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Damage Resistance

From Shroud of the Avatar Wiki - SotA

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Damage Resistance is a defensive statistic recorded as reducing incoming damage. It is commonly presented alongside Maximum Damage Resistance, a percentage limit on how much resistance may remove from one hit. The current calculation and damage-type coverage remain under verification.

Recorded model

SotAwiki has historically described the pair as a numeric reduction constrained by a percentage maximum. Under that model, 25 Damage Resistance with a 50% maximum could remove 25 points from a 400-point hit, but only 20 points from a 40-point hit because half of 40 is 20.

This example explains the distinction between the two displayed statistics; it is not a new measurement of the current combat calculation. Do not use it to infer mitigation order, magical coverage, rounding, stacking, or a universal cap.

Release 81 documented a change that made Damage Resistance scale with incoming damage and made Heavy Armor Specialization improve that scaling.[1] That later change is another reason not to treat older flat-subtraction explanations as complete current rules.

Relationship to other defenses

Damage Resistance is not the same statistic as:

The order in which these systems resolve should be confirmed in the current client before numerical build advice is added.

Recorded effects

The dynamic listing below collects effects recorded with Damage Resistance. It does not guarantee that every value or source has been rechecked in the current client.

Items

The following items will have an effect on Damage Resistance:

Items

Icon Item Item Effects
Boots of Skulking
Boots of Skulking
Move Speed
+0 - 2
Magic Resistance
-0 - -100
Damage Resistance
-0 - -20



Bronze Heavy Belt
Bronze Heavy Belt
Strength
+6
Base Weapon Damage
+0.4%
Damage Resistance
+1.2%



Cabalist Temna Hood
Cabalist Temna Hood
Dexterity
+20
Damage Resistance
-10




Drach Bock Beer
Drach Bock Beer
Intoxication Level
+0.2 for 5 minutes
Damage Resistance
+7 for 1 hour




Dragon Stew
Dragon Stew
Health Per Second
+6 for 12 hours
Focus Per Second
+4.5 for 12 hours
Combat Health Per Second
+2.3 for 12 hours
Combat Focus Per Second
+1.5 for 12 hours
Damage Resistance
+5 for 12 hours
Magic Resistance
+2.5 for 12 hours
Hard Maple Crossbow Stock
Hard Maple Crossbow Stock
Base Weapon Damage
+10%
Damage Resistance
+10%




Hard Maple Handle
Hard Maple Handle
Base Weapon Damage
+4%
Damage Resistance
+5%




Hard Maple Heartwood
Hard Maple Heartwood
Basic Magic Reagent Use Chance
-10%
Spell Damage
+7.5%
Damage Resistance
+10%



Hard Maple Long Bowstave
Hard Maple Long Bowstave
Base Weapon Damage
+10%
Damage Resistance
+10%




Hard Maple Short Bowstave
Hard Maple Short Bowstave
Base Weapon Damage
+3%
Damage Resistance
+10%




Hard Maple Wand with Cotton Cloth Strap
Hard Maple Wand with Cotton Cloth Strap
Damage Resistance
+0.1 Damage Resistance
Focus
+0.5 Focus




Iron Enforced Bone Plate
Iron Enforced Bone Plate
Damage Resistance
+10%





Meteoric Iron Dagger Blade
Meteoric Iron Dagger Blade
Weapon Damage
+5
Damage Resistance
+30%




Meteoric Iron Enforced Bone Plate
Meteoric Iron Enforced Bone Plate
Damage Resistance
+40%





Meteoric Iron Halberd Blade
Meteoric Iron Halberd Blade
Weapon Damage
8+
Damage Resistance
+60%




Meteoric Iron Hand Axe Blade
Meteoric Iron Hand Axe Blade
Weapon Damage
+5
Damage Resistance
+30%




Meteoric Iron Heavy War Hammer Head
Meteoric Iron Heavy War Hammer Head
Weapon Damage
1.6
Damage Resistance
0.6




Meteoric Iron Longsword Blade
Meteoric Iron Longsword Blade
Weapon Damage
+5
Damage Resistance
+30%




Meteoric Iron Mace Head
Meteoric Iron Mace Head
Weapon Damage
+5
Damage Resistance
+30%




Meteoric Iron Shortsword Blade
Meteoric Iron Shortsword Blade
Weapon Damage
+5
Damage Resistance
+30%




Meteoric Iron Spear Head
Meteoric Iron Spear Head
Weapon Damage
+5
Damage Resistance
+30%




Meteoric Iron Trident Head
Meteoric Iron Trident Head
Weapon Damage
+5
Damage Resistance
+30%




Meteoric Iron Two-handed Axe Blade
Meteoric Iron Two-handed Axe Blade
Weapon Damage
+8
Damage Resistance
+60%




Meteoric Iron Two-handed Hammer Head
Meteoric Iron Two-handed Hammer Head
Weapon Damage
+8
Damage Resistance
+60%




Meteoric Iron Two-handed Mace Head
Meteoric Iron Two-handed Mace Head
Weapon Damage
+8
Damage Resistance
+60%




Meteoric Iron Two-handed Sword Blade
Meteoric Iron Two-handed Sword Blade
Weapon Damage
+8
Damage Resistance
+0.6




Meteoric Iron War Hammer Head
Meteoric Iron War Hammer Head
Weapon Damage
+5
Damage Resistance
+30%




Pet Food, Bear Bites
Pet Food, Bear Bites
Combat Health Per Second
+6 for 2 hours
Health Per Second
+12 for 2 hours
Damage Resistance
+10 for 2 hours



Physical Resistance Potion of the Obsidians
Physical Resistance Potion of the Obsidians
Damage Resistance
+20 for 2 minutes
Maximum Damage Resistance
+10% for 2 minutes
Magic Resistance
-20 for 2 minutes



Rock Maple Crossbow Stock
Rock Maple Crossbow Stock
Weapon Critical Damage
+10%
Damage Resistance
+10%




Rock Maple Handle
Rock Maple Handle
Weapon Critical Damage
+7.5%
Damage Resistance
+0.1




Rock Maple Heartwood
Rock Maple Heartwood
Basic Magic Reagent Use Chance
-10%
Spell Critical Damage
+12.5%
Damage Resistance
+10%



Rock Maple Long Bowstave
Rock Maple Long Bowstave
Weapon Critical Damage
+10%
Damage Resistance
+10%




Rock Maple Short Bowstave
Rock Maple Short Bowstave
Weapon Critical Damage
+7.5%
Damage Resistance
+10%




White Iron Enforced Bone Plate
White Iron Enforced Bone Plate
Damage Resistance
+10%
Health
+6




See also

References

  1. ↑ Release 81, “Damage Resistance”; archived release documentation.
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