Armor Enhancement: Difference between revisions
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{{Under Construction}} | {{Under Construction}} | ||
When crafting [[Armor]] in {{SotA}}, you use various [[Crafting Component]] items to assemble armor pieces. Each Crafting Component used, will add it's inherent [[Material Crafting Bonus]] to the crafted item. | {{Infobox | ||
|image=SotA Concept Crafting Symbol.jpg|250px | |||
|caption=Crafting Sigil | |||
}} | |||
{{tocright}} | |||
When crafting [[Armor]] in {{SotA}}, you use various [[Crafting Component]] items to assemble armor pieces. Each Crafting Component used, will add it's inherent [[Material Crafting Bonus]] to the crafted item. You can also add [[Masterwork]] modifications (bonuses) to Armor. And finally you can add [[Enchantments]] to armor to add further bonuses. Chest armor pieces however can have a [[Gem]] or [[Imbued Gem]] socketed into the chest pieces, which offers additional bonuses. | |||
=Example= | =Example= | ||
| Line 11: | Line 16: | ||
The crafted Epic Plate Chest Armor will have: | The crafted Epic Plate Chest Armor will have: | ||
* 4% [[Base Weapon Damage]] from using 8 Copper Sheet Crafting Components. (0.5% x 8) | * 4% [[Base Weapon Damage]] from using 8 Copper Sheet Crafting Components. (0.5% x 8) | ||
* 1.2% [[Armor Damage Resistance]] from using 4 White Iron Binding Crafting Components. (0.3% x 4) | * 1.2% [[Armor Damage Resistance]] and 20 [[Heatlh]] from using 4 White Iron Binding Crafting Components. (0.3% x 4 Armor Damage Resistance, 5 x 4 Health) | ||
* 0.4% [[Weapon Critical Chance]] from using 2 Supple Leather Strap Crafting Components. (0.2 x 2) | * 0.4% [[Weapon Critical Chance]] from using 2 Supple Leather Strap Crafting Components. (0.2% x 2) | ||
= | |||
=Armor Crafting Components= | |||
==Chainmail Armor== | ==Chainmail Armor== | ||
===Coil of Metal Wire=== | ===[[Coil of Metal Wire]]=== | ||
{{Query item variation name|*|Coils of Metal Wire}} | {{Query item variation name|*|Coils of Metal Wire}} | ||
==Plate Armor== | ==Plate Armor== | ||
===Metal | ===[[Metal Sheet]]=== | ||
{{Query item variation name|*|Metal Sheet}} | {{Query item variation name|*|Metal Sheet}} | ||
=Cloth Armor | =Cloth Armor Crafting Components= | ||
== | ==[[Bolt of Cloth]]== | ||
{{Query item variation name|*|Bolts of Cloth}} | {{Query item variation name|*|Bolts of Cloth}} | ||
=Leather Armor | =Leather Armor Crafting Components= | ||
==Yard of Leather== | ==[[Yard of Leather]]== | ||
{{Query item variation name|*|Yards of Leather}} | {{Query item variation name|*|Yards of Leather}} | ||
=Cloth or Leather Straps= | =Cloth or Leather Straps= | ||
*These are used for Armor | *These are used for Armor | ||
==Cloth Strap== | ==[[Cloth Strap]]== | ||
{{Query item variation name|Cloth|Cloth or Leather Straps}} | {{Query item variation name|Cloth|Cloth or Leather Straps}} | ||
==Leather Strap== | ==[[Leather Strap]]== | ||
{{Query item variation name|Leather|Cloth or Leather Straps}} | {{Query item variation name|Leather|Cloth or Leather Straps}} | ||
<!-- | <!-- | ||
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|} | |} | ||
--> | --> | ||
=Enchantment= | =Enchantment= | ||
Successfully enchanting an item will allow the crafter to select one of three effects to apply to the item.<br> | Successfully enchanting an item will allow the crafter to select one of three effects to apply to the item.<br> | ||
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Last updated R103 | Last updated R103 | ||
=See Also= | |||
* [[Armor Enhancement]] | |||
* [[Weapon Enhancement]] | |||
* [[Focus Enhancement]] | |||
* [[Jewelry Enhancement]] | |||
* [[Recipe Book]] | |||
=References= | =References= | ||
<references/> | <references/> | ||
[[Category:Armor enhancement]] | [[Category:Armor enhancement]] | ||
Latest revision as of 03:34, 13 April 2025
Template:Under Construction Template:Infobox Template:Tocright When crafting Armor in Template:SotA, you use various Crafting Component items to assemble armor pieces. Each Crafting Component used, will add it's inherent Material Crafting Bonus to the crafted item. You can also add Masterwork modifications (bonuses) to Armor. And finally you can add Enchantments to armor to add further bonuses. Chest armor pieces however can have a Gem or Imbued Gem socketed into the chest pieces, which offers additional bonuses.
