Merchant Types: Difference between revisions

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* ''Merchant Regional Diversification and Cleanup: We did a major pass through all the merchants in the game to ensure that the merchants matched the shop they were placed in, had different  inventories in each city and region to reward exploration, added merchants that were missing, and fixed any broken merchants.''<ref>[https://www.shroudoftheavatar.com/?p=68011 Release 38 Instructions]</ref> NOTE: This is extremely old information and is only intended for reference.
* ''Merchant Regional Diversification and Cleanup: We did a major pass through all the merchants in the game to ensure that the merchants matched the shop they were placed in, had different  inventories in each city and region to reward exploration, added merchants that were missing, and fixed any broken merchants.''<ref>[https://www.shroudoftheavatar.com/?p=68011 Release 38 Instructions]</ref> NOTE: This is extremely old information and is only intended for reference.
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[[Category:Merchant Vendors]]
[[Category:Merchant Vendors]]

Revision as of 18:38, 29 November 2022

Template:Under Construction

Merchant Types are a Specialty designation assigned to each Merchant Vendor, and vary by what type of Merchant Inventory it sells to the Avatar.

  • Each Merchant Type has a base set of merchant inventory items for sale.
  • Each Merchant Type is associated to Crafting, Combat, Decoration, Music or Housing systems.
  • Each Merchant Type NPC has different title names displayed in the NPCs nameplate.

Crafting

Combat

Decoration

Music

  • Bookseller (Lighting and book decoration items, book related items, blank sheet of paper, dungeon related items, sheet music, wax cylinders)
  • Music Merchant (Instrument, instrument recipes, wax cylinders)

Other

Additional information

  • Tag Match - Information about which merchants buy items for the greatest amount of coin
  • Tour Guide

See Also

Trivia

  • Merchant Regional Diversification and Cleanup: We did a major pass through all the merchants in the game to ensure that the merchants matched the shop they were placed in, had different inventories in each city and region to reward exploration, added merchants that were missing, and fixed any broken merchants.[1] NOTE: This is extremely old information and is only intended for reference.

References