Bleed Effect: Difference between revisions

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A bleed effect is a ''physical'' attack that punctures, tears, or cuts in a manner that results in persistent bleeding. The persistent bleeding causes physical damage-over-time. [[Poison]] damage-over-time and Magical damage-over-time (such as fire damage) are not considered bleed effects.
A bleed effect is a ''physical'' attack that punctures, tears, or cuts in a manner that results in persistent bleeding. The persistent bleeding causes physical damage-over-time. [[Poison]] damage-over-time and Magical damage-over-time (such as fire damage) are not considered bleed effects.


Some creatures have an attack that can inflict a Bleed Effect on the Avatar.  
Some creatures have an attack that can inflict a Bleed Effect on the Avatar (e.g. big cats have a claw bleed attack, some sword wielders have a rend bleed effect, etc.). 


Bleed Effects do zero damage to almost all [[Undead]].
Bleed Effects do zero damage to almost all [[Undead]].

Revision as of 16:40, 11 May 2026

A bleed effect is a physical attack that punctures, tears, or cuts in a manner that results in persistent bleeding. The persistent bleeding causes physical damage-over-time. Poison damage-over-time and Magical damage-over-time (such as fire damage) are not considered bleed effects.

Some creatures have an attack that can inflict a Bleed Effect on the Avatar (e.g. big cats have a claw bleed attack, some sword wielders have a rend bleed effect, etc.).

Bleed Effects do zero damage to almost all Undead.

Avatar Skills that Inflict a Bleed Effect

Avatar Skills that Cancel a Bleed Effect

The skills below will cancel a damage-over-time effect, but will not cancel any non-damage debuff that was applied with the Bleed Effect. For example, rend will apply a damage-over-time and a Healing Modifier debuff, but the skills below will remove only the damage-over-time, and not the Healing Modifier debuff.

Note: Skills that do not remove a bleed effect include: Purify, Purify Burst, Douse.