Player vs Player Combat
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This article needs verification. (Specific reason: In the current client, confirm every way an Avatar becomes attackable; Oracle dialog and restoration rules; nameplate indicators; PvP-zone entry, placement, matchmaking, and exit behavior; duel controls; party flag inheritance and delays; friendly fire and support rules; PvP Stats access and persistence; experience bonuses; death, trophy, and item consequences; guild-war scheduling and scoring; and the availability, rules, and rewards of each arena.)
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Player versus player combat (PvP) is combat between Avatars. Shroud of the Avatar describes its PvP model as consensual, using open-PvP status, designated scenes, and guild warfare rather than making every multiplayer encounter hostile.[1]

The exact controls and consequences have changed repeatedly. Use the warning shown by the current client before entering a PvP context, and do not infer attackability from an older guide or from another player's appearance alone.
Ways PvP can begin
| Context | General purpose | What still needs current verification |
|---|---|---|
| Open-PvP status | The Avatar asks the Oracle to withdraw her protection and may encounter other open-PvP Avatars outside dedicated arenas. | Dialog, activation and restoration restrictions, indicators, delays, experience bonus, and safe exceptions |
| PvP scene | A scene such as a shardfall, PvP-enabled town, or arena temporarily places entrants in a PvP context. | Entry confirmation, matchmaking override, arrival placement, parties, pets, exit behavior, and current scene list |
| Duel | Two Avatars consent to a direct challenge without adopting permanent open-PvP status. | Invitation, expiration, start, forfeiture, scene change, defeat, and outside interference |
| Guild war | Two guilds enter an agreed war whose hostility is scoped to the opposing guild. | Declaration, acceptance, scheduled start, duration, membership changes, scoring, end state, and rewards |
| PvP party | Joining a party can coordinate PvP status and allow support among its members. | Leader inheritance, confirmation, flag-change delay, leaving, leadership changes, friendly fire, healing, buffs, and resurrection |
| Arena or event | A dedicated ruleset may provide teams, rounds, scoring, spectators, caps, currencies, or prizes. | Which arenas remain active and each arena's current rules |
The official overview continues to name open flags, PvP zones, and guild warfare as the game's consensual PvP framework.[1] Catnip's 2026 current-state inventory also identifies Oracle status, duels, guild wars, open-PvP zones, parties, and The Obsidian Trial as active entry paths, while clearly separating them from its proposed future additions.[2]
Oracle protection and open PvP
The Oracle's protection is the game's fiction and interface for ordinary open-PvP consent. An Avatar can request removal of that protection and later ask for restoration, subject to current restrictions. Only another Avatar who is hostile under the current pairwise rules should be attackable.
Recent Catnip notes show that those rules remain actively maintained. The Oracle now explains which condition—such as a party, guild war, area, or recent status change—still holds a PvP flag, and combat pets now follow their owner's open-PvP status.[3]
These notes confirm the broad system, not every timing or targeting rule. Follow the current Oracle response, status display, nameplate, and scene warning.
PvP scenes and arenas
Designated PvP scenes make PvP part of entering the area. The client can display a confirmation before entry, and current notes describe an “ask me every time” option for that warning.[2] Scene-specific rules can differ from general open-world PvP.
The Obsidian Trial is the wiki's dedicated article for the shrinking-boundary arena and its historical currencies and rewards. Its detailed match schedule, caps, player requirements, lobby, scoreboard, merchant, and prizes still require a current arena audit. Other arena and team-combat claims from the former overview are likewise omitted until their present availability is checked.
Duels
A duel is the smallest consensual PvP context: one Avatar challenges another, and combat begins only if the challenge is accepted. A duel does not by itself establish that either participant is open to unrelated attackers. The current context-menu wording, timeout, forfeiture command, defeat condition, and scene restrictions remain part of the verification request.
Parties, support, and pets
Party PvP rules exist to keep party members in a compatible combat context and allow coordinated support. Release 55 introduced leader-based party flag inheritance and a temporary stun when joining or leaving changed an Avatar's flag.[4] That is historical implementation evidence; the old 30-second timing and every inheritance rule must be confirmed before being presented as current.
Do not confuse the general party system with Party (Multiplayer), which documents the Party matchmaking preference in Options. A full grouping guide does not yet exist on SotAwiki.
Guild wars
Guild warfare is a separate consent path from the global open-PvP flag. Current Catnip material says hostility is scoped to the enemy guild and that wars can have scheduled starts, but the wiki does not yet have a verified current guild-war guide.[2] See Guild for the broader social organization; do not use its older administration instructions as proof of current war behavior.
Death, rewards, and statistics
PvP contexts may expose a statistics window, experience incentives, trophies, arena currencies, or scene-specific rewards. They may also change how defeat, resurrection, and death penalties work. The former article contained exact key bindings, scoreboard behavior, trophies, experience, death, and arena-reward claims that have not all been revalidated together.
The current client and the relevant scene page should therefore be treated as authoritative. General player death and recovery are described at Death and Resurrection.
Disabled historical systems
The former ransom system that selected player inventory or equipment after PvP defeat is disabled. Its Oracle Markers, Price of the Oracle workflow, item-selection rules, payments, and timers are historical behavior rather than current instructions. Current Catnip material describes PvP defeat as keeping carried items and charging no ransom, but the exact present death consequences remain in this page's verification request.[2]
Pick Pockets may remain trainable, but the old player-item theft and ransom workflow is not active. Detailed instructions for exploiting or escaping that disabled workflow have been removed from the current guide and remain available in page history.
Early “current thinking” proposals for PvP-specific experience, skills, trainers, resources, crafted enhancements, leaderboards, bets, and ransom variations were also removed. A proposal is not a shipped feature.
Returning-player checklist
- Read the confirmation before entering a PvP scene.
- Check which status, party, guild war, duel, or area currently makes another Avatar hostile to you.
- Treat arena rules and rewards as scene-specific.
- Do not expect the former item-ransom or player-pickpocket systems to operate.
- Verify party status before healing, buffing, resurrecting, or using area effects near other players.
- Check the current client before relying on an old key binding, delay, reward, or penalty.
See also
References
- ↑ 1.0 1.1 Shroud of the Avatar, “About Shroud of the Avatar”, retrieved November 2, 2026.
- ↑ 2.0 2.1 2.2 2.3 Catnip Games, “PvP Deep Dive: 27 Proposals”, current-state inventory reviewed November 2, 2026; proposed features are not treated as live.
- ↑ Catnip Games, “What's New in Shroud of the Avatar”, retrieved November 2, 2026; see “The Oracle says what still holds your Open PvP flag” and “Pets follow their owner's Open PvP status.”
- ↑ Shroud of the Avatar, “Release 55 Instructions”, June 28, 2018.