Jump to content
Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Boat damage and sinking

From Shroud of the Avatar Wiki - SotA
Partially available: Hulls can lose points and retain damage between zones. Damage stages and sinking are switched off; at zero hull a vessel is held to slow speed and does not sink.

Boat damage and sinking govern how a vessel responds to collisions and other hull damage. The helm display includes a coloured hull bar, and each hit reports the remaining hull percentage to players aboard.[1]

Disabled damage stages

The switched-off system was built with three visible stages:

  • After losing one quarter of its hull, a boat slows and begins smoking.
  • After losing three quarters, it slows further, sits lower, shows crew pumping water over the sides, and continues leaking until tied up in a slip.
  • At zero hull, the wheel stops responding, the vessel loses way, and it sinks over roughly one minute, leaving the crew in the water.[1]

These are development values, not current player-facing behavior.

Collisions and ramming

Damage depends on how vessels meet. A bow-first ram takes reduced damage while a strike against another boat's side or stern deals more to the target. Rocks, piers, and walls still damage the bow fully, and two bows meeting head-on both take the reduced amount.[2]

Repair and recovery

Hull damage follows a crewed vessel across zone transitions. Hull Patching is intended to repair damage, but the Seafaring school is switched off and the skill cannot currently be used. A harbour-owned boat returns to its mooring about five minutes after it sails away.[3]

See also

References

Page verification: Unverified · This page could use a check