User:Browncoat Jayson/Sandbox

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Itembox Testing[edit]

Working on Itembox query issues...

Query results:

For some reason, the % sign is not showing up in an Infobox Item when pulling from a material or masterwork. However, it uses the same query as above, so it *should* work...

Additionally, the text for bonuses should appear in green, but instead always appears in white.

New Britannian Calendar[edit]

I've created a working Calendar model in New Britannian Calendar, however I believe there to be a bug in the current date displayed in the game. The date calculation for the base date (1/1/2013 @ midnight) is one day early, but all of the other dates are correct according to in-game date checks. This means the date should actually be one day later than it currently is listed. I have created a bug report.

The original date and cataclysm date are in UTC time, but the other dates are in Central Time. I've updated the calendar appropriately.

Testing Countdown extension as a way to show the current date in New Britannia.

That doesn't work. Looking for another way to refresh the template automatically, otherwise I'll create a external widget.

Skill pages to update[edit]

A list of weapon damages[edit]

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A list of armor[edit]

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Who sells Bass?[edit]

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SotaMap List[edit]

from SotAMap: Adventure scenes of the New Britannia on the Shroud of the Avatar Forum

also, Player Town List and SotAMap: Cities of the New Britannia on the Shroud of the Avatar Forum

Material Bonuses[edit]

