Blood River Outskirts: Difference between revisions
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==Points of interest== | ==Points of interest== | ||
<!-- Points of interest on the city compass. Two columns of bullets. --> | <!-- Points of interest on the city compass. Two columns of bullets. --> | ||
{ | {{columns list| | ||
* Aerie Ranger Camp | * Aerie Ranger Camp | ||
* Automoton Home | * Automoton Home | ||
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* North Exit | * North Exit | ||
* Obsidian Elf Reinforcement Camp | * Obsidian Elf Reinforcement Camp | ||
* [[Psilocybin Lair]] | * [[Psilocybin Lair]] | ||
* Ruined Pyramid | * Ruined Pyramid | ||
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* Vigilante Main Camp | * Vigilante Main Camp | ||
* Worship Tree | * Worship Tree | ||
}} | |||
===Public Workstations=== | ===Public Workstations=== | ||
{ | {{columns list| | ||
*[[Alchemy Station]] | *[[Alchemy Station]] | ||
*[[Blacksmithing Station]] | *[[Blacksmithing Station]] | ||
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*[[Carpentry Station]] | *[[Carpentry Station]] | ||
*[[Cooking Station]] | *[[Cooking Station]] | ||
*[[Milling Station]] | *[[Milling Station]] | ||
*[[Smelting Station]] | *[[Smelting Station]] | ||
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*[[Tanning Station]] | *[[Tanning Station]] | ||
*[[Textiles Station]] | *[[Textiles Station]] | ||
}} | |||
==Citizens (NPCs)== | ==Citizens (NPCs)== | ||
<!-- NPC Lists. Two columns of bullets. --> | <!-- NPC Lists. Two columns of bullets. --> | ||
===Key Characters=== | ===Key Characters=== | ||
{ | {{columns list| | ||
*[[Alberic]] | *[[Alberic]] | ||
*[[Captain Bearfield]] | *[[Captain Bearfield]] | ||
*[[Phineas Drumplemouth]] | *[[Phineas Drumplemouth]] | ||
}} | |||
===Merchants=== | ===Merchants=== | ||
{ | {{columns list| | ||
*[[Ferrarius]] (Blacksmith) | *[[Ferrarius]] (Blacksmith) | ||
*[[Iovita]] (Crafting Supplies Merchant) | *[[Iovita]] (Crafting Supplies Merchant) | ||
*[[Aeliana]] (Magic Reagents Merchant) | *[[Aeliana]] (Magic Reagents Merchant) | ||
}} | |||
===NPC's=== | ===NPC's=== | ||
{ | {{columns list| | ||
*[[Ylliana]] | *[[Ylliana]] | ||
*[[Valinia]] | *[[Valinia]] | ||
*[[Eilliana]] | *[[Eilliana]] | ||
*[[Marcus]] | *[[Marcus]] | ||
*[[Gus]] | *[[Gus]] | ||
*[[Vinicius]] | *[[Vinicius]] | ||
*[[Paeon]] | *[[Paeon]] | ||
}} | |||
===Trainers=== | ===Trainers=== | ||
{ | {{columns list| | ||
*[[Zosimus]] (Crafting Trainer) | *[[Zosimus]] (Crafting Trainer) | ||
*[[Adventuring Trainer (Blood River Outskirts)|Adventuring Trainer]] | *[[Adventuring Trainer (Blood River Outskirts)|Adventuring Trainer]] | ||
}} | |||
==[[Bestiary]]== | ==[[Bestiary]]== | ||
Revision as of 01:37, 24 June 2021
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Template:Tablebottom Players following the Path of Truth encounter the Elven village of Bloodriver massacred by vigilantes from Aerie. The elves have fled for their lives into the forests upriver and invaded the home of an Elven hermit who dwells in a ruin deep in the forest. They have set traps to protect themselves from the vigilantes who have pursued them here and are harassing them still. Elven soldiers from Vertas are arriving from the north to protect them while Aerie soldiers are streaming in from the south east to try and stop all out war between the humans and elves. We hope to have this scene live in Release 43.
Tucked away in a dense forest, Elven survivors from the recent Bloodriver Massacre have sought refuge and built a camp atop a woodland plateau. They protect themselves from the humans who pursue them they have chosen this reclusive spot and have booby-trapped the surrounding area![1][2][3]
Map
Points of interest
- Aerie Ranger Camp
- Automoton Home
- Elven Camp
- North Exit
- Obsidian Elf Reinforcement Camp
- Psilocybin Lair
- Ruined Pyramid
- Spider Lair
- Vigilante Main Camp
- Worship Tree
Public Workstations
Citizens (NPCs)
Key Characters
Merchants
NPC's
Trainers
- Zosimus (Crafting Trainer)
- Adventuring Trainer
Bestiary
The loot information stated is only a reference for known drops. The chance for these items to drop vary by creature and scene. Adv Exp stated is the default Adv Exp when in a scene in a Private instance not in a party.
Resources
| Resource Node | Craft Exp | Skill | Yield |
|---|---|---|---|
| Pine Tree | 100 | ForestryFile:Forestry icon.png | Pine Wood Pine Wood (0-1), Pecan Nuts Pecan Nuts (0-2) |
| Copper Vein | 100 | MiningFile:Mining icon.png | Copper Ore Copper Ore (0-1), Granite Block Granite Block (0-1) |
| Clay Deposit | 100 | MiningFile:Mining icon.png | Clay Block Clay Block (0-1), Red Worm Red Worm (0-1) |
| Cotton Plant | 100 | ForagingFile:Forage icon.png | Raw Cotton Raw Cotton (0-1) |
| Mandrake Plant | 100 | ForagingFile:Forage icon.png | Mandrake Root Mandrake Root (0-7) |
| Garlic Plant | 100 | ForagingFile:Forage icon.png | Garlic Garlic (0-2) |
| Sack | 0 | Metal Scrap Metal Scrap (0-1) |
Trivia
Gallery
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Elven Camp
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The blood red river cuts through the dense forest
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Elven Camp
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These Vigilante Camps are led by humans attempting to capture and kill elves; note the pens and cages meant to hold the elven captives, truly a grim sight.
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Some new traps will make their way into Bloodriver Outskirts like this “Indiana Jones” inspired rolling boulder trap. Run!
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Nestled deep in the forest a group of survivors from the Bloodriver Massacre has sought refuge. To defend themselves against the human vigilantes that hunt them they have booby trapped areas surrounding their forest hideout. Below, a swinging log trap, one of the many traps in the arsenal of the Bloodriver survivors.
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The dank forest environment provides a great place for flora to thrive.
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The forest is filled with mysterious caves from spider lairs to even a rumored psilocybia den.
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This camp on the western side of the map belongs to Aerie soldiers investigating reports of trouble in the area. Far off in the distance you can spot a temple pyramid hidden among the dense forest.
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A low lying mist fills the lowlands of the Bloodriver Forest during sunset.
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To the north a group of Vertas elves is investigating the recent attacks and ongoing hunts by vigilante squads against the Bloodriver survivors.
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An ancient abandoned temple Pyramid deep within the forest.
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The Bloodriver as it flows through the Bloodriver Forest.
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Waterfalls dot the lush cliff forested region.
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A road heading North cuts through a forest clearing where the dense vegetation gives way to a patch of dead trees
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A free-soul nature loving automaton has chosen to make his home in this abandoned cave of the Bloodriver Forest.
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Forest Spider Lair…