Armor Enhancement: Difference between revisions

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When crafting armor in {{SotA}}, you can change the [[Materials]] you use to produce a different modifier. An example is a [[Plate chestpiece]] you craft with [[Copper Sheet]]s, [[Supple Leather Strap]]s and [[White Iron Binding]]s  would have the Copper, Supple Leather and White Iron Bonus<ref>[[Plate Chest Armor of Greater Defense/Copper Plate Chest Armor with Supple Leather Strap and White Iron Binding|Copper Plate Chest Armor with Supple Leather Strap and White Iron Binding]]</ref>.
{{Under Construction}}
{{Infobox
|image=SotA Concept Crafting Symbol.jpg|250px
|caption=Crafting Sigil
}}
{{tocright}}
When crafting [[Armor]] in {{SotA}}, you use various [[Crafting Component]] items to assemble armor pieces. Each Crafting Component used, will add it's inherent [[Material Crafting Bonus]] to the crafted item. You can also add [[Masterwork]] modifications (bonuses) to Armor. And finally you can add [[Enchantments]] to armor to add further bonuses. Chest armor pieces however can have a [[Gem]] or [[Imbued Gem]] socketed into the chest pieces, which offers additional bonuses.


=Example=
For example, crafting [[Epic Plate Chest Armor]] you can use 8 [[Copper Sheet]]s, 4 [[White Iron Binding]]s  and 2 [[Supple Leather Strap]]s. Each of these Crafting Component item will add it's Material Crafting Bonus to the crafted Epic Plate Chest Armor.<ref>Copper Epic Plate Chest Armor</ref>
{{Query item variation name|Copper Sheet|Crafting Components}}
{{Query item variation name|White Iron Binding|Crafting Components}}
{{Query item variation name|Supple Leather Strap|Crafting Components}}
The crafted Epic Plate Chest Armor will have:
* 4% [[Base Weapon Damage]] from using 8 Copper Sheet Crafting Components. (0.5% x 8)
* 1.2% [[Armor Damage Resistance]] and 20 [[Heatlh]] from using 4 White Iron Binding Crafting Components. (0.3% x 4 Armor Damage Resistance, 5 x 4 Health)
* 0.4% [[Weapon Critical Chance]] from using 2 Supple Leather Strap Crafting Components. (0.2% x 2)
=Armor Crafting Components=
==Chainmail Armor==
===[[Coil of Metal Wire]]===
{{Query item variation name|*|Coils of Metal Wire}}
==Plate Armor==
===[[Metal Sheet]]===
{{Query item variation name|*|Metal Sheet}}
=Cloth Armor Crafting Components=
==[[Bolt of Cloth]]==
{{Query item variation name|*|Bolts of Cloth}}
=Leather Armor Crafting Components=
==[[Yard of Leather]]==
{{Query item variation name|*|Yards of Leather}}
=Cloth or Leather Straps=
*These are used for Armor
==[[Cloth Strap]]==
{{Query item variation name|Cloth|Cloth or Leather Straps}}
==[[Leather Strap]]==
{{Query item variation name|Leather|Cloth or Leather Straps}}
<!--
==Metal bonus==
==Metal bonus==
* The [[Refined Material]] items listed here, do not display any material crafted bonuses in the game currently. Crafted [[Crafting Component]] items do display each types specific material crafting bonus in the game currently.
<br>
<br>
{| class="sotawikitable"
{| class="sotawikitable"
Line 57: Line 96:
| Increases [[Focus]] (+0,05%/Spool, +0.1%/Strap, +1.5%/Bolt).
| Increases [[Focus]] (+0,05%/Spool, +0.1%/Strap, +1.5%/Bolt).
|}
|}
-->


