Bleed Effect: Difference between revisions
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A bleed effect is a physical attack that punctures, tears, or cuts in a manner that results in persistent bleeding | A bleed effect is a ''physical'' attack that punctures, tears, or cuts in a manner that results in persistent bleeding. The persistent bleeding causes physical damage-over-time. [[Poison]] damage-over-time and Magical damage-over-time (such as fire damage) are not considered bleed effects. | ||
Some creatures have an attack that can inflict a Bleed Effect on the Avatar. | Some creatures have an attack that can inflict a Bleed Effect on the Avatar. | ||
Revision as of 22:20, 1 April 2026
A bleed effect is a physical attack that punctures, tears, or cuts in a manner that results in persistent bleeding. The persistent bleeding causes physical damage-over-time. Poison damage-over-time and Magical damage-over-time (such as fire damage) are not considered bleed effects.
Some creatures have an attack that can inflict a Bleed Effect on the Avatar.
Bleed Effects do zero damage to Undead.
Avatar Skills that Inflict a Bleed Effect
- Rend
- Sawblade Sweep
- Hamstring
- Puncture
- Spinning Attack - bleed effect only inflicted by players with Polearm Specialization
Avatar Skills that Cancel a Bleed Effect
The skills below will cancel the damage-over-time effect, but will not cancel any non-damage debuff that was applied with the Bleed Effect. For example, rend will apply a damage-over-time and a Healing Modifier debuff, but the skills below will remove only the damage-over-time, and not the Healing Modifier debuff.
- Knight's Grace - removes multiple bleed effects.
- Healing Grace - removes one bleed effect.
- Passive Stance - removes one bleed effect.
Note: Skills that do not remove a bleed effect include: Purify, Purify Burst, Douse.