User:Browncoat Jayson/Sandbox/SotAMath
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Attunement
- Negative effects: caster attunement vs target's resistance + half attunment
- Positive effects: attunement for caster/2 + attunement for target/2
If you cast on yourself, that is effectively just your attuenment.
- https://docs.google.com/spreadsheets/d/1TmExutzo9x2H96c8UwVMW1RNKB8ZeUT_Vf-QKu4aa44/edit?usp=sharing
Player and Skill Level Formula
- https://docs.google.com/spreadsheets/d/18ZQR3H0KXmZ0d3ErxrYNVgzU4_LYRW03Zfdxn9GBdK0/edit?usp=sharing
Current Health Math
(10 + Strength * .7) * (1.1f + adventureLevel / 40))
I say current because this is another I keep flattening the curve on a bit at a time...
Current Focus Math
(10 + Intelligence* .7) * (1.1f + adventureLevel / 33))
Similar but slightly larger that health
Breaking Stun:
- sqrt( Intelligence + (strength+Dexterity) /4 )) / (600*stunStrength) as percentage
Breaking Root
- sqrt( Strength+ (Intelligence +Dexterity) /4 )) / (600*stunStrength) as percentage
With each failed attempt to break a root or stun, the stun strength is multiplied by 0.8
Magic Crit Chance
- sqrt(skillLevel in spell cast + Intelligence)*0.015
Damage Multiplier
- sqrt( skillLevel/100)*1.581
If you're wondering why 1.581, that is because this is targeting skill level 40 to be base 1.0 damage and 1/sqrt(40/100) = 1.581
Free Attack Damage Multiplier
- 1+tickCount*0.35
References[edit]
- Atos, Chris' Daily Work Blog, 2018 June 14