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Damage Avoidance

From Shroud of the Avatar Wiki - SotA

This article needs verification. (Specific reason: Confirm the current glancing-blow chance and damage calculation, affected hit types, relationship with Dodge and Glancing Blow Chance, order relative to Damage Resistance, stacking rules, and caps.)

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Damage Avoidance is a defensive attribute associated with receiving glancing blows. A glancing blow reduces the damage of a hit rather than avoiding the hit entirely. The current chance, reduction, eligible attacks, and mitigation order remain under verification.

Historical behavior

Release 47 described a bug in which a glancing blow dealt roughly one-sixth normal damage before Damage Resistance, when it was intended to deal roughly one-third before armor on average.[1]

That note is useful historical evidence for the 2017 order and intended average, but it does not establish that every current glancing blow always deals exactly one-third damage or that the same resolution order survives unchanged. The former page's boss-build recommendation has therefore been removed pending current testing.

Relationship to other defenses

Damage Avoidance should be distinguished from:

  • Dodge, which concerns avoiding a hit;
  • Damage Resistance, which mitigates damage that reaches its calculation;
  • Maximum Damage Resistance, the recorded percentage ceiling associated with resistance;
  • Glancing Blow Chance, an item statistic that modifies an existing chance rather than simply adding the displayed percentage. Catnip's 2026 notes give the example that +5% changes a 10% chance to 10.5%.[2]

These similarly named statistics should not be combined mechanically without current evidence.

Recorded effects

The dynamic listing below collects effects recorded with Damage Avoidance. It is an index, not confirmation that every displayed value is current.

Items

The following items will have an effect on Damage Avoidance:

Items

Icon Item Item Effects
Bear Surprise
Bear Surprise
Health Per Second
+4.5 for 4 hours
Focus Per Second
+3 for 4 hours
Combat Health Per Second
+1.5 for 4 hours
Combat Focus Per Second
+0.8 for 4 hours
Strength
+6 for 4 hours
Damage Avoidance
+6 for 4 hours
Belt of the Dedicated
Belt of the Dedicated
Strength
Increases
Damage Avoidance
Increases
Aggro Boost
Increases
Magic Fizzle Chance
Increases


Belt of the Dedicated, Common
Belt of the Dedicated, Common
Strength
+3
Damage Avoidance
+3
Aggro Boost
+10%
Magic Fizzle Chance
+5%


Belt of the Dedicated, Epic
Belt of the Dedicated, Epic
Strength
+
Damage Avoidance
+
Aggro Boost
+%
Magic Fizzle Chance
+%


Belt of the Dedicated, Legendary
Belt of the Dedicated, Legendary
Strength
+
Damage Avoidance
+
Aggro Boost
+%
Magic Fizzle Chance
+%


Belt of the Dedicated, Rare
Belt of the Dedicated, Rare
Strength
+
Damage Avoidance
+
Aggro Boost
+%
Magic Fizzle Chance
+%


Belt of the Dedicated, Uncommon
Belt of the Dedicated, Uncommon
Strength
+6
Damage Avoidance
+6
Aggro Boost
+15%
Magic Fizzle Chance
+10%


Bronze Enforced Bone Plate
Bronze Enforced Bone Plate
Base Weapon Damage
+1%
Damage Avoidance
+0.1




Edelmann Beer
Edelmann Beer
Intoxication Level
+0.2 for 5 minutes
Damage Avoidance
+7 for 1 hour




Grey Pine Crossbow Stock
Grey Pine Crossbow Stock
Weapon Critical Chance
+7.5%
Damage Avoidance
+2




Grey Pine Handle
Grey Pine Handle
Weapon Critical Chance
+3%
Damage Avoidance
+0.5%




Grey Pine Heartwood
Grey Pine Heartwood
Basic Magic Reagent Use Chance
-10%
Spell Critical Chance Bonus
+5%
Damage Avoidance
+1



Grey Pine Long Bowstave
Grey Pine Long Bowstave
Weapon Critical Chance
+7.5%
Damage Avoidance
+2




Grey Pine Short Bowstave
Grey Pine Short Bowstave
Weapon Critical Chance
+3%
Damage Avoidance
+1%




Imbued Jewel of Avoidance
Imbued Jewel of Avoidance
Damage Avoidance
+10





White Iron Dagger Blade
White Iron Dagger Blade
Focus
+2.5%
Damage Avoidance
+0.5




White Iron Great Axe Blade
White Iron Great Axe Blade
Weapon Damage
1.6
Damage Avoidance
1%




White Iron Halberd Blade
White Iron Halberd Blade
Focus
+4%
Damage Avoidance
+1




White Iron Hand Axe Blade
White Iron Hand Axe Blade
Focus
+2.5%
Damage Avoidance
+0.5




White Iron Heavy War Hammer Head
White Iron Heavy War Hammer Head
Weapon Damage
1.6
Damage Avoidance
1%




White Iron Longsword Blade
White Iron Longsword Blade
Focus
+2.5%
Damage Avoidance
+0.5




White Iron Mace Head
White Iron Mace Head
Focus
+2.5%
Damage Avoidance
+0.5




White Iron Shortsword Blade
White Iron Shortsword Blade
Focus
+2.5%
Damage Avoidance
+0.5




White Iron Spear Head
White Iron Spear Head
Focus
+2.5%
Damage Avoidance
+0.5




White Iron Trident Head
White Iron Trident Head
Focus
+2.5%
Damage Avoidance
+0.5




White Iron Two-handed Axe Blade
White Iron Two-handed Axe Blade
Focus
+4%
Damage Avoidance
+1




White Iron Two-handed Hammer Head
White Iron Two-handed Hammer Head
Focus
+4%
Damage Avoidance
+1




White Iron Two-handed Mace Head
White Iron Two-handed Mace Head
Focus
+4%
Damage Avoidance
+1




White Iron Two-handed Sword Blade
White Iron Two-handed Sword Blade
Focus
+4%
Damage Avoidance
+1




White Iron War Hammer Head
White Iron War Hammer Head
Focus
+2.5%
Damage Avoidance
+0.5




Wolf Surprise
Wolf Surprise
Health Per Second
+4.5 for 4 hours
Focus Per Second
+3 for 4 hours
Combat Health Per Second
+1.5 for 4 hours
Combat Focus Per Second
+0.8 for 4 hours
Dexterity
+6 for 4 hours
Damage Avoidance
+6 for 4 hours

See also

References

  1. ↑ Shroud of the Avatar, “Release 47 Instructions”, November 2, 2017; “Increased Damage from Glancing Blows.”
  2. ↑ Catnip Games, “What's New in Shroud of the Avatar”, retrieved November 1, 2026; see “Glancing Blow Chance on Gambler rings and the Nefario Hood now works.”
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