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South Midmaer Way
| File:SouthMidmaerWay 2b.jpg | |
| Scene Difficulty: | File:Zonetier.pngFile:Zonetier.png
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| Region: | Midmaer
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| Release: | Episode 1 |
South Midmaer Way used to be the location of a thriving city with lovely canals on the shore of a large lake in an otherwise arid region. The city grew rich on trade through the area as it sat astride the main road. The rulers of the city built tombs to themselves amongst the cliffs and hid their treasures in them, defended by traps of course! However the lake dried up and the town was abandoned. Now opportunistic Satyrs have set up a bazaar in the ruins and Plunderers raid the tombs.
A Satyr bazaar lies at the heart of the grasslands, nestled within the canals of an ancient city. In the mountainous ravines, plunderers and Satyrs alike are raiding the tombs of ancient kings which are scattered throughout the map.[1][2]
Map
Points of Interest
Citizens (NPCs)
Key Characters
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Merchants
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Bestiary
The loot information stated is only a reference for known drops. The chance for these items to drop vary by creature and scene. Adv Exp stated is the default Adv Exp when in a scene in a Private instance not in a party.
| Creature | Hit Points | Damage | Adv Exp | Gold | Loot |
|---|---|---|---|---|---|
| Bay Horse | Unknown | Unknown | Unknown | ||
| Chest Mimic | Unknown | Unknown | Unknown | ||
| Commoner | Unknown | Unknown | Unknown | ||
| Doe | Unknown | Unknown | Unknown | ||
| Faun | Unknown | Unknown | Unknown | ||
| Faun Merchant | Unknown | Unknown | Unknown | ||
| Ferocious Desert Wolf | Unknown | Unknown | Unknown | ||
| Fleck | Unknown | Unknown | Unknown | ||
| Ghost | Unknown | Unknown | Unknown | ||
| Interloper | Unknown | Unknown | Unknown | ||
| Large Skeleton | Unknown | Unknown | Unknown | ||
| Pilferer | Unknown | Unknown | Unknown | ||
| Rabbit | Unknown | Unknown | Unknown | ||
| Relic Hunter | Unknown | Unknown | Unknown | ||
| Satyr | Unknown | Unknown | Unknown | ||
| Skeleton Archer | Unknown | Unknown | Unknown | ||
| Skeleton Mage | Unknown | Unknown | Unknown | ||
| Small Brown Spider | Unknown | Unknown | Unknown | ||
| Small Wild Boar | Unknown | Unknown | Unknown | ||
| Small Wolf Spider | Unknown | Unknown | Unknown | ||
| Wolf Spider | Unknown | Unknown | Unknown | ||
| Young Stag | Unknown | Unknown | Unknown |
Resources
| Resource Node | Craft Exp | Skill | Yield |
|---|---|---|---|
| Cotton Plant | Unknown | ForagingFile:Forage icon.png | Raw Cotton Raw Cotton (0-1) |
| Pine Tree | Unknown | ForestryFile:Forestry icon.png | Pine Wood Pine Wood (0-1) |
| Coconut | Unknown | ForagingFile:Forage icon.png | Coconut Coconut (0-1) |
| Copper Vein | Unknown | MiningFile:Mining icon.png | Copper Ore Copper Ore (0-1) |
| Gold Vein | Unknown | MiningFile:Mining icon.png | Gold Ore Gold Ore (0-1) |
| Maple Tree | Unknown | ForestryFile:Forestry icon.png | Maple Wood Maple Wood (0-1) |
Guards
Puzzle
Hidden within South Midmaer Way are several tombs, within which lie the secret to opening the Tomb of the Child King.
Trivia
- The visuals are inspired by African grasslands like the Kalahari, as well as the ruins and rough terrain of the Valley of The Kings.[3]
Gallery
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Satyr Bazaar
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The Grasslands
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The Plunderers’ Airship
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The Tomb of the Child King
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Entrance to the Tomb of the Child King
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The Tomb of the Child King
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Plunderer Airship
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Satyr Living Quarters
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The Docks
References
- ↑ Avatar's Update #266: The Making of South Midmaer Way
- ↑ Avatar's Update #268: The Making of South Midmaer Way (cont.)
- ↑ Chris “Sea Wolf” Wolf, The Making of South Midmaer Way (Dev+ Forum Post)