Enchantment: Difference between revisions

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| '''Bonus'''
| '''Bonus'''
| '''Durability Cost'''
| '''Durability Cost'''
| '''last seen'''
|-
|-
! colspan="25" | [[Enchantment Proficiency]]
! colspan="25" | [[Enchantment Proficiency]]
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| +2 [[Strength]]
| +2 [[Strength]]
| -10 Durability
| -10 Durability
| R41
|-
|-
| Minor Intelligence
| Minor Intelligence
| +2 [[Intelligence]]
| +2 [[Intelligence]]
| -10 Durability
| -10 Durability
| R41
|-
|-
| Minor Dexterity
| Minor Dexterity
| +2 [[Dexterity]]
| +2 [[Dexterity]]
| -10 Durability
| -10 Durability
| R41
|-
|-
| Minor Focus
| Minor Focus
| +10 [[Focus]]
| +10 [[Focus]]
| -10 durability
| -10 durability
| R41
|-
|-
| Minor Health
| Minor Health
| +10 [[Health]]
| +10 [[Health]]
| -10 durability
| -10 durability
| R41
|-
|-
| Focus
| Focus
| +20 [[Focus]]
| +20 [[Focus]]
| -20 durability
| -20 durability
| R41
|-
|-
| Health
| Health
| +20 [[Health]]
| +20 [[Health]]
| -20 durability
| -20 durability
| R41
|-
|-
! colspan="25" | [[Helm]] / [[Gloves]] / [[Shoes]]
! colspan="25" | [[Helm]] / [[Gloves]] / [[Shoes]]
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| +1 [[Strength]]
| +1 [[Strength]]
| -5 Durability
| -5 Durability
| R41
|-
|-
| Minor Intelligence
| Minor Intelligence
| +1 [[Intelligence]]
| +1 [[Intelligence]]
| -5 Durability
| -5 Durability
| R41
|-
|-
| Minor Dexterity
| Minor Dexterity
| +1 [[Dexterity]]
| +1 [[Dexterity]]
| -5 Durability
| -5 Durability
| R41
|-
|-
| Minor Health
| Minor Health
| +5 [[Health]]
| +5 [[Health]]
| -5 durability
| -5 durability
| R41
|-
|-
! colspan="25" | [[Atenism Gem]]
! colspan="25" | [[Atenism Gem]]
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| +15% [[Discharge]] Damage
| +15% [[Discharge]] Damage
| -30 Maximum Durability
| -30 Maximum Durability
| R41
|-
|-
| Gust
| Gust

Revision as of 10:56, 13 May 2017

Enchantment is the second level skill of Alchemy and can be learned after you progress high enough in your Alchemy skill. Enchanting items cause them to become more powerful; however, at the same time weaken the tool to the point of potentially breaking it. Each time you enchant an item the risk of breaking it is increased. An item that does not have more than 30 durability cannot be enchanted. Tools can also be enhanced by Enchantment.

Recipe

Template:Crafting Box

Enchantments

Successfully enchanting a tool will allow the crafter to select one of three effects to apply to the tool. While some effects can always be included, some require the item to be socketed with a specific gem.

Enchantment Bonuses

Enchantment Bonus Durability Cost last seen
Enchantment Proficiency
Chest Armor / Leggings
Minor Strength +2 Strength -10 Durability R41
Minor Intelligence +2 Intelligence -10 Durability R41
Minor Dexterity +2 Dexterity -10 Durability R41
Minor Focus +10 Focus -10 durability R41
Minor Health +10 Health -10 durability R41
Focus +20 Focus -20 durability R41
Health +20 Health -20 durability R41
Helm / Gloves / Shoes
Minor Strength +1 Strength -5 Durability R41
Minor Intelligence +1 Intelligence -5 Durability R41
Minor Dexterity +1 Dexterity -5 Durability R41
Minor Health +5 Health -5 durability R41
Atenism Gem
Searing Ray On Hit: (10%) Blistering Ray ?
Blind On Hit: (10%) Blind ?
? +12.5% Blistering Ray Damage
Light (R32[1]) Illuminiation ?
Gaiaism Gem
Earthquake On Hit: (10%) Earthquake -40 durability
Obsidian Arrow Power 15% Obsidian Arrow Strength Damage ?
Lunaism Gem
Shadow Form Power 15% Shadow Form Length ?
Night Step Power 7.5% Night Step Range ?
Necromancy Gem
Drain On Hit: (10%) Drain Life -40 durability
Death Ray Strength 15% Death Ray Strength Damage ?
Sorcery Gem
Fire Damage +2.5% Fire Damage ?
Ignite On Hit: (10%) Ignite ?
Tempestry Gem
Soothing Rain Power +10% Soothing Rain healing -20 durability
Ice Arrow Power 10% Ice Arrow damage ?
Galvanic Blast On Hit: (12.5%) Galvanic Blast ?
? +12.5% Galvanic Blast Damage
Theurgy Gem
Discharge Power +15% Discharge Damage -30 Maximum Durability R41
Gust On Hit: (10%) Gust ?
Lightning On Hit: (10%) Lightning ?
Thaumaturgy Gem
Banish Undead On Hit: (100%) Banish Undead ?
Life Power +2.5% Life Magic effectiveness ?
Heal Self On Hit: (5%) Life Magic ?
Thaumaturgy Jewel
Mend Chance +1% Mend Chance -15 durability
Banish Undead Power +5% Banish Undead Damage -15 durability

See Also

References