Poison: Difference between revisions

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* The Avatar must learn the [[Poison Weapon]] skill in the [[Subterfuge Skills]] tree.
* The Avatar must learn the [[Poison Weapon]] skill in the [[Subterfuge Skills]] tree.
* The Poison must be in the Avatar's inventory.
* The Poison must be in the Avatar's inventory.
* The Avatar must apply the poison to their weapon.
* The Avatar must apply the poison to their weapon (see below).
* While the poison is active on the weapon, the avatar must land an attack that uses the weapon equipped in the [[Main Hand]].
* While the poison is active on the weapon, the avatar must land an attack that uses the weapon equipped in the [[Main Hand]].


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Note that there are 2 duration stats that are relevant to each poison:
Note that there are 2 duration stats that are relevant to each poison:
* Duration that the poison is "active" on your weapon - this duration is how long your weapon will be capable of applying the poison to an enemy, and is determined by the level of your [[Poison Weapon]] Skill.  After you apply the poison to your weapon, a yellow skull/crossbones/dagger icon will show under your Avatar's health bar. When you hover your mouse over the icon, the pop-up window shows the name of the poison that you have applied to your weapon, and the amount of time that the potion will remain active on your weapon (in seconds). The icon also has a sweeping grey timer that lets you know the approximate duration remaining. (Note: potions have a default "Duration: 20 seconds" in their tool tip info, which is incorrect.  If you put the poison in your [[Utility Bar]], and then hover your mouse over the icon in your Utility Bar, the tool tip info will be correct, with the "Duration" stat reflecting the how long the poison will be active on your weapon).
* Duration that the poison is "active" on your weapon - this duration is how long your weapon will be capable of applying the poison to an enemy, and is determined by the level of your [[Poison Weapon]] Skill.  After you apply the poison to your weapon, a yellow skull/crossbones/dagger icon will show under your Avatar's health bar. When you hover your mouse over the icon, the pop-up window shows the name of the poison that you have applied to your weapon, and the amount of time that the potion will remain active on your weapon (in seconds). The icon also has a sweeping grey timer that lets you know the approximate duration remaining. (Note: potions have a default "Duration: 20 seconds" in their tool tip info, which is incorrect.  If you put the poison in your [[Utility Bar]], and then hover your mouse over the icon in your Utility Bar, the tool tip info will be correct, with the "Duration" stat reflecting the how long the poison will be active on your weapon).
* Duration of the poison's effect on the enemy after the enemy is poisoned (if the poison has an effect over time) - this is determined by the effects of the particular poison used.  The duration is the time shown next to the effect, such as "1-3 Poison Damage every 3 seconds for 15 seconds").  When a poisoned weapon successfully applies poison effect over time,, a yellow skull/crossbones/dagger icon will appear under the enemy's health bar. When you hover your mouse over the icon, the pop-up window shows the name of the poison that you have applied to your enemy, and the amount of time that the poison will continue to effect the enemy (in seconds). The icon also has a sweeping grey timer that lets you know the approximate duration remaining.  
* Duration of the poison's effect on the enemy after the enemy is poisoned (if the poison has an effect over time) - this is determined by the effects of the particular poison used.  The duration is the time shown next to the effect, such as "1-3 Poison Damage every 3 seconds for 15 seconds").  When a poisoned weapon successfully applies poison effect over time, a yellow skull/crossbones/dagger icon will appear under the enemy's health bar. When you hover your mouse over the icon, the pop-up window shows the name of the poison that you have applied to your enemy, and the amount of time that the poison will continue to effect the enemy (in seconds). The icon also has a sweeping grey timer that lets you know the approximate duration remaining.  


For poisons that have damage/debuff over time, the damage/debuff over time effects will stack a maximum of 3 times (i.e. if the poison is active on your weapon, and you hit the enemy 3 times in a row, then 3 simultaneous debuff/damage-over-time effects will be inflicted on the enemy).
For poisons that have damage/debuff over time, the damage/debuff over time effects will stack a maximum of 3 times (i.e. if the poison is active on your weapon, and you hit the enemy 3 times in a row, then 3 simultaneous debuff/damage-over-time effects will be inflicted on the enemy).
Also, you can have multiple poison types applied on an enemy at the same time (so, each party member in a group apply a different poison on a boss).
Also, you can have multiple poison types applied on an enemy at the same time (so, each party member in a group apply a different poison on a boss).
===Types of Poison===
::* [[Poison Potion]]
::* [[Poison Potion - Distilled Dark Unicorn Blood]]
::* [[Poison Potion, Corpion]]
::* [[Poison Potion, Corpion Aether]]
::* [[Poison Potion, Deadly]]
::* [[Poison Potion, Festering Death]]
::* [[Poison Potion, Numbing]]
::* [[Poison Potion, Paralyzing Spider Venom]]
::* [[Poison Potion, Shadow]]
::* [[Poison Potion, Stinging]]
::* [[Poison Potion, Chaotic Corruption]]
::Note: [[Nightshade]] cannot be used to poison enemies (i.e. it cannot be applied to your weapon), but if you eat Nightshade it will inflict 10 points of [[Poison Damage]] on your avatar.


