Bleed Effect: Difference between revisions
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==Avatar Skills that Cancel a Bleed Effect== | ==Avatar Skills that Cancel a Bleed Effect== | ||
The skills below will cancel the damage-over-time effect, but | The skills below will cancel the damage-over-time effect, but will <span style="color:red">not</span> cancel any non-damage debuff that was applied with the Bleed Effect. For example, rend will apply a damage-over-time and a [[Healing Modifier]] debuff, but the skills below will remove only the damage-over-time, and not the [[Healing Modifier]] debuff. | ||
* [[Knight's Grace]] | * [[Knight's Grace]] | ||
* [[Healing Grace]] | * [[Healing Grace]] | ||
Revision as of 18:20, 1 April 2026
A bleed effect is a melee physical attack that punctures, tears, or cuts in a manner that results in bleeding over time (in other words, it inflicts a physical damage-over-time from continued bleeding).
Some creatures have an attack that can inflict a Bleed Effect on the Avatar.
Bleed Effects do zero damage to Undead.
Avatar Skills that Inflict a Bleed Effect
- Rend
- Sawblade Sweep
- Hamstring
- Puncture
- Spinning Attack - bleed effect only inflicted by players with Polearm Specialization
Avatar Skills that Cancel a Bleed Effect
The skills below will cancel the damage-over-time effect, but will not cancel any non-damage debuff that was applied with the Bleed Effect. For example, rend will apply a damage-over-time and a Healing Modifier debuff, but the skills below will remove only the damage-over-time, and not the Healing Modifier debuff.
Note: Skills that do not remove a bleed effect include: Purify, Purify Burst, Douse.