Enchantment: Difference between revisions

From SotA Wiki
Jump to navigation Jump to search
No edit summary
Line 1: Line 1:
{{Infobox Recipe
|icon=Enchantment_icon.png
}}
[[Enchantment]] is the second level skill of [[Alchemy]] and can be learned after you progress high enough in your Alchemy skill.  Enchanting items cause them to become more powerful; however, at the same time weaken the tool to the point of potentially breaking it. Each time you enchant an item the risk of breaking it is increased.  An item that does not have more than 30 durability cannot be enchanted. [[Tools]] can also be enhanced by [[Enchantment]].
[[Enchantment]] is the second level skill of [[Alchemy]] and can be learned after you progress high enough in your Alchemy skill.  Enchanting items cause them to become more powerful; however, at the same time weaken the tool to the point of potentially breaking it. Each time you enchant an item the risk of breaking it is increased.  An item that does not have more than 30 durability cannot be enchanted. [[Tools]] can also be enhanced by [[Enchantment]].


Line 9: Line 12:
|ingredient=1 Crafted Equipable;10 Mandrake Root;5 Gold Ingot
|ingredient=1 Crafted Equipable;10 Mandrake Root;5 Gold Ingot
|output=1 Enchanted Equipable
|output=1 Enchanted Equipable
|lastseen=33
|teachable=Teachable
|lastseen=43
}}
}}


Line 20: Line 24:
| '''Bonus'''
| '''Bonus'''
| '''Durability Cost'''
| '''Durability Cost'''
| '''last seen'''
|-
|-
! colspan="25" | [[Enchantment Proficiency]]
! colspan="25" | [[Enchantment Proficiency]]
Line 29: Line 32:
| +2 [[Strength]]
| +2 [[Strength]]
| -10 Durability
| -10 Durability
| R41
|-
|-
| Minor Intelligence
| Minor Intelligence
| +2 [[Intelligence]]
| +2 [[Intelligence]]
| -10 Durability
| -10 Durability
| R41
|-
|-
| Minor Dexterity
| Minor Dexterity
| +2 [[Dexterity]]
| +2 [[Dexterity]]
| -10 Durability
| -10 Durability
| R41
|-
|-
| Minor Focus
| Minor Focus
| +10 [[Focus]]
| +10 [[Focus]]
| -10 durability
| -10 durability
| R41
|-
|-
| Minor Health
| Minor Health
| +10 [[Health]]
| +10 [[Health]]
| -10 durability
| -10 durability
| R41
|-
|-
| Focus
| Focus
| +20 [[Focus]]
| +20 [[Focus]]
| -20 durability
| -20 durability
| R41
|-
|-
| Health
| Health
| +20 [[Health]]
| +20 [[Health]]
| -20 durability
| -20 durability
| R41
|-
|-
! colspan="25" | [[Helm]] / [[Gloves]] / [[Shoes]]
! colspan="25" | [[Helm]] / [[Gloves]] / [[Shoes]]
Line 66: Line 62:
| +1 [[Strength]]
| +1 [[Strength]]
| -5 Durability
| -5 Durability
| R41
|-
|-
| Minor Intelligence
| Minor Intelligence
| +1 [[Intelligence]]
| +1 [[Intelligence]]
| -5 Durability
| -5 Durability
| R41
|-
|-
| Minor Dexterity
| Minor Dexterity
| +1 [[Dexterity]]
| +1 [[Dexterity]]
| -5 Durability
| -5 Durability
| R41
|-
|-
| Minor Health
| Minor Health
| +5 [[Health]]
| +5 [[Health]]
| -5 durability
| -5 durability
| R41
|-
|-
! colspan="25" | [[Atenism Gem]]
! colspan="25" | [[Atenism Gem]]
Line 164: Line 156:
| +15% [[Discharge]] Damage
| +15% [[Discharge]] Damage
| -30 Maximum Durability
| -30 Maximum Durability
| R41
|-
|-
| Gust
| Gust

Revision as of 01:22, 2 July 2017

Template:Infobox Recipe Enchantment is the second level skill of Alchemy and can be learned after you progress high enough in your Alchemy skill. Enchanting items cause them to become more powerful; however, at the same time weaken the tool to the point of potentially breaking it. Each time you enchant an item the risk of breaking it is increased. An item that does not have more than 30 durability cannot be enchanted. Tools can also be enhanced by Enchantment.

Recipe

Template:Crafting Box

Enchantments

Successfully enchanting a tool will allow the crafter to select one of three effects to apply to the tool. While some effects can always be included, some require the item to be socketed with a specific gem.

Enchantment Bonuses

Enchantment Bonus Durability Cost
Enchantment Proficiency
Chest Armor / Leggings
Minor Strength +2 Strength -10 Durability
Minor Intelligence +2 Intelligence -10 Durability
Minor Dexterity +2 Dexterity -10 Durability
Minor Focus +10 Focus -10 durability
Minor Health +10 Health -10 durability
Focus +20 Focus -20 durability
Health +20 Health -20 durability
Helm / Gloves / Shoes
Minor Strength +1 Strength -5 Durability
Minor Intelligence +1 Intelligence -5 Durability
Minor Dexterity +1 Dexterity -5 Durability
Minor Health +5 Health -5 durability
Atenism Gem
Searing Ray On Hit: (10%) Blistering Ray ?
Blind On Hit: (10%) Blind ?
? +12.5% Blistering Ray Damage
Light (R32[1]) Illuminiation ?
Gaiaism Gem
Earthquake On Hit: (10%) Earthquake -40 durability
Obsidian Arrow Power 15% Obsidian Arrow Strength Damage ?
Lunaism Gem
Shadow Form Power 15% Shadow Form Length ?
Night Step Power 7.5% Night Step Range ?
Necromancy Gem
Drain On Hit: (10%) Drain Life -40 durability
Death Ray Strength 15% Death Ray Strength Damage ?
Sorcery Gem
Fire Damage +2.5% Fire Damage ?
Ignite On Hit: (10%) Ignite ?
Tempestry Gem
Soothing Rain Power +10% Soothing Rain healing -20 durability
Ice Arrow Power 10% Ice Arrow damage ?
Galvanic Blast On Hit: (12.5%) Galvanic Blast ?
? +12.5% Galvanic Blast Damage
Theurgy Gem
Discharge Power +15% Discharge Damage -30 Maximum Durability
Gust On Hit: (10%) Gust ?
Lightning On Hit: (10%) Lightning ?
Thaumaturgy Gem
Banish Undead On Hit: (100%) Banish Undead ?
Life Power +2.5% Life Magic effectiveness ?
Heal Self On Hit: (5%) Life Magic ?
Thaumaturgy Jewel
Mend Chance +1% Mend Chance -15 durability
Banish Undead Power +5% Banish Undead Damage -15 durability

See Also

References