==Enchantment==
=Enchantment=
Successfully enchanting an item will allow the crafter to select one of three effects to apply to the item.<br>
{| class="sotawikitable slim"
| align="center" | '''+X'''
| align="center" | '''Bonus'''
| align="center" | '''Cost'''
|-
! colspan="25" | [[Enchantment]] cost/benefit doubled for Chest/Legs
|-
| +2
| +3.6 [[Dexterity]]
| -10
|-
| +2
| +18 [[Focus]]
| -10
|-
| +2
| +18 [[Health]]
| -10
|-
| +2
| +3.6 [[Intelligence]]
| -10
|-
| +2
| +3.6 [[Strength]]
| -10
|-
| +3
| +4.5% [[Armor]] [[Durability]] Effectiveness
| +0
|-
| +3
| +5.4 Major [[Dexterity]]
| -14
|-
| +3
| +27 Major [[Focus]]
| -14
|-
| +3
| +27 Major [[Health]]
| -14
|-
| +3
| +5.4 Major [[Intelligence]]
| -14
|-
| +3
| +5.4 Major [[Strength]]
| -14
|}
Note: Values are theoretical maximums for the first enchanting of the item with a skill level of 200.<br>
Last updated R103


==Masterworking==
=Masterworking=
Successfully masterworking an item will allow the crafter to select one of three effects to apply to the item.<br>
Successfully masterworking an item will allow the crafter to select one of three effects to apply to the item.<br>
Note: If you manage to select the same thing twice, it will overwrite the previous bonus and durability penalty.
Note: If you manage to select the same thing twice, it will overwrite the previous bonus and durability penalty.
 