Material Bonus
Carapacian Cloth Straps 0.1% Spell Critical Chance
Cotton Cloth Straps 0.5% Focus
Fustian Cloth Straps 0.1% Focus
Hardened Leather Straps 0.2% Weapon Damage
Leather Straps 0.15 Combat Dodge Modifier
Supple Leather Straps 0.1% Weapon Critical Chance
Bronze Binding 0.1% Weapon Damage
0.3% Item Damage Resistance
Constantan Binding 0.1% Weapon Damage
0.5 Focus
Copper Binding 0.1% Weapon Damage
Iron Binding 0.3% Item Damage Resistance
Meteoric Iron Binding 0.3% Item Damage Resistance
0.3% Item Damage Resistance
White Iron Binding 0.3% Item Damage Resistance
0.5 Health
Bronze Dagger Blade 3% Weapon Critical Chance
4% Weapon Critical Damage
Constantan Dagger Blade 1% Spell Damage
Copper Dagger Blade 5% Weapon Critical Chance
Iron Dagger Blade 1 Weapon Damage
Meteoric Iron Dagger Blade 0.8 Weapon Damage
0.3 Damage Resistance
White Iron Dagger Blade 0.8 Weapon Damage
0.5 Damage Avoidance
Bronze Shortsword Blade 3% Weapon Critical Chance
4% Weapon Critical Damage
Constantan Shortsword Blade 1% Spell Damage
Copper Shortsword Blade 5% Weapon Critical Chance
Iron Shortsword Blade 1 Weapon Damage
Meteoric Iron Shortsword Blade 0.8 Weapon Damage
0.3 Damage Resistance
White Iron Shortsword Blade 0.8 Weapon Damage
0.5 Damage Avoidance
Bronze Longsword Blade 3% Weapon Critical Chance
4% Weapon Critical Damage
Constantan Longsword Blade 1% Spell Damage
Copper Longsword Blade 5% Weapon Critical Chance
Iron Longsword Blade 1 Weapon Damage
Meteoric Iron Longsword Blade 0.8 Weapon Damage
0.3 Damage Resistance
White Iron Longsword Blade 0.8 Weapon Damage
0.5 Damage Avoidance
Bronze Hand Axe Blade 3% Weapon Critical Chance
4% Weapon Critical Damage
Constantan Hand Axe Blade 1% Spell Damage
Copper Hand Axe Blade 5% Weapon Critical Chance
Iron Hand Axe Blade 1 Weapon Damage
Meteoric Iron Hand Axe Blade 0.8 Weapon Damage
0.3 Damage Resistance
White Iron Hand Axe Blade 0.8 Weapon Damage
0.5 Damage Avoidance
Bolt of Carapacian Cloth 1% Focus
0.2% Spell Critical Chance
Bolt of Cotton Cloth 1% Focus
Bolt of Fustian Cloth 1.5% Focus
Short Crimson Pine Bowstave 20 Focus
Short Grey Pine Bowstave 3% Weapon Critical Chance
1% Damage Avoidance
Short Hard Maple Bowstave 0.1 Damage Resistance
Short Maple Bowstave 5% Weapon Damage
Short Pine Bowstave 5% Weapon Critical Chance
Short Rock Maple Bowstave 5% Weapon Critical Damage
Long Crimson Pine Bowstave 20 Focus
Long Grey Pine Bowstave 3% Weapon Critical Chance
1% Damage Avoidance
Long Hard Maple Bowstave 0.1 Damage Resistance
Long Maple Bowstave 5% Weapon Damage
Long Pine Bowstave 5% Weapon Critical Chance
Long Rock Maple Bowstave 5% Weapon Critical Damage
Long Rock Maple Bowstave 5% Weapon Critical Damage
Carapacian Bow String 2.5% Spell Critical Chance
Cotton Bow String 5% Attack Speed
Fustian Bow String 5% Focus
Hardened Leather Bow String 10% Ranged Weapon Range
Leather Bow String 5% Weapon Critical Chance
Supple Leather Bow String 2.5% Weapon Critical Chance
Coil of Bronze Wire 0.5% Weapon Damage
1% Item Resistance
Coil of Constantan Wire 0.5% Weapon Damage
1 Focus
Coil of Copper Wire 0.5% Weapon Damage
Coil of Iron Wire 2% Item Resistance
Coil of Meteoric Iron Wire 2% Item Resistance
1% Item Resistance
Coil of White Iron Wire 2% Item Resistance
1 Health
Bronze Two-handed Sword Blade 6% Weapon Critical Chance
7% Weapon Critical Damage
Constantan Two-handed Sword Blade 2% Spell Damage
Copper Two-handed Sword Blade 10% Weapon Critical Chance
Iron Two-handed Sword Blade 2 Weapon Damage
Meteoric Iron Two-handed Sword Blade 1.6 Weapon Damage
0.6 Damage Resistance
White Iron Two-handed Sword Blade 1.6 Weapon Damage
1% Damage Avoidance
Bronze Great Axe Blade 6% Weapon Critical Chance
7% Weapon Critical Damage
Constantan Great Axe Blade 2% Spell Damage
Copper Great Axe Blade 10% Weapon Critical Chance
Iron Great Axe Blade 2 Weapon Damage
Meteoric Iron Great Axe Blade 1.6 Weapon Damage
0.6 Damage Resistance
White Iron Great Axe Blade 1.6 Weapon Damage
1% Damage Avoidance
Bronze Halberd Blade 6% Weapon Critical Chance
7% Weapon Critical Damage
Constantan Halberd Blade 2% Spell Damage
Copper Halberd Blade 10% Weapon Critical Chance
Iron Halberd Blade 2 Weapon Damage
Meteoric Iron Halberd Blade 1.6 Weapon Damage
0.6 Damage Resistance
White Iron Halberd Blade 1.6 Weapon Damage
1% Damage Avoidance
Crimson Pine Handle 5 Focus
Grey Pine Handle 0.5% Damage Avoidance
Hard Maple Handle 0% Damage Resistance
Maple Handle 1% Weapon Damage
Pine Handle 1% Weapon Critical
Rock Maple Handle 1% Weapon STR Damage
Crimson Pine Heartwood -10% Reagent Use
5% Focus
Grey Pine Heartwood -10% Reagent Use
1% Damage Avoid
Hard Maple Heartwood -10% Reagent Use
0.1 Damage Resistance
Maple Heartwood -10% Reagent Use
5% Spell Damage
Pine Heartwood -10% Reagent Use
2.5% Spell Critical
Rock Maple Heartwood -10% Reagent Use
7.5% Spell Crit Damage
Bronze Hilt 0.2% Critical Chance
Constantan Hilt 3 Focus
Copper Hilt 1% Critical Chance
Iron Hilt 0.1 Weapon Damage
Meteoric Iron Hilt 0.2 Weapon Damage
White Iron Hilt 0.2 Damage Avoidance
Bronze Sheet 0.5% Weapon Damage
1% Item Resistance
Constantan Sheet 0.5% Weapon Damage
1 Focus
Copper Sheet 0.5% Weapon Damage
Iron Sheet 2% Item Damage Resistance
Meteoric Iron Sheet 2% Item Damage Resistance
1% Item Damage Resistance
White Iron Sheet 2% Item Damage Resistance
0.67 Health
Yard of Hardened Leather 0.25 Combat Dodge
5% Weapon Damage
Yard of Leather 0.25 Combat Dodge
Yard of Supple Leather 0.25 Combat Dodge
2% Weapon Crit
Crimson Pine Pole Can poles still be made? Are spears still made with poles, or with handles?
Grey Pine Pole ?
Hard Maple Pole ?
Maple Pole ?
Pine Pole ?
Rock Maple Pole ?
Bronze Core Can cores still be made? Can wands be made with cores, or only heartwood?
Constantan Core ?
Copper Core ?
Iron Core ?
Meteoric Iron Core ?
White Iron Core ?
Bronze Heavy War Hammer Head 6% Weapon Critical Chance
7% Weapon Critical Damage
Constantan Heavy War Hammer Head 2% Spell Damage
Copper Heavy War Hammer Head 10% Weapon Critical Chance
Iron Heavy War Hammer Head 2 Weapon Damage
Meteoric Iron Heavy War Hammer Head 1.6 Weapon Damage
0.6 Damage Resistance
White Iron Heavy War Hammer Head 1.6 Weapon Damage
1% Damage Avoidance
Bronze Mace Head 3% Weapon Critical Chance
4% Weapon Critical Damage
Constantan Mace Head 1% Spell Damage
Copper Mace Head 5% Weapon Critical Chance
Iron Mace Head 1 Weapon Damage
Meteoric Iron Mace Head 0.8 Weapon Damage
0.3 Damage Resistance
White Iron Mace Head 0.8 Weapon Damage
0.5 Damage Avoidance
Bronze Spear Head 3% Weapon Critical Chance
4% Weapon Critical Damage
Constantan Spear Head 1% Spell Damage
Copper Spear Head 5% Weapon Critical Chance
Iron Spear Head 1 Weapon Damage
Meteoric Iron Spear Head 0.8 Weapon Damage
0.3 Damage Resistance
White Iron Spear Head 0.8 Weapon Damage
0.5 Damage Avoidance
Bronze Two-handed Mace Head 6% Weapon Critical Chance
7% Weapon Critical Damage
Constantan Two-handed Mace Head 2% Spell Damage
Copper Two-handed Mace Head 10% Weapon Critical Chance
Iron Two-handed Mace Head 2 Weapon Damage
Meteoric Iron Two-handed Mace Head 1.6 Weapon Damage
0.6 Damage Resistance
White Iron Two-handed Mace Head 1.6 Weapon Damage
1% Damage Avoidance
Bronze War Hammer Head 3% Weapon Critical Chance
4% Weapon Critical Damage
Constantan War Hammer Head 1% Spell Damage
Copper War Hammer Head 5% Weapon Critical Chance
Iron War Hammer Head 1 Weapon Damage
Meteoric Iron War Hammer Head 0.8 Weapon Damage
0.3 Damage Resistance
White Iron War Hammer Head 0.8 Weapon Damage
0.5 Damage Avoidance
Obsidian Sheet 1% Melee Damage Reflection
Obsidian Axe Blade 200% Weapon Damage vs Obsidians

