Polearm school: Difference between revisions

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The '''Polearms Skill''' utilizes [[:Category:Polearm Weapons|Polearm Weapons]]: [[Halberds]] and [[Spears]]. Crowd Control with roots, knockdowns and knockbacks. Good against most armor.
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[[Polearms Skill]]: Halberds and Spears. Crowd Control with roots, knockdowns and knockbacks. Good against most armor


Skills:
Skills:
*Active:
*Active:
**Push: Attack that also has chance to push target back
**[[Push]]: Attack that also has chance to push target back
**Block: Increases defense values for next hit on caster
**[[Block]]: Increases defense values for next hit on caster
**Disarm: Attack that has chance to unequip target's weapon
**[[Disarm]]: Attack that has chance to unequip target's weapon
**Puncture: Attack that tends to ignore Armor
**[[Puncture]]: Attack that tends to ignore Armor
**Spinning Attack: Spinning attack that hits multiple targets around caster
**[[Spinning Attack]]: Spinning attack that hits multiple targets around caster
**Leg Sweep: Attack that has chance to knockdown
**[[Leg Sweep]]: Attack that has chance to knockdown
**Skewer: Attack that roots the target
**[[Skewer]]: Attack that roots the target
*Innate:
*Innate:
**Reach: Increases range of Polearms
**[[Reach]]: Increases range of Polearms
**Armor Weak Points: Increases damage to armor with Polearms
**[[Armor Weak Points]]: Increases damage to armor with Polearms
**Defensive Stances: Increases Defense while Polearm equipped
**[[Defensive Stances]]: Increases Defense while Polearm equipped
 
 
==External Reference==
* [https://www.shroudoftheavatar.com/forum/index.php?threads/magic-combat-and-crafting-skills.3937/ Magic, Combat, and Crafting Skills] on the ''Shroud of the Avatar'' Forums


[[Category:Combat Skills]]
[[Category:Combat Skills]]

Revision as of 20:39, 20 March 2014

Template:Infobox Polearms Skill: Halberds and Spears. Crowd Control with roots, knockdowns and knockbacks. Good against most armor

Skills:

  • Active:
    • Push: Attack that also has chance to push target back
    • Block: Increases defense values for next hit on caster
    • Disarm: Attack that has chance to unequip target's weapon
    • Puncture: Attack that tends to ignore Armor
    • Spinning Attack: Spinning attack that hits multiple targets around caster
    • Leg Sweep: Attack that has chance to knockdown
    • Skewer: Attack that roots the target
  • Innate:


External Reference