Sun Magic
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Sun Magic provides light, reveals hidden targets, supports offensive and beneficial effects, and includes a phoenix summon. In lore and dialogue, it may be called Atenism.
Master trainer
Skill tree
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| Reduces attack accuracy of a target. Sun Specialization adds a critical hit damage reduction. | |
| Mesmerize up to six targets in an area-of-effect around the player. Duration increases during the day. | |
| Summons a beam of light that provides a Sun Attunement buff to the caster, heals those near the caster, and damages enemies near the caster. Undead receive additional damage. Sun Specialization provides additional healing and damage amounts and also extends the duration of the spell. This spell is considered a shield spell and only a single shield spell can be active at any given time. | |
| Increases intelligence. Enlighten does not stack with Strength of Earth or Air's Embrace. Sun Specialization adds a small spell critical hit chance bonus. | |
| Summons a bright light. This spell cannot fizzle. The duration of this spell increases with skill level. Sun Specialization increases the duration | |
| Reveal hidden targets in an area around the player. Only works on hostile targets. | |
| A ranged attack that strikes the target with a beam of searing light that does extra damage during daylight and also to undead. Sun Specialization adds a sun resistance debuff that stacks with Solar Flare. Sun Specialization also adds a 15% chance to provide a small blind effect to your opponent for 10 seconds, but only if Elysian Illumination is your active shield spell. | |
| A ranged cone attack that strikes multiple targets with a wave of energy that does extra damage during daylight and also to undead. Sun Specialization adds a sun resistance debuff that stacks with Searing Ray. | |
| Summons a Phoenix |
| Trades Moon Attunement for Moon Resistance. The displayed coefficients were last documented in Release 109 and need a current-client check. | |
| Increase the duration of day for Sun skills. The time listed is the total time added. So +4 hours would be +2 before and +2 after. | |
| Devotion to Sun Magic. It raises Sun attunement and mastery while carrying an opposing Moon Resistance cost. Displayed coefficients and mastery riders were last documented in Release 109 and require current-tooltip checks. | |
| Increases strength when sun is above the horizon. Works even when indoors and the sun isn't visible. |