Example[edit]
For example, crafting Epic Plate Chest Armor you can use 8 Copper Sheets, 4 White Iron Bindings and 2 Supple Leather Straps. Each of these Crafting Component item will add it's Material Crafting Bonus to the crafted Epic Plate Chest Armor.[1]
Template:Query item variation name Template:Query item variation name Template:Query item variation name
The crafted Epic Plate Chest Armor will have:
- 4% Base Weapon Damage from using 8 Copper Sheet Crafting Components. (0.5% x 8)
- 1.2% Armor Damage Resistance and 20 Heatlh from using 4 White Iron Binding Crafting Components. (0.3% x 4 Armor Damage Resistance, 5 x 4 Health)
- 0.4% Weapon Critical Chance from using 2 Supple Leather Strap Crafting Components. (0.2% x 2)
Armor Crafting Components[edit]
Chainmail Armor[edit]
Coil of Metal Wire[edit]
Template:Query item variation name
Plate Armor[edit]
Metal Sheet[edit]
Template:Query item variation name
Cloth Armor Crafting Components[edit]
Bolt of Cloth[edit]
Template:Query item variation name
Leather Armor Crafting Components[edit]
Yard of Leather[edit]
Template:Query item variation name
Cloth or Leather Straps[edit]
- These are used for Armor
Cloth Strap[edit]
Template:Query item variation name
Leather Strap[edit]
Template:Query item variation name
Enchantment[edit]
Successfully enchanting an item will allow the crafter to select one of three effects to apply to the item.
| +X | Bonus | Cost | ||||||||||||||||||||||
| Enchantment cost/benefit doubled for Chest/Legs | ||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| +2 | +3.6 Dexterity | -10 | ||||||||||||||||||||||
| +2 | +18 Focus | -10 | ||||||||||||||||||||||
| +2 | +18 Health | -10 | ||||||||||||||||||||||
| +2 | +3.6 Intelligence | -10 | ||||||||||||||||||||||
| +2 | +3.6 Strength | -10 | ||||||||||||||||||||||
| +3 | +4.5% Armor Durability Effectiveness | +0 | ||||||||||||||||||||||
| +3 | +5.4 Major Dexterity | -14 | ||||||||||||||||||||||
| +3 | +27 Major Focus | -14 | ||||||||||||||||||||||
| +3 | +27 Major Health | -14 | ||||||||||||||||||||||
| +3 | +5.4 Major Intelligence | -14 | ||||||||||||||||||||||
| +3 | +5.4 Major Strength | -14 | ||||||||||||||||||||||
Note: Values are theoretical maximums for the first enchanting of the item with a skill level of 200.
Last updated R103
Masterworking[edit]
Successfully masterworking an item will allow the crafter to select one of three effects to apply to the item.
Note: If you manage to select the same thing twice, it will overwrite the previous bonus and durability penalty.