===Creatures Immune to Poison===
===Creatures Immune to Poison===
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===Methods to Increase/Decrease Your Poison Effectiveness===
===Methods to Increase/Decrease Your Poison Effectiveness===
::See [[Poison Effectiveness Bonus]].
::See [[Poison Effectiveness Bonus]].
===Types of Poison===
::[[Nightshade]] cannot be used to poison enemies (i.e. it cannot be applied to your weapon), but if you eat Nightshade it will inflict 10 points of [[Poison Damage]] on your avatar.
::{{#ask: [[has pagename::~Poison?Potion*]]
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|default=<h2>Variations</h2> There are currently no known variations of {{{1|{{PAGENAME}}}}}.
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=Creatures/Areas Using Poison on the Avatar=
=Creatures/Areas Using Poison on the Avatar=
Many creatures have the ability to poison the avatar.  Also, some adventure zones may have poison fields or poison traps than can poison the Avatar. Poison attacks usually generate damage-over-time on the avatar, but they tend to inflict this damage over a relatively short period of time.  So, in many cases, the Avatar can just let the poison's duration expire.  However, in cases when the poison damage rate is high or the duration is long, the Avatar can cure the poison (see above).
Many creatures have the ability to poison the avatar.  Also, some adventure zones may have poison fields or poison traps than can poison the Avatar. Poison attacks usually generate damage-over-time on the avatar, but they tend to inflict this damage over a relatively short period of time.  So, in many cases, the Avatar can just let the poison's duration expire.  However, in cases when the poison damage rate is high or the duration is long, the Avatar can cure the poison (see below).


Poisons used by creatures can be classified based on whether they are fire-based or non-fire based.
Poisons used by creatures can be classified based on whether they are fire-based or non-fire based.
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* [[Spider]]s
* [[Spider]]s


Creatures that can inflict a '''''fire''''' based poison (which does Fire Damage):
Creatures that can also inflict a '''''fire''''' based poison (which does Fire Damage):
* [[Ghost Corpion]]
* [[Ghost Corpion]]
* [[Aether Corpion]]
* [[Aether Corpion]]
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=Curing An Avatar or Ally who is Poisoned=
=Curing An Avatar or Ally who is Poisoned=
The Avatar can cure poison by any of the following methods (i.e. the poison effect is removed):
The Avatar can cure poison by any of the following methods (i.e. the poison effect is removed):
* Consume a [[Cure Poison Potion]] - cures poison on self only, and does not cure fire based poisons.
* Consume a [[Cure Poison Potion]] - cures poison on self only, and does not cure fire-based poisons.
* Cast [[Purify]] - will cure poison on one target, either on oneself, a [[Tamed Pet]], a [[Magic Summons]], or a party member. It cures both fire and non-fire based poisons.
* Cast [[Purify]] - will cure poison on one target (on oneself, a [[Tamed Pet]], a [[Magic Summons]], or a party member). It cures both fire and non-fire based poisons.
* Cast [[Purify Burst]] - will cure poison on self and on any [[Tamed Pet]]s, [[Magic Summons]], or party members in the area of effect.  It cures both fire and non-fire based poisons.
* Cast [[Purify Burst]] - will cure poison on self and on any [[Tamed Pet]]s, [[Magic Summons]], or party members in the area of effect.  It cures both fire and non-fire based poisons.
* [[Douse]] - will only cure fire based poisons.
* [[Douse]] - will only cure fire-based poisons.
 


{| class="wikitable" style="margin:auto;text-align:center"
{| class="wikitable" style="margin:auto;text-align:center"

Latest revision as of 20:40, 6 June 2026

Poison is a form of damage than the Avatar can inflict upon foes, or that the foes can inflict upon the Avatar.

Using Poison on Your Foes[edit]

In this game, poison is applied to the weapon in the Avatar's Main Hand (i.e. for dual wield, it will not apply poison to the Off Hand weapon, so Offhand Attack will not apply poison on the enemy). While the poison is active on the Avatar's weapon, each attack that hits the enemy will inflict the poison upon the enemy. Poisoning an enemy can occur when using any weapon attack skill in the Blades, Bludgeon, Polearms, and Ranged trees, and with Sneak Attack in the Subterfuge Skills tree. As stated earlier, Offhand Attack does not apply poison to the enemy.