<tabber>
Cloth=
{| class="sotawikitable slim"
{| class="sotawikitable slim"
| align="center" | '''Masterwork'''
| align="center" | '''+X'''
| align="center" | '''Bonus'''
| align="center" | '''Bonus'''
| align="center" | '''Durability Cost'''
| align="center" | '''Cost'''
|-
! colspan="25" width="333" | [[Masterwork]] cost/benefit doubled for Chest/Legs
|-
| +1
| +9% Minor [[Armor]] [[Defense]]
| -5
|-
| +1
| +1.8 Minor [[Avoidance]]
| -5
|-
| +1
| +9 Minor [[Focus]]
| -5
|-
| +1
| +1.8 Minor [[Intelligence]]
| -5
|-
| +2
| +13.5 [[Armor]] [[Defense]]
| -7
|-
| +2
| +18 [[Focus]]
| -10
|-
| +2
| +3.6 [[Intelligence]]
| -10
|-
| +3
| +15 [[Durability]]
| +15
|-
| +3
| +30 Major [[Focus]]
| -14
|-
| +3
| +5.4 Major [[Intelligence]]
| -14
|-
! colspan="25" width="333" | Leg Specific
|-
| +2
| +18% [[Dodge]] Power
| -10
|-
|-
! colspan="25" | [[Masterwork Shield Proficiency]]
! colspan="25" width="333" | Boot Specific
|-
|-
| ?
| +2
| -20 [[Testudo]] Move Rate Penalty
| +2.7% [[Movement Rate]]
| ?
| -5
|-
|-
| ?
| +2
| +2 [[Combat Block]]
| +9% [[Sprint]] Power
| ?
| -5
|}
|-|
Leather=
{| class="sotawikitable slim"
| align="center" | '''+X'''
| align="center" | '''Bonus'''
| align="center" | '''Cost'''
|-
|-
| ?
! colspan="25" width="333" | [[Masterwork Leather Armor Proficiency]]-Boots
| +2 [[Avoidance]]
| ?
|-
|-
| ?
| +1
| 20% [[Shield Bash]] Stun Rate
| +X [[xxxx]]
| ?
| -5
|-
|-
| ?
| +1
| 10% [[Charge]] Stun Rate
| +X% [[XXXX]]
| ?
| -5
|}
|-|
Chain=
{| class="sotawikitable slim"
| align="center" | '''+X'''
| align="center" | '''Bonus'''
| align="center" | '''Cost'''
|-
|-
| ?
! colspan="25" width="333"| [[Masterwork]] cost/benefit doubled for Chest/Legs
| 20% [[Charge]] Stun Length
| ?
|-
|-
! colspan="25" | [[Masterwork Chain Armor Proficiency]]
| +1
| +9% Minor [[Armor]] [[Defense]]
| -5
|-
|-
| +1
| +1
| +18%* Minor [[Armor]] [[Defense]]
| +1.8 Minor [[Avoidance]]
| -10
| -5
|-
|-
| +1
| +1
| +3.6* Minor [[Avoidance]]
| +9 Minor [[Focus]]
| -10
| -5
|-
|-
| +1
| +1
| +18* Minor [[Focus]]
| +1.8 Minor [[Strength]]
| -5
|-
| +2
| +13.5% [[Armor]] [[Defense]]
| -7
|-
| +2
| +18 [[Focus]]
| -10
| -10
|-
|-
| +1
| +2
| +3.6* Minor [[Strength]]
| +3.6 [[Strength]]
| -10
| -10
|-
| +3
| +15 [[Durability]]
| +15
|-
| +3
| +27 Major [[Focus]]
| -14
|-
| +3
| +5.4 Major [[Strength]]
| -14
|-
! colspan="25" | Chest Specific
|-
|-
| +2
| +2
| +27%* [[Armor]] [[Defense]]
| +36% [[Body Slam]] Stun Length
| -15
| -10
|-
! colspan="25" | Leg Specific
|-
|-
| +2
| +2
| +36%* [[Body Slam]] Stun Length
| +18% [[Glancing Blow]] Power
| -10
| -10
|-
! colspan="25" | Helm Specific
|-
| +2
| -22.5% [[Heavy Armor]] [[Focus]] Cost
| -7
|-
|-
| +2
| +2
| +36* [[Focus]]
| +4.5% [[Stun]] Resistance
| -20
| -5
|-
! colspan="25" | Glove Specific
|-
|-
| +2
| +2
| +7.2* [[Strength]]
| +0.9% [[Attack Speed]]
| -20
| -5
|-
|-
| +3
| +2
| +30 [[Durability]]
| +9% [[Inner Strength]] Power
| +30
| -5
|-
! colspan="25" | Boot Specific
|-
|-
| +3
| +2
| +54* Major [[Focus]]
| +9% [[Glancing Blow]] Power
| -28
| -5
|-
|-
| +3
| +2
| +10.8* Major [[Strength]]
| +0.9% [[Movement Rate]]
| -28
| -5
|}
|-|
Plate=
{| class="sotawikitable slim"
| align="center" | '''+X'''
| align="center" | '''Bonus'''
| align="center" | '''Cost'''
|-
|-
! colspan="25" | [[Masterwork Plate Armor Proficiency]]
! colspan="25" width="333" | [[Masterwork]] cost/benefit doubled for Chest/Legs
|-
|-
| +1
| +1
| +18%* Minor [[Armor]] [[Defense]]
| +9% Minor [[Armor]] [[Defense]]
| -10
| -5
|-
|-
| +1
| +1
| +3.6* Minor [[Avoidance]]
| +1.8 Minor [[Avoidance]]
| -10
| -5
|-
|-
| +1
| +1
| +18* Minor [[Health]]
| +9 Minor [[Health]]
| -10
| -5
|-
|-
| +1
| +1
| +3.6* Minor [[Strength]]
| +1.8 Minor [[Strength]]
| -10
| -5
|-
|-
| +2
| +2
| +27%* [[Armor]] [[Defense]]
| +13.5% [[Armor]] [[Defense]]
| -15
| -7
|-
|-
| +2
| +2
| +36%* [[Body Slam]] Stun Length
| +18 [[Health]]
| -10
| -10
|-
|-
| +2
| +2
| +36* [[Health]]
| +3.6 [[Strength]]
| -20
| -10
|-
|-
| +2
| +3
| +7.2* [[Strength]]
| +15 [[Durability]]
| -20
| +15
|-
|-
| +3
| +3
| +30 [[Durability]]
| +27 Major [[Health]]
| +30
| -14
|-
|-
| +3
| +3
| +54* Major [[Health]]
| +5.4 Major [[Strength]]
| -28
| -14
|-
! colspan="25" | Chest Specific
|-
| +2
| +36% [[Body Slam]] Stun Length
| -10
|-
! colspan="25" | Leg Specific
|-
|-
| +3
| +2
| +10.8* Major [[Strength]]
| +18% [[Glancing Blow]] Power
| -28
| -10
|-
|-
! colspan="25" | [[Masterwork Cloth Armor Proficiency]]<br>[[Masterwork Leather Armor Proficiency]]
! colspan="25" | Helm Specific
|-
|-
| ?
| +2
| +10% [[Dodge]] Power and Duration
| -22.5% [[Heavy Armor]] [[Focus]] Cost
| ?
| -7
|-
|-
| ?
| +2
| +10% [[Evasion]] Power and Duration
| +4.5% [[Stun]] Resistance
| ?
| -5
|-
|-
| ?
! colspan="25" | Glove Specific
| +3% [[Attack Speed]]
| ?
|-
|-
| ?
| +2
| +10% [[Flurry]] Power and Duration
| +0.9% [[Attack Speed]]
| ?
| -5
|-
|-
| ?
| +2
| +3% [[Move Rate]]
| +9% [[Inner Strength]] Power
| ?
| -5
|-
|-
| ?
! colspan="25" | Boot Specific
| +10% [[Sprint]] Power and Duration
| ?
|-
|-
| ?
| +2
| +1% [[Focus Regeneration]]
| +9% [[Glancing Blow]] Power
| ?
| -5
|-
|-
| ?
| +2
| -25% [[Light Armor school|Light Armor Skill]] Focus Cost
| +0.9% [[Movement Rate]]
| ?
| -5
|}
|}
-* Theoretical maximum at level 200 on a +4 chest piece.
</tabber>
Note: Values are theoretical maximums for the first masterworking of the item with a skill level of 200.<br>
Last updated R103
Last updated R103