| +X | Bonus | Cost | ||||||||||||||||||||||
| Masterwork cost/benefit doubled for Chest/Legs | ||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| +1 | +9% Minor Armor Defense | -5 | ||||||||||||||||||||||
| +1 | +1.8 Minor Avoidance | -5 | ||||||||||||||||||||||
| +1 | +9 Minor Focus | -5 | ||||||||||||||||||||||
| +1 | +1.8 Minor Intelligence | -5 | ||||||||||||||||||||||
| +2 | +13.5 Armor Defense | -7 | ||||||||||||||||||||||
| +2 | +18 Focus | -10 | ||||||||||||||||||||||
| +2 | +3.6 Intelligence | -10 | ||||||||||||||||||||||
| +3 | +15 Durability | +15 | ||||||||||||||||||||||
| +3 | +30 Major Focus | -14 | ||||||||||||||||||||||
| +3 | +5.4 Major Intelligence | -14 | ||||||||||||||||||||||
| Leg Specific | ||||||||||||||||||||||||
| +2 | +18% Dodge Power | -10 | ||||||||||||||||||||||
| Boot Specific | ||||||||||||||||||||||||
| +2 | +2.7% Movement Rate | -5 | ||||||||||||||||||||||
| +2 | +9% Sprint Power | -5 | ||||||||||||||||||||||
| +X | Bonus | Cost | ||||||||||||||||||||||
| Masterwork Leather Armor Proficiency-Boots | ||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| +1 | +X xxxx | -5 | ||||||||||||||||||||||
| +1 | +X% XXXX | -5 | ||||||||||||||||||||||
| +X | Bonus | Cost | ||||||||||||||||||||||
| Masterwork cost/benefit doubled for Chest/Legs | ||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| +1 | +9% Minor Armor Defense | -5 | ||||||||||||||||||||||
| +1 | +1.8 Minor Avoidance | -5 | ||||||||||||||||||||||
| +1 | +9 Minor Focus | -5 | ||||||||||||||||||||||
| +1 | +1.8 Minor Strength | -5 | ||||||||||||||||||||||
| +2 | +13.5% Armor Defense | -7 | ||||||||||||||||||||||
| +2 | +18 Focus | -10 | ||||||||||||||||||||||
| +2 | +3.6 Strength | -10 | ||||||||||||||||||||||
| +3 | +15 Durability | +15 | ||||||||||||||||||||||
| +3 | +27 Major Focus | -14 | ||||||||||||||||||||||
| +3 | +5.4 Major Strength | -14 | ||||||||||||||||||||||
| Chest Specific | ||||||||||||||||||||||||
| +2 | +36% Body Slam Stun Length | -10 | ||||||||||||||||||||||
| Leg Specific | ||||||||||||||||||||||||
| +2 | +18% Glancing Blow Power | -10 | ||||||||||||||||||||||
| Helm Specific | ||||||||||||||||||||||||
| +2 | -22.5% Heavy Armor Focus Cost | -7 | ||||||||||||||||||||||
| +2 | +4.5% Stun Resistance | -5 | ||||||||||||||||||||||
| Glove Specific | ||||||||||||||||||||||||
| +2 | +0.9% Attack Speed | -5 | ||||||||||||||||||||||
| +2 | +9% Inner Strength Power | -5 | ||||||||||||||||||||||
| Boot Specific | ||||||||||||||||||||||||
| +2 | +9% Glancing Blow Power | -5 | ||||||||||||||||||||||
| +2 | +0.9% Movement Rate | -5 | ||||||||||||||||||||||
| +X | Bonus | Cost | ||||||||||||||||||||||
| Masterwork cost/benefit doubled for Chest/Legs | ||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| +1 | +9% Minor Armor Defense | -5 | ||||||||||||||||||||||
| +1 | +1.8 Minor Avoidance | -5 | ||||||||||||||||||||||
| +1 | +9 Minor Health | -5 | ||||||||||||||||||||||
| +1 | +1.8 Minor Strength | -5 | ||||||||||||||||||||||
| +2 | +13.5% Armor Defense | -7 | ||||||||||||||||||||||
| +2 | +18 Health | -10 | ||||||||||||||||||||||
| +2 | +3.6 Strength | -10 | ||||||||||||||||||||||
| +3 | +15 Durability | +15 | ||||||||||||||||||||||
| +3 | +27 Major Health | -14 | ||||||||||||||||||||||
| +3 | +5.4 Major Strength | -14 | ||||||||||||||||||||||
| Chest Specific | ||||||||||||||||||||||||
| +2 | +36% Body Slam Stun Length | -10 | ||||||||||||||||||||||
| Leg Specific | ||||||||||||||||||||||||
| +2 | +18% Glancing Blow Power | -10 | ||||||||||||||||||||||
| Helm Specific | ||||||||||||||||||||||||
| +2 | -22.5% Heavy Armor Focus Cost | -7 | ||||||||||||||||||||||
| +2 | +4.5% Stun Resistance | -5 | ||||||||||||||||||||||
| Glove Specific | ||||||||||||||||||||||||
| +2 | +0.9% Attack Speed | -5 | ||||||||||||||||||||||
| +2 | +9% Inner Strength Power | -5 | ||||||||||||||||||||||
| Boot Specific | ||||||||||||||||||||||||
| +2 | +9% Glancing Blow Power | -5 | ||||||||||||||||||||||
| +2 | +0.9% Movement Rate | -5 | ||||||||||||||||||||||
Note: Values are theoretical maximums for the first masterworking of the item with a skill level of 200.
Last updated R103
See Also[edit]
References[edit]
- ↑ Copper Epic Plate Chest Armor