Masterwork Bonuses[edit]

Masterworking
Exceptional (+50 Durability Bonus)
Masterwork Shield Proficiency Bonuses
-20 testudo move rate penalty
+2 combat block
+2 avoidance
20% shield bash stun rate
10% charge stun rate
20% charge stun length
Masterwork Chain Armor Proficiency Bonuses
Masterwork Plate Armor Proficiency Bonuses
+20% body slam stun length on chest
+10 glancing blow power and duration I think it was chest but might have been legs
+1% move rate on boots
+10% inner strength bonus on gloves
+1% attack speed bonus on gloves
-25% heavy skill tree focus on helm
(does not give value) stun resistance helm
Masterwork Cloth Armor Proficiency Bonuses
Masterwork Leather Armor Proficiency Bonuses
+10% dodge power and duration on legs
+10% evasion power and duration on chest
+3% attack speed on gloves
+10% flurry power and duration on gloves
+3% move rate on boots
+10% sprint power and duration
+30 focus regen on helm (insane ability)
-25% light armor tree skill focus cost
Masterwork Ranged Weapon Proficiency Bonuses
+5% rapid fire damage
+5% multishot damage
+10% piercing shot damage
+10% aimed shot damage
+10% disabling shot duration
+10% disabling shot slow
+10% blinding shot power and duration
+10% blinding shot damage
Masterwork Bludgeon Weapon Proficiency Bonuses
+10% crushing blow
+3% crushing blow stun rate
+10% break armor damage
+10% break armor power and duration
+10% knockdown damage
+10% knockback damage
Masterwork Polearm Weapon Proficiency Bonuses
+10% pull range
+10% pull damage
+10% push damage
+10% puncture damage
+10% spin attack damage
+10% skewer damage
+3% skewer root chance
+10% skewer root duration
+10% leg sweep damage
+3 leg sweep chance
Masterwork Blade Weapon Proficiency Bonuses
Coup De Grace Power, +10% Coup De Grace Damage, -15 Durability Bonus
Double Slash Power, +10% Double Slash Damage, -15 Durability Bonus
Rend Length, +10% Rend Length, -15 Durability Bonus
Rend Power, +10% Rend Damage, -15 Durability Bonus
Riposte Defense Power, +10% Riposte Defense Power and Duration, -15 Durability Bonus
Riposte Power, +10% Riposte Damage, -15 Durability Bonus
Thrust Power, +10% Thrust Damage, -15 Durability Bonus
Weapon Critical Damage, +5% Weapon Critical Damage, -10 Durability Bonus
Weapon Critical, +2% Weapon Critical Chance, -10 Durability Bonus
Weapon Damage, +2.5% Weapon Damage, -10 Durability Bonus
Weapon Strength Damage, +2.5 Weapon Strength Damage, -10 Durability Bonus
Whirling Blades Power, +10% Whirling Blades Damage, -15 Durability Bonus