==References==
=See Also=
* [[Armor Enhancement]]
* [[Weapon Enhancement]]
* [[Focus Enhancement]]
* [[Jewelry Enhancement]]
* [[Recipe Book]]
=References=
<references/>
<references/>
[[Category:Armor enhancement]]
[[Category:Armor enhancement]]

Latest revision as of 03:34, 13 April 2025

Template:Under Construction Template:Infobox Template:Tocright When crafting Armor in Template:SotA, you use various Crafting Component items to assemble armor pieces. Each Crafting Component used, will add it's inherent Material Crafting Bonus to the crafted item. You can also add Masterwork modifications (bonuses) to Armor. And finally you can add Enchantments to armor to add further bonuses. Chest armor pieces however can have a Gem or Imbued Gem socketed into the chest pieces, which offers additional bonuses.

Example[edit]

For example, crafting Epic Plate Chest Armor you can use 8 Copper Sheets, 4 White Iron Bindings and 2 Supple Leather Straps. Each of these Crafting Component item will add it's Material Crafting Bonus to the crafted Epic Plate Chest Armor.[1]

Template:Query item variation name Template:Query item variation name Template:Query item variation name

The crafted Epic Plate Chest Armor will have:

Armor Crafting Components[edit]

Chainmail Armor[edit]

Coil of Metal Wire[edit]

Template:Query item variation name

Plate Armor[edit]

Metal Sheet[edit]

Template:Query item variation name

Cloth Armor Crafting Components[edit]

Bolt of Cloth[edit]

Template:Query item variation name

Leather Armor Crafting Components[edit]

Yard of Leather[edit]

Template:Query item variation name

Cloth or Leather Straps[edit]

  • These are used for Armor

Cloth Strap[edit]

Template:Query item variation name

Leather Strap[edit]

Template:Query item variation name

Enchantment[edit]

Successfully enchanting an item will allow the crafter to select one of three effects to apply to the item.

