Armor

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Revision as of 01:13, 4 January 2020 by Blarla (talk | contribs) (Pattern Sets: Worn Armor added.)
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Template:Under Construction Armor is the category of Wearables that can be equipped by the Avatar mostly for defensive purposes. Armor generally has Resistances and other Item Properties used by an avatar in combat. This distinguishes armor from Clothing, which typically has very basic stats and don't allow for Socketing, Enchanting or Masterworking.

Armor Slots

Armor can first be categorised in a general sense by what armor slot it takes up on the Character Sheet, which denotes what part of the body the armor is associated with. There are eight armor slots available, nine if counting the second ring slot:

Armor Schools

It is worth nothing that equipped chest armor determines what armor skills can be used.

Light Armor

Heavy Armor

Shields

Considered an additional and special type of defensive Armor and part of the defensive school.

Armor Bonuses

Suit Type

Full Suit

For each piece of unbroken (i.e. greater than 0 durability) armor worn that matches the “light” or “heavy” quality of the torso armor, (excluding the torso armor), the benefit gained is a 2.5% bonus to the skill tree associated with the torso armor. This bonus applies to the effectiveness of many of the skills in each tree.

Exceptional

Variants

Obtaining Armor

This section needs work. Use this section to briefly cover these aspects including links to the related subjects, such as Blacksmithing, Tailoring, Enchanting, Masterworking and socketing jewels and gems with Alchemy.

Buying

Basic Armor

This can be purchases from Combat Merchants but also crafted once the recipes have been learned.


Crafting

This section needs expanding with basic details of and links to Recipes, Socketing, Enchanting (including Armor Enhancement) and Masterworking.

Armour can be customised. Certain armours can be dyed different colours. Patterns can be used to reshape existing pieces of armor while maintaining its stats.

To apply a pattern, take a piece of armor to the appropriate station (ex. a cloth chest piece to a tailoring station) and then use a pattern to reshape that item into something visually different.

A further way to customise armor is with Heraldry items which allow you to display a custom heraldry blazon on the item for all to see.

Basic Armor

Epic Armor

Augmented Armor

Fortified Armor

Looted Armor

Looted armor items can be Salvaged for materials and patterns, or they can be sold to NPC vendors for Gold. Selling items to vendors is known as 'Vendor Trashing'. Vendor trashed items are placed back into the 'looting' system allowing them to drop as loot for other players in the future.

Most vendors will buy items at 80% of the item value displaced. However, a select few will buy for the full 100% of the item value. This is known as Tag Match.

Artifact Sets

Pattern Sets

Durability and Repair

Combat wears down armor. This is represented by an item’s durability rating. Resurrecting after death, without the benefit of a Resurrection Ankh or a Resurrection spell, will inflict durability damage on all equipped items, including weapons. When an item’s current durability is exhausted, it confers no benefits; broken weapons inflict no damage and broken armor offers no protection. The monetary value of equipment decreases as it wears out.

As an item of armor becomes damaged an appropriate Repair Kit can be used to restore durability up to, but not exceeding the items maximum durability.

See Also