Enchantment Bonuses[edit]

Gem Enchantment[edit]

Enchantment Proficiency
Minor Strength, +2 Str
Minor Intelligence, +2 Int
Minor Dexterity, +2 Dex
Minor Focus, +10 Focus (-10 durability)
Minor Health, +10 HP (-10 durability)
Strength, +4 Str
Intelligence, +4 Int
Dexterity, +4 Dex
Focus, +20 Focus (-20 durability)
Health, +20 HP (-20 durability)
Atenism Gem
10% chance on hit to cast Searing Ray
10% chance on hit to cast Blind
Light (R32[1])
Gaiaism Gem
On Hit: (10%) Tremor (-40 durability)
+15% Obsidian Arrow strength damage
+10% Strength of Earth bonus
+? Weapon Strength Damage
Lunaism Gem
15% shadow form length
7.5% night step range
Necromancy Gem
On Hit: (10%) Drain Life (1-8 health) (40 dur)
+15% Death Ray strength damage
+20% Corpse Explosion Damage
Sorcery Gem
Fire Damage, +2.5% Fire Damage (? dur)
+10% Fire Range
On Hit: (10%) Ignite
Tempestry Gem
+10% Soothing Rain healing (-20 durability)
10% Ice Arrow damage
Theurgy Gem
On Hit: (10%) Discharge
+15% Discharge Damage
On Hit: (10%) Air's Embrace
Thaumaturgy Gem
On Hit: (100%) Banish Undead
+2.5% Life Magic

Jewel Enchantment[edit]

Enchantment Proficiency
Minor Strength, +2 Str
Minor Intelligence, +2 Int
Minor Dexterity, +2 Dex
Minor Focus, +10 Focus (-10 durability)
Minor Health, +10 HP (-10 durability)
Atenism Jewel
+12.5% Blistering Ray Damage
+1% Sun Strength Chance
Light (R32[2])
Gaiaism Jewel
+7.5% Tremor Damage
+0.5 Root Range
Lunaism Jewel
+1% Deadly Night Chance
+5% Deadly Night Power
Necromancy Jewel
+5% Summoned Death Creature
+7.5% Drain Health
Sorcery Jewel
+1% Weapon Swiftness
+1.5% Ignite Chance
Tempestry Jewel
+3% Douse Power Duration
+5% Summoned Water Creature Damage
Theurgy Jewel
+12.5% Galvanize Blast Damage
+1% Gust Chance
Thaumaturgy Jewel
+5% Banish Undead
+1% Mend Chance

POT Locations[edit]

The part "]]" of the query was not understood.</br>Results might not be as expected.

Command Line Parameters[edit]

Per Markee Dragon's post, it appears that SotA can use at least some of the standard Unity parameters. I'll add these to a technical article at some point.

Parameter Function
-adapter N Use the specified graphics adapter
-force-d3d9 Use DirectX 9
-force-d3d11 Use DirectX 11
-force-d3d11-no-singlethreaded Use DirectX 11 without singlethreaded
-force-opengl Use OpenGL
-force-glcore Use GLCore
-nolog Prevent output of a log file
-popupwindow Open in borderless mode
-screen-fullscreen N Open fullscreen (1) or windowed (0)
-screen-height N Open with specified height (must be valid)
-screen-width N Open with specified width (must be valid)
-screen-quality N Override video quality (i.e., Fastest, Beautiful)
-single-instance Allow only one instance of the game to run at the time

Riddles[edit]

Wikify the riddles from the Facebook/Twitter SotA account:

On my face an olden look
On my chest a sacred book
Runic writing on my hood
All my life for truth I stood[3]

SotA Math[edit]

Wikify the equations that Chris provided:

References[edit]

Split Vendor and Merchant[edit]