Bleed Effect: Difference between revisions
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* [[Passive Stance]] - removes one bleed effect. | * [[Passive Stance]] - removes one bleed effect. | ||
Note: Skills that do <span style="color:red">not</span> remove a bleed effect include: [[Purify]], [[Purify Burst]], [[Douse]]. | Note: Skills that do <span style="color:red">not</span> remove a bleed effect include: [[Purify]], [[Purify Burst]], [[Healing Ray]], [[Healing Touch]], [[Healing Burst]], [[Healing Blast]], [[Douse]], [[Cocoon of Night]], [[Soothing Rain]]. | ||
Revision as of 00:09, 12 May 2026
A bleed effect is a physical attack that punctures, tears, or cuts in a manner that results in persistent bleeding. The persistent bleeding causes physical damage-over-time. Poison damage-over-time and Magical damage-over-time (such as fire damage) are not considered bleed effects.
Some creatures have an attack that can inflict a Bleed Effect on the Avatar (e.g. big cats have a claw bleed attack, some sword wielders have a rend bleed effect, etc.).
Bleed Effects do zero damage to almost all Undead.
Avatar Skills that Inflict a Bleed Effect
- Rend
- Sawblade Sweep
- Hamstring
- Puncture
- Spinning Attack - bleed effect only inflicted by players with Polearm Specialization
Avatar Skills that Cancel a Bleed Effect
The skills below will cancel a damage-over-time effect, but will not cancel any non-damage debuff that was applied with the Bleed Effect. For example, rend will apply a damage-over-time and a Healing Modifier debuff, but the skills below will remove only the damage-over-time, and not the Healing Modifier debuff.
- Knight's Grace - removes multiple bleed effects.
- Healing Grace - removes one bleed effect.
- Passive Stance - removes one bleed effect.
Note: Skills that do not remove a bleed effect include: Purify, Purify Burst, Healing Ray, Healing Touch, Healing Burst, Healing Blast, Douse, Cocoon of Night, Soothing Rain.