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Add-ons/Player Quest System Engine (PQS)

From Shroud of the Avatar Wiki - SotA
Player Quest System Engine (PQS)
Package ID pqs
Author Garritt Grandberg (Tirrag)
Version 1.10.0
Updated October 1, 2026
Minimum API 15
Type Player-quest engine
Dependencies SotA Event System (SES)
Network access None
Catalog View listing
Support Forum thread

The Player Quest System Engine (PQS) is a player-created Lua add-on that runs community-authored quests. It provides a quest journal, conversations, virtual quest items, tray alerts, and live tracking for gathering and defeating creatures. The engine itself does not include quests; separate quest-library packages supply the playable content.[1]

Getting started

  1. Install PQS, its required SotA Event System (SES) dependency, and at least one compatible quest library through /addons.
  2. Enable Run for the engine, dependency, and desired libraries. Newly installed add-ons begin disabled.[2]
  3. Open the PQS journal and select a supplied quest.
  4. Configure the tray-alert sound if desired.

PQS uses local gameplay messages and combat events to recognize supported quest progress. It saves progress locally and requests no Internet permission. Its bundled documentation says older save data is imported when found.[1]

Documentation

Page Covers
Using quests Libraries, browser, journal, conversations, items, progress, and commands
Quest libraries Verified SES load contract, engine model, authoring caveat, and checklist
Configuration and troubleshooting Alerts, missing quests, progress diagnostics, migration, and backups

For quest authors

Quest content belongs in a library add-on rather than in the engine. This separation allows PQS to update its interface and tracking while authors maintain and distribute their own quest collections independently.

References

  1. ↑ 1.0 1.1 Community Addons: Player Quest System Engine, version 1.10.0, updated October 1, 2026; retrieved October 13, 2026.
  2. ↑ Catnip Games: Lua add-on authoring guide, retrieved October 13, 2026.

See also

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