In order for the Avatar to inflict Poison against foes, the following criteria must be met:

  • The Avatar must learn the Poison Weapon skill in the Subterfuge Skills tree.
  • The Poison must be in the Avatar's inventory.
  • The Avatar must apply the poison to their weapon (see below).
  • While the poison is active on the weapon, the avatar must land an attack that uses the weapon equipped in the Main Hand.

Poison can applied to your weapon by either of the following methods:

  • Drag the poison stack from your inventory and drop it onto your Utility Bar. Then, click on the Poison icon in the utility bar to apply the poison to your weapon.
  • Right click on the poison in your inventory and select "use item".

Note that there are 2 duration stats that are relevant to each poison:

  • Duration that the poison is "active" on your weapon - this duration is how long your weapon will be capable of applying the poison to an enemy, and is determined by the level of your Poison Weapon Skill. After you apply the poison to your weapon, a yellow skull/crossbones/dagger icon will show under your Avatar's health bar. When you hover your mouse over the icon, the pop-up window shows the name of the poison that you have applied to your weapon, and the amount of time that the potion will remain active on your weapon (in seconds). The icon also has a sweeping grey timer that lets you know the approximate duration remaining. (Note: potions have a default "Duration: 20 seconds" in their tool tip info, which is incorrect. If you put the poison in your Utility Bar, and then hover your mouse over the icon in your Utility Bar, the tool tip info will be correct, with the "Duration" stat reflecting the how long the poison will be active on your weapon).
  • Duration of the poison's effect on the enemy after the enemy is poisoned (if the poison has an effect over time) - this is determined by the effects of the particular poison used. The duration is the time shown next to the effect, such as "1-3 Poison Damage every 3 seconds for 15 seconds"). When a poisoned weapon successfully applies poison effect over time, a yellow skull/crossbones/dagger icon will appear under the enemy's health bar. When you hover your mouse over the icon, the pop-up window shows the name of the poison that you have applied to your enemy, and the amount of time that the poison will continue to effect the enemy (in seconds). The icon also has a sweeping grey timer that lets you know the approximate duration remaining.

For poisons that have damage/debuff over time, the damage/debuff over time effects will stack a maximum of 3 times (i.e. if the poison is active on your weapon, and you hit the enemy 3 times in a row, then 3 simultaneous debuff/damage-over-time effects will be inflicted on the enemy). Also, you can have multiple poison types applied on an enemy at the same time (so, each party member in a group apply a different poison on a boss).

Creatures Immune to Poison[edit]

See Poison Damage.

Methods to Increase/Decrease Your Poison Effectiveness[edit]

See Poison Effectiveness Bonus.

Types of Poison[edit]

Nightshade cannot be used to poison enemies (i.e. it cannot be applied to your weapon), but if you eat Nightshade it will inflict 10 points of Poison Damage on your avatar.

Variations

There are currently no known variations of Poison.

Creatures/Areas Using Poison on the Avatar[edit]

Many creatures have the ability to poison the avatar. Also, some adventure zones may have poison fields or poison traps than can poison the Avatar. Poison attacks usually generate damage-over-time on the avatar, but they tend to inflict this damage over a relatively short period of time. So, in many cases, the Avatar can just let the poison's duration expire. However, in cases when the poison damage rate is high or the duration is long, the Avatar can cure the poison (see below).

Poisons used by creatures can be classified based on whether they are fire-based or non-fire based.

Creatures that can inflict a non-fire based poison (which does Poison Damage):

Creatures that can also inflict a fire based poison (which does Fire Damage):

Curing An Avatar or Ally who is Poisoned[edit]

The Avatar can cure poison by any of the following methods (i.e. the poison effect is removed):

  • Consume a Cure Poison Potion - cures poison on self only, and does not cure fire-based poisons.
  • Cast Purify - will cure poison on one target (on oneself, a Tamed Pet, a Magic Summons, or a party member). It cures both fire and non-fire based poisons.
  • Cast Purify Burst - will cure poison on self and on any Tamed Pets, Magic Summons, or party members in the area of effect. It cures both fire and non-fire based poisons.
  • Douse - will only cure fire-based poisons.
Method of Curing Poison Cures Non-Fire Based Poison Cures Fire-Based Poison
Cure Poison Potion Yes No
Purify Yes Yes
Purify Burst Yes Yes
Douse No Yes

Other Poison Related Items[edit]

See Also[edit]