Armor Enhancement: Difference between revisions

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{{Under Construction}}
{{Under Construction}}
When crafting armor in {{SotA}}, you can change the [[Materials]] you use to produce a different modifier. An example is a [[Plate chestpiece]] you craft with [[Copper Sheet]]s, [[Supple Leather Strap]]s and [[White Iron Binding]]s  would have the Copper, Supple Leather and White Iron Bonus<ref>[[Plate Chest Armor of Greater Defense/Copper Plate Chest Armor with Supple Leather Strap and White Iron Binding|Copper Plate Chest Armor with Supple Leather Strap and White Iron Binding]]</ref>.
When crafting [[Armor]] in {{SotA}}, you use various [[Crafting Component]] items to assemble armor pieces.  Each Crafting Component used, will add it's inherent [[Material Crafting Bonus]] to the crafted item.
 
 
An example is a [[Plate chestpiece]] you craft with [[Copper Sheet]]s, [[Supple Leather Strap]]s and [[White Iron Binding]]s  would have the Copper, Supple Leather Strap and White Iron Material Crafting Bonuses added to the crafted item.<ref>[[Plate Chest Armor of Greater Defense/Copper Plate Chest Armor with Supple Leather Strap and White Iron Binding|Copper Plate Chest Armor with Supple Leather Strap and White Iron Binding]]</ref>.


==Metal bonus==
==Metal bonus==

Revision as of 16:17, 16 September 2022

Template:Under Construction When crafting Armor in Template:SotA, you use various Crafting Component items to assemble armor pieces. Each Crafting Component used, will add it's inherent Material Crafting Bonus to the crafted item.


An example is a Plate chestpiece you craft with Copper Sheets, Supple Leather Straps and White Iron Bindings would have the Copper, Supple Leather Strap and White Iron Material Crafting Bonuses added to the crafted item.[1].

Metal bonus


Bonus
IronIron Increases Item Damage Resistance (0.3%/Binding).
CopperCopper Increases Weapon Damage (0.1%/Binding).
BronzeBronze Increases Weapon Damage (0.1%/Binding) and Item Damage Resistance (0.3%/Binding).
Meteoric IronMeteoric Iron Greatly increases Item Damage Resistance (0.6%/Binding).
ConstantanConstantan Increases Weapon Damage (0.3%/Binding) and Focus (0.5absolut/Binding).
White IronWhite Iron Increases Item Damage Resistance (0.3%/Binding) and Health (0.5absolut/Binding).
SilverSilver N/A [As of Patch 33]
GoldGold N/A [As of Patch 33]
ObsidianObsidian Increases Melee Damage Reflection.

Leather & cotton bonus


Bonus
LeatherLeather Increases Combat Dodge (+0.125/Strap, +0.25/Yard).
Supple LeatherSupple Leather Increases Combat Dodge (+0.125/Strap, +0.25/Yard) and Weapon Critical Chance (+0.1%/Strap, +0.2%/Yard).
Hardened LeatherHardened Leather Increases Combat Dodge (+0.125/Strap, +0.25/Yard) and Weapon Damage (+0.2%/Strap, +0.5%/Yard).
Spool of Cotton ThreadCotton Increases Focus (0.5absolut/Strap, +1%/Bolt).
Spool of Carapacian ThreadCarapacian Increases Focus (+0/Spool, +0/Strap, +1%/Bolt) and Spell Critical Chance(+0.05%/Spool, +0.1%/Strap, +0.2%/Bolt) .
Spool of Fustian ThreadFustian Increases Focus (+0,05%/Spool, +0.1%/Strap, +1.5%/Bolt).

Enchantment

Successfully enchanting an item will allow the crafter to select one of three effects to apply to the item.

+X Bonus Cost
Enchantment cost/benefit doubled for Chest/Legs
+2 +3.6 Dexterity -10
+2 +18 Focus -10
+2 +18 Health -10
+2 +3.6 Intelligence -10
+2 +3.6 Strength -10
+3 +4.5% Armor Durability Effectiveness +0
+3 +5.4 Major Dexterity -14
+3 +27 Major Focus -14
+3 +27 Major Health -14
+3 +5.4 Major Intelligence -14
+3 +5.4 Major Strength -14

Note: Values are theoretical maximums for the first enchanting of the item with a skill level of 200.
Last updated R103

Masterworking

Successfully masterworking an item will allow the crafter to select one of three effects to apply to the item.
Note: If you manage to select the same thing twice, it will overwrite the previous bonus and durability penalty.

+X Bonus Cost
Masterwork cost/benefit doubled for Chest/Legs
+1 +9% Minor Armor Defense -5
+1 +1.8 Minor Avoidance -5
+1 +9 Minor Focus -5
+1 +1.8 Minor Intelligence -5
+2 +13.5 Armor Defense -7
+2 +18 Focus -10
+2 +3.6 Intelligence -10
+3 +15 Durability +15
+3 +30 Major Focus -14
+3 +5.4 Major Intelligence -14
Leg Specific
+2 +18% Dodge Power -10
Boot Specific
+2 +2.7% Movement Rate -5
+2 +9% Sprint Power -5
+X Bonus Cost
Masterwork Leather Armor Proficiency-Boots
+1 +X xxxx -5
+1 +X% XXXX -5
+X Bonus Cost
Masterwork cost/benefit doubled for Chest/Legs
+1 +9% Minor Armor Defense -5
+1 +1.8 Minor Avoidance -5
+1 +9 Minor Focus -5
+1 +1.8 Minor Strength -5
+2 +13.5% Armor Defense -7
+2 +18 Focus -10
+2 +3.6 Strength -10
+3 +15 Durability +15
+3 +27 Major Focus -14
+3 +5.4 Major Strength -14
Chest Specific
+2 +36% Body Slam Stun Length -10
Leg Specific
+2 +18% Glancing Blow Power -10
Helm Specific
+2 -22.5% Heavy Armor Focus Cost -7
+2 +4.5% Stun Resistance -5
Glove Specific
+2 +0.9% Attack Speed -5
+2 +9% Inner Strength Power -5
Boot Specific
+2 +9% Glancing Blow Power -5
+2 +0.9% Movement Rate -5
+X Bonus Cost
Masterwork cost/benefit doubled for Chest/Legs
+1 +9% Minor Armor Defense -5
+1 +1.8 Minor Avoidance -5
+1 +9 Minor Health -5
+1 +1.8 Minor Strength -5
+2 +13.5% Armor Defense -7
+2 +18 Health -10
+2 +3.6 Strength -10
+3 +15 Durability +15
+3 +27 Major Health -14
+3 +5.4 Major Strength -14
Chest Specific
+2 +36% Body Slam Stun Length -10
Leg Specific
+2 +18% Glancing Blow Power -10
Helm Specific
+2 -22.5% Heavy Armor Focus Cost -7
+2 +4.5% Stun Resistance -5
Glove Specific
+2 +0.9% Attack Speed -5
+2 +9% Inner Strength Power -5
Boot Specific
+2 +9% Glancing Blow Power -5
+2 +0.9% Movement Rate -5

Note: Values are theoretical maximums for the first masterworking of the item with a skill level of 200.
Last updated R103

References