Troll
From Shroud of the Avatar Wiki - SotA
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| Alignment | Hostile | Category | Boss |
|---|---|---|---|
| Active | Always | Type | Troll |
| Found in | Nightshade Pass, Ruined Keep | ||
| Attributes | |||
| Health | 2314 - | ||
| Abilities | Unknown | ||
Troll is a hostile troll creature that has several variations.
Variation
- Baern'Dawl the Lonely
- Elite Obsidian Troll
- Goruk Mansmasher
- Mountain Troll
- Obsidian Troll
- Taren Dok the Breaker
- Torc'Dawl the Unbreakable
- Troll
- Troll Enforcer
- Troll Handler
- Troll Twin
- Ugbar
- Underdweller Troll
- Vargarathian the Stomper
- Several scenes still have a Troll named creature still present in the scenes listed below:[1]
Found
The loot information stated is only a reference for known drops. The chance for these items to drop vary by creature and scene. Adv Exp stated is the default Adv Exp when in a scene in a Private instance.
| Scene | Tier | Hit Points | Damage | Exp | Gold | Loot |
|---|---|---|---|---|---|---|
| Ancient Stone Troll Room with Spawns | 2314-2314 | Unknown | 9900 | |||
| Nightshade Pass | 3+ | 2314 | Unknown | -20 | ||
| Ruined Keep | 10+ | 2314 | Unknown | 13000 | -1 |
Trivia
- The Troll creature was first added in Release 20.
- In Blade of the Avatar trolls are just being introduced to the army when they leave Hilt.
- Troll-ing: Our very first very large creature is alive and angry. In addition to presenting a major challenge to fight (finally!), it has pushed along a lot of cool new features, including turning animation support, head and body tracking, and 180° attacks that allow large creatures to spin completely around to get at attackers trying to stay behind them. The Troll has a set of viciously powerful skills at his disposal; many of which knock you down and/or backwards. Even his death generates damage if you are too close to his gigantic, falling body. You can find Trolls in Vertas Pass, The Ruined Keep (formerly known as Obsidian Keep), and the Ravensmoor dungeon entrance. Please keep in mind this is an early work in progress, and we still have some large issues to solve over the next few releases (sorting, blending the tracking with other animations, big weapons, vfx, etc.) as we head towards even bigger creatures like the Dragon.[2]
Gallery
References
- ↑ [As of Release 109]
- ↑ Release 20 Instructions

