User:Browncoat Jayson/Sandbox/SotAMath

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Attunement

  • Negative effects: caster attunement vs target's resistance + half attunment
  • Positive effects: attunement for caster/2 + attunement for target/2

If you cast on yourself, that is effectively just your attuenment.


Player and Skill Level Formula


Current Health Math

(10 + Strength * .7) * (1.1f + adventureLevel / 40))

I say current because this is another I keep flattening the curve on a bit at a time...


Current Focus Math

(10 + Intelligence* .7) * (1.1f + adventureLevel / 33))

Similar but slightly larger that health


Breaking Stun:

  • sqrt( Intelligence + (strength+Dexterity) /4 )) / (600*stunStrength) as percentage


Breaking Root

  • sqrt( Strength+ (Intelligence +Dexterity) /4 )) / (600*stunStrength) as percentage

With each failed attempt to break a root or stun, the stun strength is multiplied by 0.8


Magic Crit Chance

  • sqrt(skillLevel in spell cast + Intelligence)*0.015


Damage Multiplier

  • sqrt( skillLevel/100)*1.581

If you're wondering why 1.581, that is because this is targeting skill level 40 to be base 1.0 damage and 1/sqrt(40/100) = 1.581


Free Attack Damage Multiplier

  • 1+tickCount*0.35


References[edit]