+X Bonus Cost
Enchantment cost/benefit doubled for Chest/Legs
+2 +3.6 Dexterity -10
+2 +18 Focus -10
+2 +18 Health -10
+2 +3.6 Intelligence -10
+2 +3.6 Strength -10
+3 +4.5% Armor Durability Effectiveness +0
+3 +5.4 Major Dexterity -14
+3 +27 Major Focus -14
+3 +27 Major Health -14
+3 +5.4 Major Intelligence -14
+3 +5.4 Major Strength -14

Note: Values are theoretical maximums for the first enchanting of the item with a skill level of 200.
Last updated R103

Masterworking[edit]

Successfully masterworking an item will allow the crafter to select one of three effects to apply to the item.
Note: If you manage to select the same thing twice, it will overwrite the previous bonus and durability penalty.

+X Bonus Cost
Masterwork cost/benefit doubled for Chest/Legs
+1 +9% Minor Armor Defense -5
+1 +1.8 Minor Avoidance -5
+1 +9 Minor Focus -5
+1 +1.8 Minor Intelligence -5
+2 +13.5 Armor Defense -7
+2 +18 Focus -10
+2 +3.6 Intelligence -10
+3 +15 Durability +15
+3 +30 Major Focus -14
+3 +5.4 Major Intelligence -14
Leg Specific
+2 +18% Dodge Power -10
Boot Specific
+2 +2.7% Movement Rate -5
+2 +9% Sprint Power -5
+X Bonus Cost
Masterwork Leather Armor Proficiency-Boots
+1 +X xxxx -5
+1 +X% XXXX -5
+X Bonus Cost
Masterwork cost/benefit doubled for Chest/Legs
+1 +9% Minor Armor Defense -5
+1 +1.8 Minor Avoidance -5
+1 +9 Minor Focus -5
+1 +1.8 Minor Strength -5
+2 +13.5% Armor Defense -7
+2 +18 Focus -10
+2 +3.6 Strength -10
+3 +15 Durability +15
+3 +27 Major Focus -14
+3 +5.4 Major Strength -14
Chest Specific
+2 +36% Body Slam Stun Length -10
Leg Specific
+2 +18% Glancing Blow Power -10
Helm Specific
+2 -22.5% Heavy Armor Focus Cost -7
+2 +4.5% Stun Resistance -5
Glove Specific
+2 +0.9% Attack Speed -5
+2 +9% Inner Strength Power -5
Boot Specific
+2 +9% Glancing Blow Power -5
+2 +0.9% Movement Rate -5
+X Bonus Cost
Masterwork cost/benefit doubled for Chest/Legs
+1 +9% Minor Armor Defense -5
+1 +1.8 Minor Avoidance -5
+1 +9 Minor Health -5
+1 +1.8 Minor Strength -5
+2 +13.5% Armor Defense -7
+2 +18 Health -10
+2 +3.6 Strength -10
+3 +15 Durability +15
+3 +27 Major Health -14
+3 +5.4 Major Strength -14
Chest Specific
+2 +36% Body Slam Stun Length -10
Leg Specific
+2 +18% Glancing Blow Power -10
Helm Specific
+2 -22.5% Heavy Armor Focus Cost -7
+2 +4.5% Stun Resistance -5
Glove Specific
+2 +0.9% Attack Speed -5
+2 +9% Inner Strength Power -5
Boot Specific
+2 +9% Glancing Blow Power -5
+2 +0.9% Movement Rate -5

Note: Values are theoretical maximums for the first masterworking of the item with a skill level of 200.
Last updated R103

See Also[edit]

References[edit]

  1. Copper Epic Plate Chest Armor