textiles ~ Milling"<br> | "Smelting ~ Butchery ~ Tanning ~ Textiles ~ Milling"<br> | ||
==== Innermost Ring | ==== Innermost Ring - Gathering ==== | ||
Starting at the 12 O'Clock and moving around clockwise, the runic reads: "Mining ~ Lumberjack ~ Agriculture ~ Field Dressing ~ Forage" | Starting at the 12 O'Clock and moving around clockwise, the runic reads: "Mining ~ Lumberjack ~ Agriculture ~ Field Dressing ~ Forage" | ||
<br>''Note: '''Lumberjack''' on the sigil has been changed to '''Forestry''' in-game, and '''Forage''' on the sigil has been changed to '''Foraging''' in-game.'' | <br>''Note: '''Lumberjack''' on the sigil has been changed to '''Forestry''' in-game, and '''Forage''' on the sigil has been changed to '''Foraging''' in-game.'' | ||
== References == | == References == | ||
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[[Category:Crafting]] | [[Category:Crafting]] | ||
[[Category:Lore]] | |||
Last Edit: [[User:Aular|Aular]] ([[User talk:Aular|talk]]) 04:13, 26 August 2016 (UTC)Aular | |||
Revision as of 04:13, 26 August 2016
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Crafting
There are three main categories of Crafting and 16 professions.
- Gathering: Field Dressing, Fishing, Foraging, Forestry, and Mining.
- Refining: Agriculture, Butchery, Milling, Smelting, Tanning, and Textiles.
- Production: Alchemy, Blacksmithing, Carpentry, Cooking, and Tailoring.
Crafting Dependencies
Each Gathering skill supplies one or more Refining Skill, which supplies one or more Production skill.
Gathering Dependencies
- Field Dressing primarily supports Butchery and Tanning and also supports Textiles and Alchemy.
- Fishing primarily supports Cooking. (additional information needed)
- Foraging primarily supports Alchemy and also supports Cooking and Textiles.
- Forestry primarily supports Milling and also supports Cooking and Butchery.
- Mining primarily supports Smelting and also supports Alchemy and Cooking.
Refining Dependencies
- Agriculture primarily supports Cooking and Textiles.
- Butchery primarily supports Cooking.
- Milling primarily supports Carpentry and also supports Blacksmithing.
- Smelting primarily supports Blacksmithing and also supports Alchemy.
- Tanning primarily supports Tailoring.
- Textiles primarily supports Tailoring.
Production Skills
The production skills focus on the following item types in game (note - crafting is still in development):
- Alchemy - Potions, Scrolls, Enchantments, Poisons (Debuffs)
- Blacksmithing - Mechanical Objects (clocks, lanterns, lamps, etc), Bladed Weapons, Shafted Weapons, Crossbows, Arrows, Chain Armor, Plate Armor
- Carpentry - Wooden Tools, Ranged Weapons, Combat weapon components, Furniture, Musical Instruments
- Cooking - Baked Goods, Alcohol, Cheese, Stews, Soups, etc. (provides buffs)
- Tailoring - Cloth Armor, Leather Armor, Clothing (cosmetic), Bandages, Rugs & Tapestries, Linens.
The Crafting Sigil
File:SotA Crafting Sigil wood.jpg
Rings
There are four rings of Crafting Sigil. From outermost in:
- The Creed,
- Production,
- Refining,
- and Gathering
Runic Translation
Outermost Ring - The Crafting Creed
Starting at the One O'Clock and moving around clockwise, the runic reads:
"Craftsmanship is Earned ~ Honed through Practice ~ Attebtion to Detail ~ Elegant and Functional ~ Refined and Durable"
Note: The word Attention is spelled wrong in the runic original (likely a simple overlooked typo).
Second Ring - Production
Starting at the 12 O'Clock and moving around clockwise, the runic reads:
"Blacksmithing ~ Carpentry ~ Tailoring ~ Alchemy ~ Cooking"
Third Ring - Refining
Starting at the 12 O'Clock and moving around counter-clockwise, the runic reads:
"Smelting ~ Butchery ~ Tanning ~ Textiles ~ Milling"
Innermost Ring - Gathering
Starting at the 12 O'Clock and moving around clockwise, the runic reads: "Mining ~ Lumberjack ~ Agriculture ~ Field Dressing ~ Forage"
Note: Lumberjack on the sigil has been changed to Forestry in-game, and Forage on the sigil has been changed to Foraging in-game.